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Jan 7 2025 10:26am
Do you bother using an accessory heal charm on melee classes when not casting?

I recently picked up some ok-ish heals (120-130ees) but curious how people use them as I'm not really finding them to be too useful at the moment and instead mostly end up relying on my regen gear at later levels.

1. Do you use heals on classes with low starting int? E.g. Samurai
2. Do you stat some points in int to get a higher mana pool/bigger heals?
3. Do you heal while in combat or only on a level 1 whistle?
4. Do you still use salvation or is it not really worth it anymore since ability steal was added to monsters?
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Jan 7 2025 01:58pm
personally on all melee classes for solo i do not use heals. i generally equip a t3 just to save 1 space of room

although i can also get by on all melee classes without regen gear and purely shrine stuff.
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Jan 7 2025 08:31pm
personally on all melee classes for solo i do not use heals. i generally equip a t3 just to save 1 space of room

although i can also get by on all melee classes without regen gear and purely shrine stuff.


I do try to shrine stuff (although I often sell them during muting events) but I find that it doesnt quite get me to the level at the level 60-70s, so was hoping to supplement it with some heals rather than wasting a bunch of space on regen gear.

Only plus I've found for regen gear is it gives me time to mute the low level stuff I find, but will be less relevant as my transmuting prof gets higher.
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Jan 7 2025 08:46pm
my reply was a little unfair as you asked what other people are doing, however i'm mq'ing with a minimum of a 195ee lvl 55 weapon. So its not likely to be in the same situation as you. Although saying this on HC i use a 142 level 45 polearm quite regularly whilst using ML.

so to answer for my barb/paladin solo'ing on HC with a polearm:
1. No
2. Would recommend against it
3. Worth considering on paladin, wouldnt do it myself.
4. It's trash imo.

Given i'm on HC, i also put a boatload of stats into vitality, at 133 vitality at level 58 atm. Allows me to solo upto about level 65 before i consider thinking about an ee armor. using full ML until then.
Can see my setup: https://forums.d2jsp.org/user.php?c=3&i=193561&p=528638
won't be mq'd for a few days as i need to level the other 2 mules

if i was using a good mq weapon i'd have left vitality at between 100-110 and put rest into the equivalent stat for the weapon i'd be using

This post was edited by Bigheaded on Jan 7 2025 08:56pm
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Jan 7 2025 09:05pm
my reply was a little unfair as you asked what other people are doing, however i'm mq'ing with a minimum of a 195ee lvl 55 weapon. So its not likely to be in the same situation as you. Although saying this on HC i use a 142 level 45 polearm quite regularly whilst using ML.

so to answer for my barb/paladin solo'ing on HC with a polearm:
1. No
2. Would recommend against it
3. Worth considering on paladin, wouldnt do it myself.
4. It's trash imo.

Given i'm on HC, i also put a boatload of stats into vitality, at 133 vitality at level 58 atm. Allows me to solo upto about level 65 before i consider thinking about an ee armor. using full ML until then.
Can see my setup: https://forums.d2jsp.org/user.php?c=3&i=193561&p=528638
won't be mq'd for a few days as i need to level the other 2 mules

if i was using a good mq weapon i'd have left vitality at between 100-110 and put rest into the equivalent stat for the weapon i'd be using


I normally stat around 80-90 vit on Samurai (current class failed a couple mqs) with 107 ee mq scale armour. Although its softcore, should I just add more vit to avoid this issue or that should be enough.
Using a 127ee mq dagger and typically use a 8ml charm but could use my dex charm.

This post was edited by Bradymuck on Jan 7 2025 09:09pm
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Jan 7 2025 09:12pm
it's certainly worth a try. I personally find that the additional dex isn't speeding you up any whilst the additional vitality just reduces the number of pitstops you need by a good margin. try 110 vitality and see how you get on.
I'm also sitting on practically an entire inventory worth of "good" shrines where i'd get at least 3000 hp from most of them. In general especially during an ep event, more of these drop than i use.

It's reasonably good practice to try out higher vitality, as i personally highly recommend avoiding ee robes for monk climbs and suggest moving onto dex robe and use high vitality to compensate for no defense.


There is no right answer here though, some people will recommend using only 75, others could recommend dumping every stat you get into vitality.
In the end you do what you enjoy doing.

Also similar someone like will have a wildly different recommendation in terms of the first question so might be fun to see his answers for those.
However he also has gear which is built around salvation use, where he often has int or heal mastery side mods.
Not exactly sure how much vitality he uses either.


As at some point i'll mq that character or put EES on him, for reference this is my climbing HC barb:


This post was edited by Bigheaded on Jan 7 2025 09:19pm
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Jan 7 2025 09:19pm
it's certainly worth a try. I personally find that the additional dex isn't speeding you up any whilst the additional vitality just reduces the number of pitstops you need by a good margin. try 110 vitality and see how you get on.
I'm also sitting on practically an entire inventory worth of "good" shrines where i'd get at least 3000 hp from most of them. In general especially during an ep event, more of these drop than i use.

It's reasonably good practice to try out higher vitality, as i personally highly recommend avoiding ee robes for monk climbs and suggest moving onto dex robe and use high vitality to compensate for no defense.


There is no right answer here though, some people will recommend using only 75, others could recommend dumping every stat you get into vitality.
In the end you do what you enjoy doing.

Also similar someone like ^bwconfomity will have a wildly different recommendation in terms of the first question so might be fun to see his answers for those.
However he also has gear which is built around salvation use, where he often has int or heal mastery side mods.
Not exactly sure how much vitality he uses either.


Yeah ok, will try it out higher vit!

I've liked ee robes as they have been cheap to acquire but will likely end up with dex robes eventually.

Appreciate the detailed input! :)
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Jan 7 2025 09:27pm
So to also show that what i'm doing is reasonably normal of not touching salvation, had a hunt on some other players who regularly solo and they didn't even have heals equipped:



both of these are also doing 100-110 vit rather than 80-90 even with ee armors
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Jan 7 2025 09:30pm
So to also show that what i'm doing is reasonably normal of not touching salvation, had a hunt on some other players who regularly solo and they didn't even have heals equipped:
https://i.imgur.com/KEKGonM.png
https://i.imgur.com/T6BKXfs.png

both of these are also doing 100-110 vit rather than 80-90 even with ee armors


Ah thanks for checking that! Wasnt expecting such high vit with big ee armours.
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