Quote (mdh0588 @ Apr 26 2011 12:29am)
Number 1. You didn't play far enough into the game. The endgame content is where any MMO is. So quitting at level 30 or so is dumb way to judge the game.
Number 2. You say a healing rogue is a shaman? You are so dumb it's just astonishing. They are NOTHING like shamans at all. If anything is like a shaman it's a cleric.
This game isn't about the new stuff they supply to the MMO community, It's the way they perfected the situations in order for them to run smoothly.
MMO's will be MMO's. If you don't like the concept of them you don't like MMO's. The people that play wow still and say this game sucks is because they love their free epics. Rift is much harder then wow. A lot of top raiding guilds have quit wow and moved onto rift because of the fact that wow lost it's flavor. Wow has gone way to casual for many many players. Obviously you guys don't like the game and there is no changing that.
Please tell me where I said I quit. Don't jump to assumptions.
A healing rogue IS a shaman. Have you ever seen an enhancement shaman in WoW? Bladedancer and nightblade (2 of 3? melee dps specs) all play like a dumbed-down versions of an enhancement shaman in WoW. And guess what? Enhancement shamans in WoW have not one, but 4 heal spells! Zomg!
A healing rogue isn't "new" in any sense of the word. They just mixed and matched skills together to try to create a unique feel. But really, it has all been done before.
And perfected situations? This game's PvE content goes no farther than "don't stand in the fire." WoW may not be much fun anymore, but at least Blizzard creates unique encounters. I have yet to find an encounter in this game that has stood out.
Also, Rift is easier than WoW. Not even going to go any deeper than that. Simple encounters will forever be simple.
Top raiding guilds have left RIFT to go back to WoW because the content in Rift requires no brain powers. Hardcore raiding guilds are theory-crafters. They like having their brainpower tested to get through a near-impossible encounter. And the biggest raiding guilds have already left Rift because there is none of that here (at-least, not yet. Hopefully Trion can make the new raids a bit better...)
Don't believe me? Google end-game raiding for Rift; there are a crapload of complaint articles about it all, and most of them come from notorious raiding guilds.
Last, but not least, MMOs will NOT be MMOs. Guild Wars 2, Tera, and Blade & Soul are all taking unique approaches to the MMO format. Rift, on the other hand, does nothing unique. Rift is what I would call "back to the basics."
Quote (bushido111 @ Apr 26 2011 12:58pm)
another thing about rift though is it just started out, there going to get more pvp shit more raids etc. it's going to get harder, when WoW came out were the raids and shit hard at first? not really....you have to let the game mature, you can't expect rock solidness from the start.
It was said once earlier, and it will be said again.
When Trion released Rift, they were saying that the game was
ready for the gaming community. They didn't say it was ready for them to release and change it slowly over a few months. They said it was
ready.Now, why is this important? I mean, even WoW got a chance to change over time, right?
Rift doesn't get that chance. Rift is up against WoW. If players are dissatisfied with Rift in the slightest, they go right back to WoW, like mindless zombies.
Unless a game is extraordinarily polished, smooth, and relatively flawless
at release, it doesn't really have much of a standing against WoW.
When it comes to going against WoW, a game can't be
good enough. Rift is what I would call "good enough." It can't be "good enough" in order for it to survive. It must be superior, and vastly superior at that.
This post was edited by gateguy on Apr 26 2011 01:16pm