Quote (MightMagic @ May 20 2011 07:59pm)
Well Ill give you a quick rundown of how the classes work
There is Warrior, Cleric, Mage and Rogue
In these 4 classes are like 9 sub classes. Each doing different things.
Out of those 9 you can choose and 3 you want.
If you have ever played wow, you have 3 trees and normally put into 1 or 2.
In rift you put into 2 and then some of your points go into the 3rd.
If you pick warrior you can tank or dps, if you pick mage you can Dps and I think thats it (i havent made a mage yet) Clerics can heal and dps, and Rogues can tank and dps.
Warriors is exactly what it sounds like and is in other games, wont go into more detail. Mages can be necromancers, warlocks, fire mages and some others. Rogues can be archers, assassin or bards. Clerics are the main healers of the game and can also dps as shamans.
Hope that helped
This is actually mostly wrong:
You get a main class and 9 subclasses, 1 of which is useless until well into 50 (pvp class)
Mages can heal / dps.
Clerics can Heal / Tank / Dps
Rogues can Heal (support off-heals in bard), tank (better than warriors on single target), and dps
Warriors can tank / DPS.
For the highest dps, you'll be looking for the flavor of the month. Clerics seem to be in the most demand, but are an absolute CHORE to level.
You get 66 talent points overall. There are 51 points in each tree. You can have a 3rd tree with no points in it and just get the base talents (this is somewhat useful in a few melee rogue builds (getting the slow bomb in sab spec, or the side-steps cooldown in bladedancer)
This post was edited by sarevok9 on May 20 2011 07:52pm