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Gears of War Series
> Cog Tag & Collectibles Walk Through > Gears Of War 1 & 2
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RatM
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Jun 27 2009 12:21am
--- Act 1 ---
Prison Area
COG Tag 1
- Right after you choose the path you want to take
there is a COG Tag straight laying under the Gear logo.
COG Tag 2
- In the room where the locusts cut through the door.
you can find the COG Tag back to the left under the stairway across the room you came down.
COG Tag 3
- As you exit the door that was previously mentioned into the courtyard,
to the left there is a stairway. Run up the stairs and turn left right at the
top. The COG tag is in the near side corner.
Trial By fire
COG Tag 4
- Your squad shows this one out to you. In the first small
courtyard, look to the right of the Gear logo.
COG Tag 5
- You cross a bridge over a road and enter a building. Once
you enter the building with all the pillars and the two emergence holes, it is
just behind the second emergence hole lying in some weeds.
COG Tag 6
- You fight through the roadways with the Trioka guns and get
to the open area with the fountain in the center, where there will be 4 emergence holes
here. The COG tag is in the far left corner.
Knock Knock
COG Tag 7
- You are told to gain entrance to the house of sovereigns.
You will enter an open area with stairs leading up to the building. To your far
left you will see a white van with the Gear logo painted on it. Follow the
huge hole in the road on the left all the way up, sticking to the edge of the hole.
The COG tag is in the corner made by where the wall hangs over part of the
stairs.
COG Tag 8
- In the hallway where Jack has to open the door, there are a
tons of wretches. If you're facing the door that Jack is opening, it is
in the far left corner.
COG Tag 9
- There is a small room that you will enter where you will find the
body of a soldier named Rojas. As you come down the stairs into this small area, turn right
immediately. The COG tag is behind the pillar to your right.
China Shop
COG Tag 10
- Beginning of this chapter the Berserker kills
a soldier. Go back to the area where the soldier was killed, and you can pick up his
cog tag near his dead body. It is in a dead end alley on the left, near some flames.
COG Tag 11
- There will be 3 smashable doors. as you proceed through
this area. To the left of the third smashable door, in a little alcove, immediately before you exit the
Tomb area.
COG Tag 12
- Just after COG Tag 11, you exit into an open courtyard.
Follow the semi-circle wall and head left. The tag is on the other side of a
block just after you see the Gear logo.
--- Act II ---
Tick Tick Boom
COG Tag 13
- After your choose a path and re-group with your squad,
You will enter a small room with two stairways in it, one in the very
middle of the room that will lead you down to a couch. Destroy the couch, and it is
under the couch.
COG Tag 14
- There is a room with a catwalk that is square shaped. When you
exit the catwalk, you head down some stairs into a street. Turn around and run back up the
alley formed by the stairs you came down previously from the catwalk and the wall of the next building.
The COG Tag is at the end of that alleyway, behind a rock.
COG Tag 15
- Right before you enter the Settlement, you come up the
stairs where the Boomer was and the COG tag behind a newspaper machine.
It will back to the left if you were looking at the stairs
Outpost
COG Tag 16
- On your way to checkpoint number 2, facing the first emergence
hole, you will see a propane tank in a shed to your left. Shoot the tank so it explodes and
walk into the shed the COG tag will be lying there.
COG Tag 17
- When you enter the area where you have to use the
spotlight to guide Dom, after you have guided Dom move the spotlight to the far left area near where you entered.
The COG Tag is sitting in the corner area.
Just to the left of the lit room of the blown out building, on
the street.
Dark Labyrinth
COG Tag 18
- There is a car with a propane tank in the trunk.
To get this tag you have to be fast. Facing the car while still in the
light, look right, and you should see the tag up against a wall. You've got to
shoot the propane tank in the car, grab the COG tag, and run.
--- Act III ---
Downpour
COG Tag 19
- There is a dock behind the building with the elevator in it,
on the far right. Run to the end of the dock and you will find the COG Tag.
COG Tag 20
- In the room with all the rotting floorboards, the COG Tag is in
the far right corner.
Evolution
COG Tag 21
- When you enter the room with the carts, follow the stairs
to the car area and turn around. The COG Tag is to the left of the stairs as you
look at them.
Darkest Before Dawn
COG Tag 22
- After you ride down the drilling platforms, stay next to the
wall on the right. There will be a path leading down to the right, follow the path which will lead you
to find the COG tag and some grenades.
COG Tag 23
- In the next area after COG Tag 22. You will enter an open area
and to the right will be a small building. Just to the right of the stairs
going up to that building, you will find the COG tag.
COG Tag 24
- After you choose your path, and re-group with your squad, you must fight your way
through a narrow hallway with a lot of cover. Right after the hallway and
before you exit the area, turn around and the COG tag will be laying on a narrow ledge over
the pool.
--- Act IV ---
Campus Grinder
COG Tag 25
- As you enter the first area, to the right there are two
small staircases. The COG Tag is behind the second small staircase.
