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Jan 16 2025 02:54pm
In PVP, as an ES sorc: Psn res vs psnlength reduced whats more important?

This post was edited by TheAddict on Jan 17 2025 06:38am
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Jan 17 2025 02:27am
Both.
Super easy.

Death gloves
Snake cord
75plr ammu
sands
75plr diadem

The choices are many.

Psn damage * 0,17 * (1-(PR/100)) * (1-(PLR/100)) = Damage from poison.

This post was edited by gel87 on Jan 17 2025 02:28am
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Jan 17 2025 02:28am
Both.
Super easy.

Death gloves
Snake cord
75plr ammu
sands
75plr diadem

The choices are many.


But in terms of rare item stats how would you value res vs length reduced?
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Jan 17 2025 02:31am
But in terms of rare item stats how would you value res vs length reduced?


Usually you should have decent psn res. They both helps the same.
Psn damage * 0,17 * (1-(PR/100)) * (1-(PLR/100)) = Damage from poison.

Torch 20
Annie 20
Possible from armor (coh/viper) but not relevant if ur running eni
Jewels

So i would go for 75@, then focus on plr. And have sands, snakecord and death ready for vs real psn chars who uses -res.

Sands can easy replace any boots
Death gloves can easy replace frosts
Snakecord can easy replace arach if you have fcr other places.

This post was edited by gel87 on Jan 17 2025 02:32am
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Jan 17 2025 03:25am
Usually you should have decent psn res. They both helps the same.
Psn damage * 0,17 * (1-(PR/100)) * (1-(PLR/100)) = Damage from poison.

Torch 20
Annie 20
Possible from armor (coh/viper) but not relevant if ur running eni
Jewels

So i would go for 75@, then focus on plr. And have sands, snakecord and death ready for vs real psn chars who uses -res.

Sands can easy replace any boots
Death gloves can easy replace frosts
Snakecord can easy replace arach if you have fcr other places.


Es sorc does not need all resists. Just poison. Es absorb the damage dealt by cold/fire/light before it gets to the resists, so they are useless.
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Jan 17 2025 04:32am
Es sorc does not need all resists. Just poison. Es absorb the damage dealt by cold/fire/light before it gets to the resists, so they are useless.


Ur way of building sorc is the reason why i could easy take down barb boed fire sorcs with my blizz on d2pk. I would never break their 9-12k mana. But i would kill their HP.

My blizz had -275 enemy CR. And enemies has -100 res in hell.
So enemies would need 375 resists to have 0 resists and 450 to have 75resists.

Anyway lets make it easy. FB vs FB.
If you have 30 fire res, and 95 ES, enemy has 22k fb damage.
22000 * 0,17 * 0,05 * (1-(30/100)) = 130 life lost

If u have 75 fire res:
22000 * 0,17 * 0,05 * (1-(75/100)) = 46 life lost

This is assuming you have 95 es.
What does 95 es costs you?
If rules are no precast, then that costs you inzane ammounts of damage. Several thousand damage lost.

So lets say your a 83% es cube precast. You lost zero damage by wasting points.

30 fire res:
22000 * 0,17 * 0,27 * (1-(30/100)) = 706 life lost

75 fire res:
22000 * 0,17 * 0,27 * 0,25 = 252 life lost

Well, this 83 es also makes you loose less mana each hit. You kinda balance out a little more.

Lets say you have 1500 life and 5000mana.
The damage reduction vs mana with 20tk base is 0.75.

So each fb will take:
22000 * 0,17 * 0,75 = 2805 mana lost if you had 100% ES which is not possible.

22000 * 0,17 * 0,75 * 0,95 = 2664
22000 * 0,17 * 0,75 * 0,83 = 2328

So, as you can see. There are ways of utulising ES and not have 95% es. And if your other stats are high you can balance it for more tankyness. Ofc this would reduce defwhore survivability.
Not all attacks deal 22000, a physical attack can deal everything between 1k and 30k damage. And you can make a balanced build which survives a lot.

So adding DR%, RES%, PLR% and repl to your build, and not precast ES to 95 will allow you to get maximum tankyness, damage etc. And both mana and life can repl quite fast...

There is quite a lot difference between a low damage "immortal sorc" and a high damage "tanky sorc".

DR% helps vs Crushing blow and direct physical damage. Crushing blow will directly impact ur HP.
% res will help reduce the part of the damage mana dont absorb.
PLR and PR% will help reduce damage from mana
Repl will make sure your life and mana repl up again quite fast.

