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Jan 21 2009 02:18pm
Info can be found at their website.
Personally, I like it and this was needed. Will be much funner now. thumbsup.gif

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Gears 2 Title Update 2 Available Now


Earlier today, the Gears team released Title Update 2 for Gears of War 2. The update is available now, and contains a number of improvements and fixes to exploits, some of which are listed below:

    * Exploit Fixes: Crabwalking, invisibility, weapon-slide, melee through walls, unlimited ammo.
    * General Fixes: Shotgun and Boomshot updates, meatshield chainsawing updates, team communication, Insane gamer pic award.
    * Balancing: Planted proximity grenade updates, increased quitting penalties, spawn protection, flamethrower stopping power.
    * Improvements: Annex uses execution rules, achievement progression in the War Journal, added 7 DLC-based achievements worth 175 gamerscore.

And there’s more where that came from. For a detailed list of the changes made in Title Update 2, check out Rod Fergusson’s post at the official forums.
What are you still reading for? Go drop Gears 2 in the tray, download the title update, and start kicking some ass! Remember to keep checking gearsofwar.com for the latest Gears 2 news.

- Six Okay


Information found here : http://gearsofwar.xbox.com/Templates/CMBlog.aspx?id=1340&blogid=47896

Found on their forum :

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Hey all,

I'm happy to announce that Title Update 2 for Gears of War 2 is now available. It went live this morning at 2 AM PST (5 AM EST) and as you can see from the detailed release notes below, it's a significant update. It addresses a large number of multiplayer exploits and issues as well as makes some balancing tweaks, includes a couple of new features and even adds 7 new DLC-based achievements. Four of the new achievements require the Flashback Map Pack that came free with your new copy of the game, so don't forget to redeem your code inside the box!

Once again, I want to thank our community for their patience while we finished this title update and I want to thank everyone for their ongoing support of the game. Gears 2 sales topped over 4 million copies sold in just two months and when we released the Combustible Map Pack in December, it became the number one piece of premium downloadable content for that month.

We're continuing to work hard supporting the game and you, the community, and we look forward to seeing you online.

Gears of War 2 Title Update 2 Detailed Release Notes

The following fixes and improvements are included in Title Update 2.

Exploit Fixes

Title Update 2 fixes these possible exploits, where under certain circumstances:

    * A player could melee or grenade tag through certain walls.
    * A player could equip a shield and a two-handed weapon simultaneously.
    * A player could make their shield invisible.
    * A player could become invisible.
    * A player could do a "super" mantle or "kung fu flip," flying high into the air.
    * A player could gain unlimited ammo with the Lancer Assault Rifle.
    * A player could fire while roadie running (also known as "crabwalking").
    * A player could pick up a weapon while sliding into cover.
    * A player could walk forward while firing a deployed mortar.
    * A player could force an opponent to be stuck in the down but not out (DBNO) position.
    * A player could prevent other players from picking up a heavy weapon.
    * A player could pick up a dropped meatflag without having to knock him down.
    * A ragdolled player could be killed without ever going DBNO.
    * A player could roadie run while firing the Scorcher Flamethrower.
    * A player could get stuck while evading, though they could continue shooting in any direction.
    * A player could concuss themselves under the stairs on the River map.


General Fixes

Title Update 2 fixes these other issues as well:

