np hehe
my personal opinion is that for the sake of 1) sense of progression as you move through classes, and 2) simplicity (aka not having mq lvl requirements jump all over the place), it would make more sense to keep the increasing stat total and mq lvl requirements, and tweak/swap abilities instead if needed
Great advice, I like it.
Okay, my initial post was about re-organizing the character classes and amount of keys to unlock them without changing the current Stat / Level Req for MQ and Abilities in the current game mechanics without much code changes for a Beta Test run or more.
IF it was tested, and found to be fruitful, then other suggestions like changing the Stats in accordance with Level Req for MQ would come at a later stage.
The end result (including a change from page 1) would be;
Classes:
Feeder (3 keys)
Monk (3 keys)
Paladin (3 keys)
Note: instead of 4 keys.
Ninja (4 keys)
Samurai (4 keys)
Note: instead of 5 keys.
Warlock (5 keys)
Headhunter (6 keys)
Note: more time on melee???
Alchemist (5 keys)
Note: easier to MQ: RESET
Level Requirement for Master Quest:
Feeder (level 71) ... No Change
Monk (level 73)
Paladin (level 75) ... No Change
Ninja (level 77)
Samurai (level 79)
Warlock (level 81) ... No Change
Headhunter (level 83) ... No Change
Alchemist (level 85) ... No Change
Starting stat points should stay the same for the classes. Personal opinion and less coding change to format in mechanics. Also, tweaking Abilities have already changed based on the order of character classes and what is current. Just my 2 cents worth.
NOTE: I agree that abilities need to be revised.
So... what do you think of it so far?
Now, the only things not discussed are:
INNATE: Class Abilities: example - Detect Trap Door (Rogue, Monk, Ninja & Headhunter) & Detect Spins/Flash Traps. ETC.
OBJECTIVES: Maximum listing from 3 to 5 if requirements have been met.
DROP RATES:
... Potions & Totem Drop Rate increased to Comfrey drop rate % (or improve all 3)
... Instead of having a zero(0) item drop from monsters, the item drop rate% chance of a MINIMUM of 1 item is 100%
... Increase the drop rate of Heavy Weapons.
I think I worded it a bit better.
This post was edited by izParagonzi on Mar 6 2025 08:33am