it's certainly worth a try. I personally find that the additional dex isn't speeding you up any whilst the additional vitality just reduces the number of pitstops you need by a good margin. try 110 vitality and see how you get on.
I'm also sitting on practically an entire inventory worth of "good" shrines where i'd get at least 3000 hp from most of them. In general especially during an ep event, more of these drop than i use.
It's reasonably good practice to try out higher vitality, as i personally highly recommend avoiding ee robes for monk climbs and suggest moving onto dex robe and use high vitality to compensate for no defense.
There is no right answer here though, some people will recommend using only 75, others could recommend dumping every stat you get into vitality.
In the end you do what you enjoy doing.
Also similar someone like
will have a wildly different recommendation in terms of the first question so might be fun to see his answers for those.
However he also has gear which is built around salvation use, where he often has int or heal mastery side mods.
Not exactly sure how much vitality he uses either.
As at some point i'll mq that character or put EES on him, for reference this is my climbing HC barb:
This post was edited by Bigheaded on Jan 7 2025 09:19pm