Quote (darjkeel @ Dec 3 2024 02:27pm)
I know that it was related to imbue. What i dont know for sure is if it was some kind of 'import' to bring items crafted from single player or what i described before. But like i said. I did what you described, duping sojs and rerolling in cube. I didnt have mythical 'clientless' bots, but i was automating and using packet methods to move items for max efficiency. I was cranking out gg items at an alarming rate, but at around the same time he was absolutely dunking on me items-wise.
Theres another thing you can do with single player to create legit items if you then have some way to then import them. Set up a character with item in cube and full inv+stash of sojs+skulls. Make your char save file read-only. Then automate joining game, clicking stash, rolling item. You can copy and paste 100s or 1000s of the same bot profile, as many as your cpu can handle. When you 'find' a good enough item, have the bot go into an infinite delay. Then shut down all other bots using the same char file, unset read-only, and save/exit
I think the trick was to use imbue (again i dont know for sure how) to either import a single player crafted item with valid stats to gain a valid itemid or force the correct mods onto an item as it gets generated with a valid itemid. So you could for example, imbue a grim helm with 10fhr, 31-40life, 81-100ed, 21-30cr, 21-30lr but youd still have to try a bunch of times to get a high roll combination of those stats. But you go from billions of attempts down to maybe tens or hundreds of thousands. Still time consuming and barely profitable. But i never profited from anything in d2 either, i just had fun
/e as said before im almost 100% sure it was patched anyway around the same time or after they fixed catdupe. So everyone just assumed he was using the d00p
How is the "reroll method" related to imbue when it could be done in the cube, it was used in "making" the perf uniques that would otherwise be close to impossible to obtain, it was used to reroll perfect runewords.
They were not imported from single player..
It was in a sense a manipulation of the game server state, the server had to be in a specific state to extract the item. This is why there was a limitation to the availability of the items, because if the properties exceeded the finite number of possibilities (capped by the server), some of the properties became impossible to be generated by the game (f.e. Perf eth tomb reaver). The end.
cool thread, not enough shakos