Well, if I put everything together, we got:
Infinity setup:https://maxroll.gg/d2/d2planner/mt4p20nwMerc:Attack
Damage: 6645–16,336
Attack Rate: 10 frames (2.5 hits per second)
Damage per Second: 26,701
Attack: 26,701
Crushing Blow: up to 1178 damage per second
Time to kill: 0.19 seconds
CECorpse Explosion – Level 35
Damage: 7007–12,011
Physical Damage: tel:3548%E2%80%9360823548–6082[/URL]
Fire Damage: tel:3459%E2%80%9359293459–5929[/URL]
Cast Rate: 9 frames (2.78 casts per second)
Ebotd gface setup:https://maxroll.gg/d2/d2planner/xp4p50nfMerc:Attack
Damage: 8054–20,135
Attack Rate: 9 frames (2.78 hits per second)
Damage per Second: 34,601
Attack: 34,601
Crushing Blow: up to 947 damage per second
Time to kill: 0.14 seconds
CECorpse Explosion – Level 35
Damage: tel:5499%E2%80%9394275499–9427[/URL]
Physical Damage: tel:3548%E2%80%9360823548–6082[/URL]
Fire Damage: tel:1951%E2%80%9333451951–3345[/URL]
Cast Rate: 9 frames (2.78 casts per second)
Not sure but look like less CE (fire dmg only) but more Merc dmg.
We are talking low players count. Everything will be dying / exploding quickly anyway. The limiting factor (if any) is how quickly you can get the first corpse.
So it’s a good idea to focus on QoL instead. Faster teleporting, snappier fcr for curses, bigger curse / CE radius. And less fg spent.
Btw., I agree that for higher players count the standard beast/infinity setup is better. Also, for higher players count poison necro is better.