Welcome! This ladder is for Hybrid sins, both Wake of Fire and Lightning Sentry based!
What makes a Hybrid sin you might ask? You must max Wake of Fire or Lightning Sentry and all their respective synergies, along with using Chaos Runeword
Duels will start February 17th and last until March 31st. A random number generator will be used to place people in the first rankings. After that, the climb will begin. Any new members joining after the RNG is used will be placed at the bottom of the ladder.
You are allowed to have 4 entries on this ladder, 2x for WOF Hybrid sin and 2x for Lightning Sentry Hybrid sin. Get creative on your builds and try different things. The prizes below are on a build by build basis. Meaning, your numbers to reach the prize payout below are not an aggregate of all your activity across all your builds. If for example you have 2x defends on 1 of your builds and 1x defense on another one of your builds, you DO NOT have a total of 3x defense.
I am putting up 15k fg in winnings and accepting additional donations for the prize pool.
The prize pool will be split the following ways:
1st place on March 31st at 11:59 PM CST: 33%
Most Amount of Defends at #1 Spot : 33% - Tie breaker will be highest win %. If there is still a tie, a death match will be done, meaning, the 2 people who are still tied will do 1 duel. Whoever wins, takes the pot.
Highest Win % (minimum of 6 duels): 33% - Tie breaker will be most amount of defends. If there is still a tie, a death match will be done, meaning, the 2 people who are still tied will do 1 duel. Whoever wins, takes the pot.
Most active on the ladder : 1% - This means total amount of duels on a single build type. If there is a tie, a death match will be done, meaning, the 2 people who are still tied will do 1 duel. Whoever wins, takes the pot.
How do you get the most amount of defends for the #1 spot you might ask? Well, this is where it gets interesting. Once you reach #1 on the ladder and someone challenges and you win, you earn 1x Defend. However, you are then placed back at the bottom of the ladder and have to start your ascent again. This will make the ladder constantly active at the top, middle and bottom as people continue to move around for positioning.
To join, post your jsp name, char name, bnet tag, region, and sin type. If you need help building your sin, I am the most knowledge WW sin in all of D2, feel free to ask me and I'm happy to help. Additionally, there is a discord group that is all about WW sins, feel free to ask me for an invite.
All Class Rules:
1. Duels take place in Hell Difficulty, in the Blood Moor on D2R Non-Ladder. (note: if mixed realm, play FT5 on each region)
2. Both players must say GO.
3. First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
4. No hacks of any kind.
5. No potting, wells, shrines, antidote pots, or healing of any kind, etc.
6. Use your own BO with the gear you use during duels.
7. Absolutely NO pre-buff (Cube Buff is allowed)
8. 75% poison length reduced by gear is allowed. No antidotes. (You are required to show belt and potions if requested along with gear to show where the plr/stack comes from)
9. Shadows are allowed. Recasting Shadow is also acceptable.
10. No max resistance gear or absorb gear (other than raven frost) is allowed.
11. A maximum of 4 Trap GCs is allowed to be used
12. You may challenge up to two spots ahead of you.
13. You can only challenge the same person once in the span of 36 hours unless they accept it first via D2JSP PM.
14. No dodging. This rule is in place for someone who wishes to "hold" their spot. If someone is not available to get on d2, then it is not a "dodge".
15. If you town, you must return to the moor Asap. If you town more than twice per a duel, it is a loss.
16. No overly use of house's or cornering/mass defensive dueling. If you feel your opponent is too defense, feel free to pm a mediator to watch the duel or fraps it yourself. No priding.
17. Items that have spell charges are allowed but charges cannot be used, except for teleport charges.
18. Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repairing.
19. Winner must post a s/s of the kills if there is any question as to the outcome of the duels.
20. Maximum life replenish from gear (other than CTA) is 0.
21. Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
22. If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from ladder. They may rejoin again later, but will lose current rank. Given we are adults, real life takes precedence. If you are able to give a reason for an extended vacation, I am happy to accommodate, but can't guarantee you will hold your spot forever.
23. For the duel against #1 spot. You must win by 2 (aka 5-3) or first to 7 wins - whichever comes first. (This is to prevent excuses such as "lucky" weapon blocks and other excuses)
24. A player is allowed to go on vacation for up to 7 days. When a player is on vacation status, others may challenge around them. (Ex: If #5 goes on vacation, #7 can now challenge up to #4)
25. Widowmaker Bow is NOT allowed
26. In order to be active on the ladder, you must have pm access and you must not be away from jsp for an inordinate amount of time (i.e. several weeks or months).
27. Chaos Runeword claw must be used at all times.
28. Your claw other than chaos must be considered a hybrid or ghost claw, trap claws cannot be used.
29. L8z or priding is not allowed.
30. Box teleing, corner teleling, or wall hugging is not allowed.
31. Overly defensive play is not allowed.
32. Raven Frost is allowed and is never considered an absorb piece.
33. Tgods is never allowed
34. No use of slow items other than arach
35. Oak charges from any item are BM
36. A claw with fools or cruel mod is required (to avoid trappers joining the ladder). This means Fury and Plague (outside of prebuff) is banned.
37. 102 FCR is banned.
38. Blade Fury and Blade Sentinel are limited to 1 hard point.
39. Open Wounds is capped at 50%.
40. Duels must be completed within 72 hours after a challenge is made.
41. Max lightning resist is 75. Max Sorb is 0.
This post was edited by CoooleyNeedsRogaine on Jan 24 2025 03:11pm