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Mar 4 2025 04:18am
From this topic:
https://forums.d2jsp.org/topic.php?t=104459202&f=87



EDIT: I SEE LINKS have been expired. I can make new ones later.

And here are some points from earlier topic where i explain some balancing and the important of resists on a es sorc:


your blocksetup is ass. if u bm anyway just go eth zod gbane for high def mdr pdr plr
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Mar 4 2025 06:05am
your blocksetup is ass. if u bm anyway just go eth zod gbane for high def mdr pdr plr


Yes gbane offers survivability. But it offers no skill and fcr, which results in a low damage and low mana build.
I was never a fan of theese immortal sorcs, i have not meet any that was hard to kill. They deal zero damage and you have all the time in the world to kill them meanwhile they tickle you.
Besides, if you don't run 95 es, theese mdr/dr and mdr/dr overflow is going to need to be extreamly high to negate damage. Going from 95 to 90 es is a double of damage taken to life, going from 95 to 85 is a tripple of damage to life.

With gbane you need to find 105 fcr elsewhere:
Hoto 40
Diadem 20
Ammulet 10-20 (huge loss in res or stats etc)
gloves 20 (40% max mana lost)
arach (repl lost)

And its not bm to go max block on a es sorc.
And this link that expired was a cubecast or no precast build with around 83% if i remeber correct. It does not break any rules, but can put up its oak if public duels gets bm.
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Mar 4 2025 06:17am
Yes gbane offers survivability. But it offers no skill and fcr, which results in a low damage and low mana build.
I was never a fan of theese immortal sorcs, i have not meet any that was hard to kill. They deal zero damage and you have all the time in the world to kill them meanwhile they tickle you.
Besides, if you don't run 95 es, theese mdr/dr and mdr/dr overflow is going to need to be extreamly high to negate damage. Going from 95 to 90 es is a double of damage taken to life, going from 95 to 85 is a tripple of damage to life.

With gbane you need to find 105 fcr elsewhere:
Hoto 40
Diadem 20
Ammulet 10-20 (huge loss in res or stats etc)
gloves 20 (40% max mana lost)
arach (repl lost)

And its not bm to go max block on a es sorc.
And this link that expired was a cubecast or no precast build with around 83% if i remeber correct. It does not break any rules, but can put up its oak if public duels gets bm.


20rep is gm on es sorc
you dont need high mana vs barb if u have high def + 75block anyway
dmg is not an issue if u cant die. doenst matter if u need 13 of 16fbs to kill ur opponent
vs bowa its just autolose anyway
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Mar 4 2025 06:52am
How would you build an esfb sorc? on maxroll


Okay, so first i made 2 easy NB builds:

Max damage orb setup:
https://maxroll.gg/d2/d2planner/d64kl0eu

Hoto setup:
https://maxroll.gg/d2/d2planner/0s4kn0eg

Now lets convert it into having a mb setup:
We added 40 dex at the cost of 40 energy.
We added 3 items:
Upped whistand 7fhr/9dex/10@/15 mana
Viper armor upped: 7fhr/9dex/10@/15 mana
Amulet: 2sorc/20fcr/20dex/110 mana
Changed boots to contain 9dex, small dex save ammount.... Not crucial

Results is:
Max block / 4,7k mana / 75@ / 15% DR / 33 repl / 18k damage.
https://maxroll.gg/d2/d2planner/3w4kq0ew
We use blaze as frw boost in both scenarios.

New result with 40 energy stats on nb gear is:
4921 mana:
https://maxroll.gg/d2/d2planner/sz4mu0n1

But you should also add:
Snakecord belt
Death's gloves
Sands boots
Lidless/splendor/sigons (bo side shield for mb setup)

If ur playing vs something heavy psn based, you may reach up to 200-250 plr pretty easy.

So this is end result:
https://maxroll.gg/d2/d2planner/i34kx0e5

Ofc you can have other diadem, forexample without frw and 20 dex instead etc, but i think our current diadem is best for all. And i tried change minimum ammount of parts for mb gear.

