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Jan 25 2025 04:37am
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Jan 25 2025 05:06am
:)

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Jan 25 2025 01:12pm


This recipe is from 1.09? When chipped gems with sword cubed can get cruel mod. I remember it was when I just start playing and people offered stuff for chipped gems.
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Jan 27 2025 09:43pm
This recipe is from 1.09? When chipped gems with sword cubed can get cruel mod. I remember it was when I just start playing and people offered stuff for chipped gems.


Old ss from laptop idk circumstances tbh. Posted for posterity

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Jan 28 2025 02:36am
Old ring from west and thanks to for eu pic javlar



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Jan 28 2025 12:54pm
my last survived self found prelod ring


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Jan 29 2025 02:48am
https://i.imgur.com/X7Mg3.gif


And kremlindleader and others
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Jan 29 2025 03:42am
The game isn't storing every possible combination of a tomb reaver in memory ahead of time. You can ask the computer to generate a random number between

0 - trillion
0 - quadrillion
...
etc

that doesn't mean the computer is holding all the numbers from 0 - 1 quadrillion in memory. Doesn't mean the computer can't generate 999 trillion, or that the number "doesn't exist" because it exceeds 32 bits.

A perfect tomb reaver (likely) doesn't exist for the same reason that running a random number generator from, say, 0-one quadrillion will almost never give me back a nice number like 123,456,789,101,112.


I'm not saying you're wrong, just a thought:

Example 1: All PRNGs have a period. Suppose that I have an PRNG that generates a random integer between 0 and 1, and a period of 5. Suppose the entire period of this PRNG is {0,1,1,0,0}.

You can use this PRNG to generate a number between 0 and 15 (2) by just having the RNG roll four times. E.g. We might get the sequence 0110 which corresponds to 6 in binary. Let's roll a few more times:

0110=6
0011=3
0001=1
1000=8
1100=12
0110=6

Then the sequence repeats. So even though we have an RNG capable of generating numbers as large as we want, we never rolled 15--and never will.

Example 2: Even if the period is large, that still doesn't guarantee every number will be chosen (or even be equally likely to be chosen). Imagine a PRNG that gives the sequence {0,1,0,2,0,3,0,4,0,5,0,6,...}; the period is huge, but half the results are 0.

Conclusion: just because a PRNG can generate a random number from 0 to 123 trillion, doesn't mean it will ever output all of those numbers. It's not just Tomb Reaver either. Some rare items that you could cook up with legitimate stats just can't spawn, ever.
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Jan 29 2025 10:45pm
TMC stole that headstriker from me lmao
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Jan 30 2025 10:39am
TMC stole that headstriker from me lmao


Damn lol. Didn't know that part, I only saw this item once tbh
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