Bad To Worse
COG Tag 26
- As you enter the second area, before you go down the
sidewalk with the columns to enter the conservatory, there is a rusty car
in the street. If you are facing the columns on the sidewalk, it is back and to your right
behind the rusty car.
Imaginary Place
COG Tag 27
- In the second section of the estate, there is a room
with 4 columns in it, and a desk.
Destroy the desk and you will find the COG tag.
--- Act V ---
Train Wreck
COG Tag 28
- After the last door is opened The Cog is on the left side of the 5th train car,
after the last door is opened.
COG Tag 29
- Before you go up the ladder,
you will find this COG tag is in the third passenger car on the right.
COG Tag 30
- In the fifth and final car there is a room on the left side in the third part of the train.
The COG tag is at the end of that room.
Gears Of War COG Tag List Video:
http://www.youtube.com/watch?v=Tu5vaT6hKLU
RatM
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Posts: 38,049
Joined: Dec 25 2007
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#2
Jun 27 2009 12:26am
Gears Of War II Collectibles
--- Act 1 ---
Welcome To Delta
Collectible 1
- The Eagle Newspaper
When you first start the game take the Training option or you won't be able to get this collectible. Right
after you begin, head down the alley and keep an eye out on the ground
for The Eagle Newspaper, it is laying in the middle of the street.
Collectible 2
- Ambulance Driver's Log
After the training section and you drop down the ladder at the end of the Training section, go to the
right and enter the garage to find the Ambulance Driver's Log.
Desperation
Collectible 3
- Doctor's Journal
In the hospital after your first encounter with locusts you will be
in a long room overlooking the floor below you. Go to the left of
the room and into a small adjacent room to find the Doctor's Journal.
Collectible 4
- Jacinto Medical Center File
A few rooms ahead you will find a large, enclosed reception desk in the
middle of the room. Check the floor inside to find the Jacinto Medical
Center File.
Collectible 5
- COG Letterhead
Right next to the cafeteria is a small room with a desk and a computer.
Inside this room is the COG Letterhead.
Collectible 6
- COG Proclamation
The COG Proclamation is on the second floor of the hospital's lobby, near
some ammo right as you enter the room.
Collectible 7
- COG Tags Private Dylan Murphy
Right after you exit the hospital turn right and you will find these tags laying
behind a pillar.
Rolling Thunder
Collectible 8
- Grindlift Notice
The notice is on the wall right after you start.
Collectible 9
- Munitions Requisition Form
Once you get off the rig to defend Dizzy, look to the left of the rig.
It's next to some bushes and ammo.
The Big Push (no collectibles in this chapter)
Roadblocks
Collectible 10
- Jacinto Sentinel Newspaper
In the first building you enter in this chapter, go upstairs. The
Jacinto Sentinel Newspaper is next to some grenades.
Collectible 11
- Memorial Inscription
After getting rid of all the Tickers, check on the wall of the war memorial
to find the Memorial Inscription. This is after you chainsaw through
some debris, and before the Nemacysts.
Collectible 12
- Landown Delivery Driver's Note
After Cole and the Centaur show up and take out the Troika on the left.
This collectible will be on the floor at in the back room of the Imulsion
station.
Collectible 13
- COG Tags: Private Samuel Lee
About half way into the tunnel, your way is blocked by wrecked
cars. BEFORE you go up the short set of steps to the left of these
cars, check to the left of them and you'll find a room with the COG tags
inside.
Digging In (no collectibles in this chapter)
Gears Of War II Collectible Guide (Act 1):
http://www.youtube.com/watch?v=hgqfqIcUydk&fmt=18
--- Act 2 ---
Scattered (no collectibles in this chapter)
Indigenous Creatures
Collectible 14
- Gear Journal
After you find the Rockworm, look out to the left and cut
through some vines and you will find a Grindlift, some ammo, and the journal
here.
Collectible 15
- Kantus Scroll
After you reach the top of this area, you will find a couple of
Troikas and a Reaver that appears, the Kantus scroll is behind
the Troika at the back of the platform.
Disturbing Revelations
Collectible 16
- Locust Emblem
After your first encounter in this chapter with Drones, Wretches and
Kantus, go through the doors and you'll find the emblem near some
ammo, just to the right as you enter.
Sinking Feeling
Collectible 17
- Ilima Help Wanted Ad
After the Stranded runs towards you shouting that Locust are killing everybody, follow the
right hand wall and you will see a wrecked car, the Ad is behind the car.
Collectible 18
- COG Tags: Hank Bissell
Right after Cole saves you, the COG tags can be found to the left inside the
building before you leave.
Captivity
Collectible 19
- Stranded Journal (Jennifer)
After releasing Baird from his cell, continue around the next corner and
then turn right and head down the short path to find the journal.
Intestinal Fortitude
Collectible 20
- Car Gold Magazine
Head left as soon as you start the chapter and you will find the
magazine lying on the floor.