    * An issue with client-side hit detection of the Gnasher Shotgun. The fix makes the shotgun more reliable in high-latency situations.
    * An issue where players could have shotgun or Boomshot rounds fire into the ground when shooting from the hip.
    * A split-screen issue where one player transitioning to the death battle camera disrupted input from the other player.
    * An issue that could cause players' Look sensitivity to be changed to their Zoom sensitivity while zooming in, zooming out, and firing.
    * An issue that could cause players to get stuck if they tried to pick up a heavy weapon while firing the shotgun at the same time.
    * An issue where players could become stuck if they kicked over a shield while ragdolled from a smoke grenade.
    * An issue where bots were unable to kick over a shield that was planted backward.
    * An issue where players who quit during voting didn't show up in the end game stats, which meant other players couldn't easily provide negative feedback on them.
    * An issue where players couldn't chainsaw enemy meatshields if the meatshields were already damaged.
    * An issue where some players would not see the animation of a meatshield being chainsawed.
    * An issue where players could not chainsaw an opposing team meatshield in a game type that doesn't allow respawns (for example, Warzone and Execution).
    * An issue where a player partway through the act of raising or lowering the chainsaw did not transition into a duel when attacked from the front with a chainsaw.
    * An issue where occasionally a player waiting to respawn could not respawn when repeatedly hitting the left trigger to switch cameras.
    * An issue where some teammates couldn't communicate between rounds in games type that don't allow respawns, because dead team members were left in the dead radio channel until the next round started.
    * An issue where a DBNO player could be seen as standing if knocked DBNO while reloading the mortar.
    * An issue where a player joining a Private Xbox LIVE game in progress from another specific type of game could potentially lose HUD functionality.
    * An issue on the Flood map where a player's dying from Imulsion did not trigger a death message or penalize the player as other environmental deaths did.
    * An issue with Guardian games where if the leader is the last player killed on a team, the round may not end, due to the respawn timer.
    * A campaign issue where the gamer picture would not be awarded when the game is completed on Insane.
    * An issue where a player would continue to fire the flamethrower and damage other players if that player was knocked DBNO while firing it.
    * An issue that could cause a player to get stuck while moving and quickly attempting to aim the mortar at the same time.
    * An issue with Horde games where clients didn't receive the "waiting for host" message after they failed a wave.
    * A Horde split-screen issue that could cause a team to get –2 billion in score, which when posted to the leaderboards looked like +2 billion.
    * An issue where dead players may not show up in the metadata for multiplayer photos.
    * A system link issue where if a multiplayer match and a co-op game were hosted at the same time on the same LAN, neither could be joined.
    * Additional miscellaneous bug fixes.


Balancing

Title Update 2 makes these balancing changes:

    * Made planted proximity grenade mines much easier to shoot off the surface they're planted on, by giving them 50 percent less health.
    * Set grenades to respawn less frequently. When a player picks up grenades from a spawned location, a new set of grenades does not respawn until the previous grenades have been used.
    * Increased the penalty to rank for players who quit Public Xbox LIVE matches early.
    * Buffed the flamethrower to have stopping power (to slow a charging enemy) and to cause a chainsaw interrupt (to force the opponent to lower a revved chainsaw).
    * Removed the ability to instantly shoot coming out of a roadie run.
    * Added additional spawn protection to prevent proximity grenade mines and chainsaws from killing a player within 5 seconds after spawning.
    * Balanced grenade spawn cycling on the Hail map so that both teams have equal access to both types of grenades.

We continue to test internally and monitor online gameplay to determine what else may need adjusting.

Improvements

Title Update 2 makes these new improvements:

    * Changed Annex games to use execution rules, to prevent players from leaving DBNO opponents on the ground to bleed out.
    * Made Horde waves count toward the "Party Like It's 1999" achievement. Each wave is counted as one round.
    * Added the ability, during Submission games, to see the flag's final destination by using Tac/Com.
    * Increased the frequency of most of the toasts for in-game achievement progression.
    * Added achievement progression numbers to the War Journal.
    * Added 7 new DLC-based achievements worth 175 points (progress toward them starts after Title Update 2 is applied):
          o "Skeletons in Your Closet" (20 points): Complete waves 1 through 10 on all Flashback Map Pack maps in Horde (any difficulty).
          o "Trial by, and on, Fire" (20 points): Complete waves 1 through 10 on all Combustible Map Pack maps in Horde (any difficulty).
          o "More Mystery, Less History" (15 points): Win a multiplayer match on each of the 5 Flashback Map Pack maps (any mode except Wingman).
          o "The Roof! The Roof! The Roof…" (15 points): Win a multiplayer match on each of the 3 Combustible Map Pack maps (any mode except Wingman).
          o "Bound by a Shared Past" (15 points): Win a Wingman match on each of the 5 Flashback Map Pack maps.
          o "Forged in the Fire" (15 points): Win a Wingman match on each of the 3 Combustible Map Pack maps.
          o "Annex: Now with Execution Rules" (75 points): Win an Annex match on each of the Flashback and Combustible Map Pack maps (Public only).