Anyway here are the written setups since link will expire, im fully aware that ingame ur items will lack some stats, but it does not really matter if u land 4921 mana or 4,7k.... Make sure RES/DR/REPL/FCR/DAMAG/FHR/PLR etc are reached.
NB regular setup:
Diadem: 2sorc/20fcr/30frw/30str/90mana/2soc 'cham + 15mana/9dex/9str/10@'
Amulet: 2sorc/10fcr/30str/90mana/20@/75plr
Belt: Dungo
Boots: 30frw/5max mana/60mana/40pr/25plr
Gloves: Frosts
Rings: Sojs x 2
Hoto 40 + spirit 35/112
cta 6/6 + spirit 35/xxx

Inventory:
Cube: (orb 6es, 1 light skiller, 1 light/30str ammu, arach) - Allows for es boost
Torch
Annie
9 x 20life/17mana sc
2 x fire/12fhr gc
6 x fire/45life gc

Max damage swap(26k damage) :
Hoto --> Orb 3fire/3fb/3meteor/3fire mastery/2 soc 2 facet
Dungo --> Arach

Max block setup:
Rare ammu --> 2sorc/20fcr/20dex/110 mana
Coh --> Upped Viper '7fhr/15mana/9dex/10@'
Spirit --> Upped Whitstand '7fhr/15mana/9dex/10@'
Spirit bo side --> lidless
Current mana boots --> 30frw/9dex/60mana/5max mana/10repl mana/25plr

Skilling:
20 tk
1 teleport
4 es
1 warmth
20 fb
20 meteor
20 fbolt
rest fire mastery
Blaze important, but prerequisite.

You may consider lvl 1 cold armor for def boost at cost of damage.

Statting:
40 dex
17 str
remaining energy
This ofc assumes you have perfect items like here, exspect some more dex or espesially str statting.

And i tried paweljonk's zod eth gbane. Without reverting entire build its still lower es, lower damage, 30@ res. I added lvl 1 cold armor for that 200ish defense. Upped boots to max. Could not up gloves due to strengt.
Defense landed at 5-6k.
So to use gbane build ur changing entire build, you buff es, you most likely use gerke's shield etc. So you end up at very low damage.

And the difference between 9k and 18k damage is double ammount to kill.
In my own experience, high damage sorc is the only thing that can pose any form of treath in pvp. Unless ur fighting like a necro or something. Where 5,1k mana is enought anyway.
Barb with zerk chains and triwirl will drain that mana to 0, smiter will drain that mana to zero, smiter has all the time in the world to catch you good due to low dmg etc... Based on my 75fcr vt with an age of like 15+ year the only sorcress that could pose any form of treath was one with 28k damage. At least that guy made any failed jump a punnishment.

This post was edited by gel87 on Mar 4 2025 07:02am
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Posts: 9,580
Joined: Sep 21 2006
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Mar 4 2025 07:03am
Okay, so first i made 2 easy NB builds:

Max damage orb setup:
https://maxroll.gg/d2/d2planner/d64kl0eu

Hoto setup:
https://maxroll.gg/d2/d2planner/0s4kn0eg

Now lets convert it into having a mb setup:
We added 40 dex at the cost of 40 energy.
We added 3 items:
Upped whistand 7fhr/9dex/10@/15 mana
Viper armor upped: 7fhr/9dex/10@/15 mana
Amulet: 2sorc/20fcr/20dex/110 mana
Changed boots to contain 9dex, small dex save ammount.... Not crucial

Results is:
Max block / 4,7k mana / 75@ / 15% DR / 33 repl / 18k damage.
https://maxroll.gg/d2/d2planner/3w4kq0ew
We use blaze as frw boost in both scenarios.

New result with 40 energy stats on nb gear is:
4921 mana:
https://maxroll.gg/d2/d2planner/sz4mu0n1

But you should also add:
Snakecord belt
Death's gloves
Sands boots
Lidless/splendor/sigons (bo side shield for mb setup)

If ur playing vs something heavy psn based, you may reach up to 200-250 plr pretty easy.

So this is end result:
https://maxroll.gg/d2/d2planner/i34kx0e5

Ofc you can have other diadem, forexample without frw and 20 dex instead etc, but i think our current diadem is best for all. And i tried change minimum ammount of parts for mb gear.

