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Dec 4 2024 07:52pm
Quote (bjones9 @ 4 Dec 2024 17:39)
Crazy

Who had the ondals ring and what realm? That’s a cool item!


:rofl:
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Dec 5 2024 02:27am
Gg

This post was edited by TheAddict on Dec 5 2024 02:28am
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Dec 6 2024 06:38pm
Quote (darjkeel @ Dec 3 2024 02:27pm)
I know that it was related to imbue. What i dont know for sure is if it was some kind of 'import' to bring items crafted from single player or what i described before. But like i said. I did what you described, duping sojs and rerolling in cube. I didnt have mythical 'clientless' bots, but i was automating and using packet methods to move items for max efficiency. I was cranking out gg items at an alarming rate, but at around the same time he was absolutely dunking on me items-wise.

Theres another thing you can do with single player to create legit items if you then have some way to then import them. Set up a character with item in cube and full inv+stash of sojs+skulls. Make your char save file read-only. Then automate joining game, clicking stash, rolling item. You can copy and paste 100s or 1000s of the same bot profile, as many as your cpu can handle. When you 'find' a good enough item, have the bot go into an infinite delay. Then shut down all other bots using the same char file, unset read-only, and save/exit

I think the trick was to use imbue (again i dont know for sure how) to either import a single player crafted item with valid stats to gain a valid itemid or force the correct mods onto an item as it gets generated with a valid itemid. So you could for example, imbue a grim helm with 10fhr, 31-40life, 81-100ed, 21-30cr, 21-30lr but youd still have to try a bunch of times to get a high roll combination of those stats. But you go from billions of attempts down to maybe tens or hundreds of thousands. Still time consuming and barely profitable. But i never profited from anything in d2 either, i just had fun

/e as said before im almost 100% sure it was patched anyway around the same time or after they fixed catdupe. So everyone just assumed he was using the d00p


How is the "reroll method" related to imbue when it could be done in the cube, it was used in "making" the perf uniques that would otherwise be close to impossible to obtain, it was used to reroll perfect runewords.
They were not imported from single player..
It was in a sense a manipulation of the game server state, the server had to be in a specific state to extract the item. This is why there was a limitation to the availability of the items, because if the properties exceeded the finite number of possibilities (capped by the server), some of the properties became impossible to be generated by the game (f.e. Perf eth tomb reaver). The end.

cool thread, not enough shakos
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Dec 7 2024 02:06pm
Quote (tunglidid @ Dec 7 2024 03:38am)
How is the "reroll method" related to imbue when it could be done in the cube, it was used in "making" the perf uniques that would otherwise be close to impossible to obtain, it was used to reroll perfect runewords.
They were not imported from single player..
It was in a sense a manipulation of the game server state, the server had to be in a specific state to extract the item. This is why there was a limitation to the availability of the items, because if the properties exceeded the finite number of possibilities (capped by the server), some of the properties became impossible to be generated by the game (f.e. Perf eth tomb reaver). The end.

cool thread, not enough shakos



So, there is no perf Eth Tomby exists??

This post was edited by Ribcracker on Dec 7 2024 02:06pm
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Dec 7 2024 02:13pm
Quote (Ribcracker @ 7 Dec 2024 12:06)
So, there is no perf Eth Tomby exists??


Mathematically it's almost 0. There was a guy years ago who offered insane fg for one. No one ever posted. It's a fairy tale item. You only ever hear stories, never see pictures.
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Dec 9 2024 09:08am
Quote (Ribcracker @ Dec 7 2024 08:06pm)
So, there is no perf Eth Tomby exists??


not with the method they were talking about but this might have changed with the server side changes they did
if they increased the number generator to a higher number that can cover all possible outcomes, then ofc it could be generated
there is a reason there were no 40ias 450erep war fists with perfect staff mods and 2soc as an example

Quote (schafer* @ Dec 7 2024 08:13pm)
Mathematically it's almost 0. There was a guy years ago who offered insane fg for one. No one ever posted. It's a fairy tale item. You only ever hear stories, never see pictures.


not almost 0, it was 0

the game couldn't generate it, if the possible outcomes (number of possible rolls) exceeds the capped number that is used to generate the items, obviously some items cannot be generated
perf eth tomb reaver happened to fall into this category

:santa:
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Dec 9 2024 10:17am
You mean odds to low or to much integers?
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Dec 9 2024 11:25am
Quote (Ribcracker @ Dec 9 2024 04:17pm)
You mean odds to low or to much integers?


if the number of combinations of the affixes (mana after each kill, ias, ed, whatever) is more then 0xFFFFFFFF in hex (max 32bit) (a little under 4,3billion possibilities) then some of the combinations don't exist (odds will be 0) as it's capped within the max 32 bit number

I assume this is what you meant with too much integers?
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Dec 9 2024 01:08pm
Thanks, now I understand… yep 👍
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Dec 9 2024 06:26pm
Quote (tunglidid @ Dec 9 2024 09:25am)
if the number of combinations of the affixes (mana after each kill, ias, ed, whatever) is more then 0xFFFFFFFF in hex (max 32bit) (a little under 4,3billion possibilities) then some of the combinations don't exist (odds will be 0) as it's capped within the max 32 bit number

I assume this is what you meant with too much integers?


The game isn't storing every possible combination of a tomb reaver in memory ahead of time. You can ask the computer to generate a random number between

0 - trillion
0 - quadrillion
...
etc

that doesn't mean the computer is holding all the numbers from 0 - 1 quadrillion in memory. Doesn't mean the computer can't generate 999 trillion, or that the number "doesn't exist" because it exceeds 32 bits.

A perfect tomb reaver (likely) doesn't exist for the same reason that running a random number generator from, say, 0-one quadrillion will almost never give me back a nice number like 123,456,789,101,112.

This post was edited by zero_sharp on Dec 9 2024 06:40pm
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