Thanks,

Rod


This post was edited by xVanished on Jan 21 2009 02:25pm
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Jan 21 2009 06:00pm
I'm glad it's finally out, but I wish they wouldn't have fixed weapon sliding and making you have to wait like, 5 seconds to shoot after you roadie run.
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Jan 21 2009 11:36pm
After playing for a night I can honestly say I hate it.
http://gearsforums.epicgames.com/showthread.php?p=25950082#post25950082

I ranted.
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Jan 22 2009 06:26am
Quote (MyEmailIsAbrahamLincoln @ Thu, 22 Jan 2009, 00:36)
After playing for a night I can honestly say I hate it.
http://gearsforums.epicgames.com/showthread.php?p=25950082#post25950082

I ranted.


Hm, really?!
Ill try it out today and let you know how I think of it.

What don't you like about it?
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Jan 22 2009 10:22am
Quote (xVanished @ Thu, Jan 22 2009, 12:26pm)
Hm, really?!
Ill try it out today and let you know how I think of it.

What don't you like about it?


The fact that they removed weapon sliding and roadie run shooting. They were necessary aspects of the game. Shot gun battles are pretty much non-existent and 2-piecing reigns supreme.
They failed to fix the glitches they claimed were going to be fixed i.e. shield glitching.


Until they release a new update where they actually LISTEN to their players I'm playing Halo.
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Jan 22 2009 11:35am
Quote (MyEmailIsAbrahamLincoln @ Thu, Jan 22 2009, 10:22am)
The fact that they removed weapon sliding and roadie run shooting.  They were necessary aspects of the game.  Shot gun battles are pretty much non-existent and 2-piecing reigns supreme. 
They failed to fix the glitches they claimed were going to be fixed i.e. shield glitching.


Until they release a new update where they actually LISTEN to their players I'm playing Halo.


they did fix shield glitching. if your talking about the doorrs on pavilion there would be no way to fix that unless they made the doors unable to be open. ie: in wingman they are open and on others they are closed. that glitch has nothing to do with the shields.

and if your going to run your mouth about being pissed they didnt fix all the glitches. then THE FUCK UP ABOUT WEAPON SLIDING. THATS A GLITCH TOO FUCK.
im glad your playing halo, stay there
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Jan 22 2009 02:20pm
Quote (Roaland @ Thu, Jan 22 2009, 05:35pm)
they did fix shield glitching. if your talking about the doorrs on pavilion there would be no way to fix that unless they made the doors unable to be open. ie: in wingman they are open and on others they are closed. that glitch has nothing to do with the shields.

and if your going to run your mouth about being pissed they didnt fix all the glitches. then THE FUCK UP ABOUT WEAPON SLIDING. THATS A GLITCH TOO FUCK.
im glad your playing halo, stay there


The only people that didn't like weapon sliding were the nerds who couldn't get an easy snipe on someone waiting 30 seconds to pick up a weapon.

Shut up nerd, you're terrible.
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Jan 22 2009 07:12pm
Quote (MyEmailIsAbrahamLincoln @ Thu, Jan 22 2009, 02:20pm)
The only people that didn't like weapon sliding were the nerds who couldn't get an easy snipe on someone waiting 30 seconds to pick up a weapon.

Shut up nerd, you're terrible.


fuck up kid. quit crying about you cant weapon slide cuz i get sniped everytime i pick up a weapon.
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Jan 22 2009 09:45pm
Take it elsewhere boys.

I just played about 6 games and I definetaly saw a difference, much better imo.
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Jan 23 2009 12:15am
Quote (MyEmailIsAbrahamLincoln @ Thu, Jan 22 2009, 08:20pm)
The only people that didn't like weapon sliding were the nerds who couldn't get an easy snipe on someone waiting 30 seconds to pick up a weapon.

Shut up nerd, you're terrible.


Your bad. You can't work as a team so you need weapon slide so you can play as if your playing by yourself.
Not being able to weapon slide takes a shitload more teamwork to get the weapons you need. Get good.
I still murder kids even without road run blind shots. I can do it to you too.

This post was edited by RecenT on Jan 23 2009 12:15am
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