Anyway here are the written setups since link will expire, im fully aware that ingame ur items will lack some stats, but it does not really matter if u land 4921 mana or 4,7k.... Make sure RES/DR/REPL/FCR/DAMAG/FHR/PLR etc are reached.
NB regular setup:
Diadem: 2sorc/20fcr/30frw/30str/90mana/2soc 'cham + 15mana/9dex/9str/10@'
Amulet: 2sorc/10fcr/30str/90mana/20@/75plr
Belt: Dungo
Boots: 30frw/5max mana/60mana/40pr/25plr
Gloves: Frosts
Rings: Sojs x 2
Hoto 40 + spirit 35/112
cta 6/6 + spirit 35/xxx

Inventory:
Cube: (orb 6es, 1 light skiller, 1 light/30str ammu, arach) - Allows for es boost
Torch
Annie
9 x 20life/17mana sc
2 x fire/12fhr gc
6 x fire/45life gc

Max damage swap(26k damage) :
Hoto --> Orb 3fire/3fb/3meteor/3fire mastery/2 soc 2 facet
Dungo --> Arach

Max block setup:
Rare ammu --> 2sorc/20fcr/20dex/110 mana
Coh --> Upped Viper '7fhr/15mana/9dex/10@'
Spirit --> Upped Whitstand '7fhr/15mana/9dex/10@'
Spirit bo side --> lidless
Current mana boots --> 30frw/9dex/60mana/5max mana/10repl mana/25plr

Skilling:
20 tk
1 teleport
4 es
1 warmth
20 fb
20 meteor
20 fbolt
rest fire mastery
Blaze important, but prerequisite.

You may consider lvl 1 cold armor for def boost at cost of damage.

Statting:
40 dex
17 str
remaining energy
This ofc assumes you have perfect items like here, exspect some more dex or espesially str statting.


bro do u even duel?

cube->4slot memory with ca + ench(if u tvt), 2 light sks with str, 3light amu and maras for +2bo
always enigma never coh
if u go for perfect gear in your maxroll you could go for orb build instead of hoto
cham in circ lol
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Mar 4 2025 09:43am
bro do u even duel?

cube->4slot memory with ca + ench(if u tvt), 2 light sks with str, 3light amu and maras for +2bo
always enigma never coh
if u go for perfect gear in your maxroll you could go for orb build instead of hoto
cham in circ lol


9es memory can ofc be added for tvt. but you would need to throw half ur items on floor to do cube es. Cta = 6 slots, 8 if staff. That leaves 1 skiller, arach and 3light ammu.

So my orb is 6 es, spirit is 2es. Which means 8 es. 1 less than 4slot memory.

And why enigma? I understand enigma for d2lod. But why for d2r?

Blaze is now 50 EFRW.
Enigma = 45 frw.

Quote
%FRW from skills and %EFRW from items are different

%FRW from items is converted to %EFRW using the diminishing returns formula;
EFRW = [(150*FRW)/(150+FRW)]
This is added directly to %EFRW from skills like vigor, frenzy, burst of speed, etc, and subtracted directly with chill, decrep, holy freeze, slow target, etc.
Then EFRW determines your run/walk speeds using the formulas:

Walk speed = base walk speed * (1 + %EFRW)
Run speed = base run speed + base walk speed * %EFRW

For normal chars its base run = 9 yards/s, base walk = 6 yards/s
Trangs necros have 9/9, delirium doll form has 6/6 but an extra +33% EFRW added to make it effectively 9 speed

So for example, you have +300% faster run/walk from items and no frw skills.
You get +100% EFRW from that +300% FRW
Which gives you a run speed of 9 + 6*1 = 15 yards/s


So enigmas EffectiveFRW is: (150*45)/(150+45) = 34 EFRW.

So my coh build basicly has 16 faster EFRW than any d2lod enigma sorc.
Now match that with the changes in wsg and stun rules.

Why would you need inzane frw?
A enigma d2lod build had:
boots 30, enimga 45, diadem 30. Thats 105 frw.
105*150/(105+150) = 61 EFRW

My build:
60*150 / (60+150) + 50 = 92 EFRW....

Enigma do not make the same sence as before.

Cham in circ: with my this epic coh 92 EFRW whch is 33,7% faster than any d2lod enigma sorc u tried, there is a huge benefit in cham rune. Enemy fb'ers may chill you via chilling armor, druid may chill you via hurricane, and assa sm or assa itself can chill you. There is 3 duels where frw is really nice in avoiding getting hit while landing maximum hits urself. Same with smiters, they may land a charge and chill you prior to smiting and you want to walk out.

So by all means, if u want like 30 more mana at the cost of 50 EFRW you go for that.

And orb is listed. I prefer dungo or strings + hoto.

So people can forget this NEVER COH they learned in d2lod. Sorc now has blaze. FRW is actually less important, but still needed sometimes.
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Mar 4 2025 10:49am
9es memory can ofc be added for tvt. but you would need to throw half ur items on floor to do cube es. Cta = 6 slots, 8 if staff. That leaves 1 skiller, arach and 3light ammu.

