yep ,get rid of this dogshit flickering flame and get a shako instead
Let’s compare!
Shako gives 2 skills instead of 3.
Yes, the only +skill that matters is CE.
Amp is already 2x bigger radius.
Summons have completely irrelevant dmg, and their swing animation is so long that they never even have time to land a hit if you play this build correctly.
+mana/life?
100% useless, it is impossible to die on this build due to your meat shield.
Also, this is mana/life per lvl, which does not scale with bonus %.
So 75 mana from FF is effectively more mana after BO.
%dr?
Lol, good luck trying to get hit by a melee attack.
The only thing shako gives in the end is some mf. You can get it elsewhere. Anyway, going above 300% mf is just plain wrong.
We reach 264% already without any scs.
So… that’s a ton of big disadvantages compared to FF.
Fire immunes are the most prevalent, and they tend to be the tankiest mobs.
Almost all fire immunities are not broken by infinity.
Without FF its useless to use a fire sunder.
You end up doing only half your CE dmg vs all the most tanky problematic mobs.
If however you use FF (and look! A facet in shield!) those sundered mobs are now down to 58% fire res -> that’s a 21% total phys/fire dmg increase to a skill that is 95%+ of your total dmg output.
So FF?
Bigger aoe radius
Much more dmg
Summons and IG can’t die anymore
Your merc now kills faster for the first corpse and vs bosses
This post was edited by SinsOfTheSun on Feb 27 2025 09:53am