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Jan 21 2025 11:17pm
Can someone explain it to me please
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Jan 22 2025 12:37am
Yo.

Crushing blow will take 1/10 of enemy remaining life in pvp, but is affected by DR%.
That means its also affected by forexample amplify damage.

The formula for its damage is:
Melee: EnemyCurrentHP/10*(1-(DR%/100))
Ranged: EnemyCurrentHP/20*(1-(DR%/100))

So if enemy has 2500 HP left, here is 2 example, one with +50% DR, and one with -50% DR after amped:
2500/10*(1-(50/100)) = 125 life lost
2500/10*(1-(-50/100)) = 375 life lost

CB will roll first, before any other form of damage. If it rolls a hit it strikes first.

Very good on fast attacks which carries rather low damage such as assassin wirl, assassin kicks(espesially in combination with amp).
Meanwhile it will ofc help on smiters and such as well.

For ranged its 1/20 of enemy life, so half as good.

This post was edited by gel87 on Jan 22 2025 12:39am
Member
Posts: 127,792
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Jan 22 2025 01:02am
Yo.

Crushing blow will take 1/10 of enemy remaining life in pvp, but is affected by DR%.
That means its also affected by forexample amplify damage.

The formula for its damage is:
Melee: EnemyCurrentHP/10*(1-(DR%/100))
Ranged: EnemyCurrentHP/20*(1-(DR%/100))

So if enemy has 2500 HP left, here is 2 example, one with +50% DR, and one with -50% DR after amped:
2500/10*(1-(50/100)) = 125 life lost
2500/10*(1-(-50/100)) = 375 life lost

CB will roll first, before any other form of damage. If it rolls a hit it strikes first.

Very good on fast attacks which carries rather low damage such as assassin wirl, assassin kicks(espesially in combination with amp).
Meanwhile it will ofc help on smiters and such as well.

For ranged its 1/20 of enemy life, so half as good.


Wow thank you my good sir
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Jan 22 2025 09:52pm
It's beneficial to have it if you can
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Jan 24 2025 10:45am
Yo.

Crushing blow will take 1/10 of enemy remaining life in pvp, but is affected by DR%.
That means its also affected by forexample amplify damage.

The formula for its damage is:
Melee: EnemyCurrentHP/10*(1-(DR%/100))
Ranged: EnemyCurrentHP/20*(1-(DR%/100))

So if enemy has 2500 HP left, here is 2 example, one with +50% DR, and one with -50% DR after amped:
2500/10*(1-(50/100)) = 125 life lost
2500/10*(1-(-50/100)) = 375 life lost

CB will roll first, before any other form of damage. If it rolls a hit it strikes first.

Very good on fast attacks which carries rather low damage such as assassin wirl, assassin kicks(espesially in combination with amp).
Meanwhile it will ofc help on smiters and such as well.

For ranged its 1/20 of enemy life, so half as good.


Legend
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Jan 26 2025 11:50pm
this is an easier answer:
pvp = deadly strike > crushing blow

like others have said it does add damage but is effected by dr so it does not add significant damage in pvp. instead when i build my melee physical damage pvp chars i focus on deadly strike. still its a damage source even if its nerfed in pvp by the pkers dr from gear the way to win is to have as many stacked additional damage sources and modifiers as possible like any % open wounds and any % crushing blow then tons and tons of deadly strike.
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Jan 27 2025 12:04am
Yo.

Crushing blow will take 1/10 of enemy remaining life in pvp, but is affected by DR%.
That means its also affected by forexample amplify damage.

The formula for its damage is:
Melee: EnemyCurrentHP/10*(1-(DR%/100))
Ranged: EnemyCurrentHP/20*(1-(DR%/100))

So if enemy has 2500 HP left, here is 2 example, one with +50% DR, and one with -50% DR after amped:
2500/10*(1-(50/100)) = 125 life lost
2500/10*(1-(-50/100)) = 375 life lost

CB will roll first, before any other form of damage. If it rolls a hit it strikes first.

Very good on fast attacks which carries rather low damage such as assassin wirl, assassin kicks(espesially in combination with amp).
Meanwhile it will ofc help on smiters and such as well.

For ranged its 1/20 of enemy life, so half as good.


Simce when amp give tripple damaches?
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Jan 27 2025 01:48am
Simce when amp give tripple damaches?


Since enemies started to wield DR%.
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Jan 27 2025 01:55am
Since enemies started to wield DR%.


Only in icy cellar
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Jan 27 2025 03:26pm
Only in icy cellar


In PvP everyone have DR and question is how CB work in PvP

this is an easier answer:
pvp = deadly strike > crushing blow

like others have said it does add damage but is effected by dr so it does not add significant damage in pvp. instead when i build my melee physical damage pvp chars i focus on deadly strike. still its a damage source even if its nerfed in pvp by the pkers dr from gear the way to win is to have as many stacked additional damage sources and modifiers as possible like any % open wounds and any % crushing blow then tons and tons of deadly strike.


I would disagree having Deadly strike above 100% is pointless :)

"have as many stacked additional damage sources and modifiers as possible" isn't CB one of this additional damage sources ?


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