So my orb is 6 es, spirit is 2es. Which means 8 es. 1 less than 4slot memory.

And why enigma? I understand enigma for d2lod. But why for d2r?

Blaze is now 50 EFRW.
Enigma = 45 frw.



So enigmas EffectiveFRW is: (150*45)/(150+45) = 34 EFRW.

So my coh build basicly has 16 faster EFRW than any d2lod enigma sorc.
Now match that with the changes in wsg and stun rules.

Why would you need inzane frw?
A enigma d2lod build had:
boots 30, enimga 45, diadem 30. Thats 105 frw.
105*150/(105+150) = 61 EFRW

My build:
60*150 / (60+150) + 50 = 92 EFRW....

Enigma do not make the same sence as before.

Cham in circ: with my this epic coh 92 EFRW whch is 33,7% faster than any d2lod enigma sorc u tried, there is a huge benefit in cham rune. Enemy fb'ers may chill you via chilling armor, druid may chill you via hurricane, and assa sm or assa itself can chill you. There is 3 duels where frw is really nice in avoiding getting hit while landing maximum hits urself. Same with smiters, they may land a charge and chill you prior to smiting and you want to walk out.

So by all means, if u want like 30 more mana at the cost of 50 EFRW you go for that.

And orb is listed. I prefer dungo or strings + hoto.

So people can forget this NEVER COH they learned in d2lod. Sorc now has blaze. FRW is actually less important, but still needed sometimes.


Because the cap for rep is 20 so you cant go hoto dungo coh etc also blaze is bm in all mus where it would be useful. Thats why i said that you dont pvp in d2r
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Mar 4 2025 11:23am
Because the cap for rep is 20 so you cant go hoto dungo coh etc also blaze is bm in all mus where it would be useful. Thats why i said that you dont pvp in d2r


Ur quite right in me not playing d2r, but there are loads of wierdo rules. And there is almost as many rules as there are d2lod players theese days.
Some allow 40 repl, some dont.
Some allow demon limb, and some wierdo's dont.
Some allow much slow, some allow 10%. Some allow 25%.

To be quite honest, the few times i duel in d2r I would stick to old rules from d2lod eu. Still more balanced that what some people come up with today.
No ench, this one stings hard for every melee build that is not a smiter. lol. Whats the point?
And whats the point in banning blaze?

In fact there are so many wierdo rules, and missing rules people play on theese days i did not even bother with them anymore and do same as in d2lod :P
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Mar 4 2025 11:53am
Ur quite right in me not playing d2r, but there are loads of wierdo rules. And there is almost as many rules as there are d2lod players theese days.
Some allow 40 repl, some dont.
Some allow demon limb, and some wierdo's dont.
Some allow much slow, some allow 10%. Some allow 25%.

To be quite honest, the few times i duel in d2r I would stick to old rules from d2lod eu. Still more balanced that what some people come up with today.
No ench, this one stings hard for every melee build that is not a smiter. lol. Whats the point?
And whats the point in banning blaze?

In fact there are so many wierdo rules, and missing rules people play on theese days i did not even bother with them anymore and do same as in d2lod :P


I agree the rules are dumbs it’s a new game and all the rules don’t make it new at all, it’s just legacy d2 made more shitty with a new graphic overlay
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Mar 4 2025 11:58am
Ur quite right in me not playing d2r, but there are loads of wierdo rules. And there is almost as many rules as there are d2lod players theese days.
Some allow 40 repl, some dont.
Some allow demon limb, and some wierdo's dont.
Some allow much slow, some allow 10%. Some allow 25%.

To be quite honest, the few times i duel in d2r I would stick to old rules from d2lod eu. Still more balanced that what some people come up with today.
No ench, this one stings hard for every melee build that is not a smiter. lol. Whats the point?
And whats the point in banning blaze?

In fact there are so many wierdo rules, and missing rules people play on theese days i did not even bother with them anymore and do same as in d2lod :P


for me the funniest are all the melee rules, specifically made so that you can't use any skill (you have to click and hold, nothing more) and can't use good affordable items like grief, you have to get 400k killersdream' axe xD

Also its weird when people were crying about using in game items and skills lol. Even when I was on the losing end of lifetap smiter vs my assa with claw block which was bugged as shit
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