Collectible 21
- COG Tags
After you find Carmine, but before you turn the corner,
look around on the floor to the left. It is
against the left wall, and because of the color and dark, it is difficult to see the COG tag.
Gears Of War II Collectible Guide (Act 2):
http://www.youtube.com/watch?v=DnFyP9yYWXM&fmt=18
]
--- Act 3 ---
Dirty Little Secret (no collectibles in this chapter)
Origins
Collectible 22
- Interoffice Memo
After blowing up the door, check in the small office to the right.
The journal is near a Boltok pistol.
Collectible 23
- Memo (Dr Doug Sato)
After you use the security system to kill the wretches, this can be
found in a small room on the right side of the main hallway. You must
kick down a door to access the memo.
Collectible 24
- New Hope Medical File
Later in the chapter, you will come across a room with a few turrets
on the ceiling, with a switch at the back of the room which will deactivate
them. In the small room behind the switch you will find the New
Hope Medical File.
Rude Awakening
Collectible 25
- Doctor's Journal
After exiting the facility, DO NOT get on the train. Go right instead
and go inside the small building where The New Hope Journal is lying on the floor
towards the back.
Collectible 26
- Captivity Marks
Before boarding the final train, turn around and enter the
building behind you. In here you will find the Captivity Marks
on a wall.
Ascension (no collectibles in this chapter)
Displacement
Collectible 27
- Stranded's Journal
At the point where you have to destroy the gunboat, check in the center
of the area and go all the way to the top of the stairs here. The
Stranded's Journal is at the top of the stairs.
Brackish Waters (no collectibles in this chapter)
Gears Of War II Collectible Guide (Act 3):
http://www.youtube.com/watch?v=GrLPe8r5gS4&fmt=18
--- Act 4 ---
Priorities
Collectible 28
- Locust Terminal
The Locust Terminal is in the same room where you have to activate the
first terminal to search for Maria. Don't
activate the first terminal yet, go to the
second terminal and you will get the collectible
Answers
Collectible 29
- Locust Prisoner's Journal
When the patrol of Locusts have left or been dealt with, the Locust Prisoner's Journal
will be look to the left of the second terminal.
Hornet's Nest
Collectible 30
- Locust Jailer Document
Just downstairs from where you enter, go down the corridor to the right,
the Locust Jailer Document will be lying on the floor in the back.
Collectible 31
- Human Finger Necklace
After you defeat the pair of Grinders which come out of the large doors
you'll need to roadie run to enter the small room with the Troika before the door closes.
As soon as you kill the Grinders, roadie run straight past them and follow the path until you
see a door closing in front of you. Turn right, head up the stairs and
if you're fast enough you will make it in just before the second door closes.
The necklace is on the floor to the right inside the door.
No Turning Back
Collectible 32
- Locust Calendar
Shorty after you start the chapter go up the stairs. It is the round thing with
glowing orange lights on it, against the wall to the left
Collectible 33
- Locust Defensive Plans
You will come across an area where you are on some stairs, looking down on one of the large locust
and a Kantus. Head down to the left, then pull the
lever to extend the bridge stairs. Run across it and turn left. You will find the
Locust Defensive Plans at the end of the room.
The Best-Laid Plans
Collectible 34
- Locust Invasion Map
Go to the right before getting on the lift and you will find the map
in one of the doorways on the right hand side.
Collectible 35
- Trinity of Worms
Before heading down the spiral staircase, climb the staircase behind you
This collectible is a pattern on the floor at the
end of the corridor, at the bottom of the stairs.
Royal Inquisition
Collectible 36
- Locust Tablets
Near the start of the chapter, go past the computer room the tablets are laying on the floor between two
pillars at the back of the room.
Gears Of War Collectible Guide (Act 4):
http://www.youtube.com/watch?v=qum2O5iMnB8&fmt=18
--- Act 5 ---
Escape (no collectibles in this chapter)
Desperate Stand
Collectible 37
- COG Recon Report
After the Raven clears the locust off the platform for you,
go down the stairs to the right to the lower platform. The COG recon report is laying
near some ammo.
Collectible 38
- COG Tags: Sergeant Devon Jackson
During the final encounter with the Brumaks, go down the steps at the far end of the platform.
You will find the COG tags near a Longshot Sniper Rifle.
Free Parking
Collectible 39
- Jacinto Sentinel Newspaper
Shortly after the fight in the courtyard proceed to the next area and you should
find yourself facing a Grinder in the center, to the right. The newspaper
is behind the wall to the right of the Grinder. This is just before
Marcus and Dom split up.
Collectible 40
- COG Tags
The tags are at the end of the level, on the left side of the street inside a ruined building,
just after you defeat the Reaver.
Tenuous Footing
Collectible 41
- Stranded's Journal
After you fall down several floors, jump out into the next area and check
in the far right corner behind a desk to find the Stranded's Journal.
Gears Of War Collectible Guide (Act 5):
http://www.youtube.com/watch?v=-RMO79bGdTo&fmt=18
This post was edited by RatM on Jun 27 2009 12:27am
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