You can even bring in absorb. There is no point in having 5,5k mana vs a blizz, in this case changing a soj to a raven would help.

But there are loads of rules.
Back in eu d2lod the rules was:
95% ES sorc: Zero abs allowed(except NW) and +5max res as a maximum.
Meanwhile there was other rules for low ES sorcs. Like base lvl and no precast es.
Precast es was also allowed on eu nl back in d2lod.
ES sorc was not allowed to use oak.

So yes, if your going GM you have to build according to current rules.
If you do pubs, there are ways of balancing better.

Fire sorc is the excellent build for such. You can have 1 main strong gear, and you can have swaps for better PLR/PR, better damage or even max block.
But extreame ammulets and diadems would be required to opimalize it for best possible combies and least ammount of wasted stats in having different setups.

This post was edited by gel87 on Jan 17 2025 04:38am
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Jan 17 2025 04:34am
Ur way of building sorc is the reason why i could easy take down barb boed fire sorcs with my blizz on d2pk. I would never break their 9-12k mana. But i would kill their HP.

My blizz had -275 enemy PR. And enemies has -100 res in hell.
So enemies would need 375 resists to have 0 resists and 450 to have 75resists.

Anyway lets make it easy. FB vs FB.
If you have 30 fire res, and 95 ES, enemy has 22k fb damage.
22000 * 0,17 * 0,05 * (1-(30/100)) = 130 life lost

If u have 75 fire res:
22000 * 0,17 * 0,05 * (1-(75/100)) = 46 life lost

This is assuming you have 95 es.
What does 95 es costs you?
If rules are no precast, then that costs you inzane ammounts of damage. Several thousand damage lost.

So lets say your a 83% es cube precast. You lost zero damage by wasting points.

30 fire res:
22000 * 0,17 * 0,27 * (1-(30/100)) = 706 life lost

75 fire res:
22000 * 0,17 * 0,27 * 0,25 = 252 life lost

Well, this 83 es also makes you loose less mana each hit. You kinda balance out a little more.

Lets say you have 1500 life and 5000mana.
The damage reduction vs mana with 20tk base is 0.75.

So each fb will take:
22000 * 0,17 * 0,75 = 2805 mana lost if you had 100% ES which is not possible.

22000 * 0,17 * 0,75 * 0,95 = 2664
22000 * 0,17 * 0,75 * 0,83 = 2328

So, as you can see. There are ways of utulising ES and not have 95% es. And if your other stats are high you can balance it for more tankyness. Ofc this would reduce defwhore survivability.
Not all attacks deal 22000, a physical attack can deal everything between 1k and 30k damage. And you can make a balanced build which survives a lot.

So adding DR%, RES%, PLR% and repl to your build, and not precast ES to 95 will allow you to get maximum tankyness, damage etc. And both mana and life can repl quite fast...

There is quite a lot difference between a low damage "immortal sorc" and a high damage "tanky sorc".

DR% helps vs Crushing blow and direct physical damage. Crushing blow will directly impact ur HP.
% res will help reduce the part of the damage mana dont absorb.
PLR and PR% will help reduce damage from mana
Repl will make sure your life and mana repl up again quite fast.

You can even bring in absorb. There is no point in having 5,5k mana vs a blizz, in this case changing a soj to a raven would help.

But there are loads of rules.
Back in eu d2lod the rules was:
95% ES sorc: Zero abs allowed(except NW) and +5max res as a maximum.
Meanwhile there was other rules for low ES sorcs. Like base lvl and no precast es.
Precast es was also allowed on eu nl back in d2lod.

So yes, if your going GM you have to build according to current rules.
If you do pubs, there are ways of balancing better.


I`m talking PVM
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Jan 17 2025 04:39am
I`m talking PVM


Yes, still in pvm damage is important for speed.
And hardcore is of existence.
And even thought they have patched most inzane damage bugs out there, there are still some quite nasty elemental damages out there.
Also, fhr... Its not as important as before, but the more life lost the bigger chance of triggering fhr.

This post was edited by gel87 on Jan 17 2025 04:40am
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Jan 17 2025 04:41am
Yes, still in pvm damage is important for speed.
And hardcore is of existence.
And even thought they have patched most inzane damage bugs out there, there are steal some quite nasty elemental damages out there.


The only nasty thing for me is fighting when cursed with blood mana and my 500 life. Other than that is easy. Even in full games I’m tele stomping souls with -50 light res.
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Jan 17 2025 05:26am
Easy: jmod 4x tal socketed with tal for 250+ psn res.
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