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Oct 3 2011 10:54pm
Quote (axshen @ Oct 3 2011 09:03pm)
K, I'm going to compare chest shotgun shots on a 2nd controller in private match when I jump on tomorrow.  20+ feet is your claim so 2 shots better be taking them down.  Lancer has a slower rate of fire now yet it downs quicker.  It was buffed.  It's why maps like blood drive were complete shotgun fights at the sniper/torque area every match.  Lancer in gears 2 required more people for the same effect.

Bold is so dumb I don't even know why you said it.  Comparing sound quality isn't a hand eye coordination or strategy related skill.


Yes they were buffed but the cms was increased. Id say they are op with stopping power but the games still 100 times better than gears2.

And yes good players are more aware. The footsteps, guns, bomb plants. Everything is bad it's not high quality.

This post was edited by blue_fire on Oct 3 2011 10:55pm
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Oct 3 2011 11:20pm
Quote (blue_fire @ Oct 3 2011 11:54pm)
Yes they were buffed but the cms was increased. Id say they are op with stopping power but the games still 100 times better than gears2.

And yes good players are more aware. The footsteps, guns, bomb plants. Everything is bad it's not high quality.


Doesn't matter if cms is increased when they buff it on a dedicated server. Putting dedicated servers is a buff to lancer in itself but increasing damage and slowing rate of fire is retarded. The game isn't nearly as skill based and anybody who's played since gears 1 knows that.

Well, this game has footsteps while halo reach the game you mentioned as being the most solid, has no footsteps. Yes, giant metal suits colliding with metal surfaces produces zero sound. Genius sound. I'll take the word of unbiased critics over hipsters who hate cod because it's super successful.
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Oct 3 2011 11:25pm
Quote (axshen @ Oct 3 2011 10:20pm)
Doesn't matter if cms is increased when they buff it on a dedicated server.  Putting dedicated servers is a buff to lancer in itself but increasing damage and slowing rate of fire is retarded.  The game isn't nearly as skill based and anybody who's played since gears 1 knows that.

Well, this game has footsteps while halo reach the game you mentioned as being the most solid, has no footsteps.  Yes, giant metal suits colliding with metal surfaces produces zero sound.  Genius sound.  I'll take the word of unbiased critics over hipsters who hate cod because it's super successful.


Yes there is sound, its just not as loud as a call of duty game.. I said halo reach had some of the best cshd which it does its wayyy better than call of dutys.

Good players still shit on bad players but now its extremely hard to play a team of 3+, the game still requires tons of skill its just easier to die. I dont agree with the ar's being 1 second downs but epic wont change that, theyve wanted a game like this since gears 1 and since gears 1 had no cshd the lancer was useless most of the time.
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Oct 3 2011 11:45pm
Quote (blue_fire @ Oct 4 2011 12:25am)
Yes there is sound, its just not as loud as a call of duty game.. I said halo reach had some of the best cshd which it does its wayyy better than call of dutys.

Good players still shit on bad players but now its extremely hard to play a team of 3+, the game still requires tons of skill its just easier to die. I dont agree with the ar's being 1 second downs but epic wont change that, theyve wanted a game like this since gears 1 and since gears 1 had no cshd the lancer was useless most of the time.


Actually you have no proof of superior hit detection. I recall you saying you were going to find some. The footsteps should be pretty fucking loud for the often metal on metal contact. That's so glaring that you can't even talk about poor sound in any other game unless you acknowledge that halo has worse.

The ceiling for this game is lower than it should be for a shooter. Shotgun fights were something you had to learn to be good at since everybody had to do it. Now you can have the same results with no skill thanks to the rifle buffs. Well then it was a fortunate accident because the first 2 games had aspects that set them apart... close combat being much more needed not only due to weapon pickups but also gun mechanics. High level halo or cod play is so much different than the same for gears 3.

This post was edited by axshen on Oct 3 2011 11:47pm
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Oct 3 2011 11:49pm
This game die down yet?
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Oct 3 2011 11:54pm
Quote (WolfOfHonor @ Oct 4 2011 01:49am)
This game die down yet?


Never
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Oct 3 2011 11:58pm
Quote (axshen @ Oct 3 2011 10:45pm)
Actually you have no proof of superior hit detection.  I recall you saying you were going to find some.  The footsteps should be pretty fucking loud for the often metal on metal contact.  That's so glaring that you can't even talk about poor sound in any other game unless you acknowledge that halo has worse.

The ceiling for this game is lower than it should be for a shooter.  Shotgun fights were something you had to learn to be good at since everybody had to do it.  Now you can have the same results with no skill thanks to the rifle buffs.  Well then it was a fortunate accident because the first 2 games had aspects that set them apart... close combat being much more needed not only due to weapon pickups but also gun mechanics.  High level halo or cod play is so much different than the same for gears 3.


I was going to show you how black ops has inconsistency's but you clearly didn't want the proof because you later said thats its only inconsistent online... I cant talk about reach sounds a ton because i would have to play it more but the sounds in halo3 are good for that game, halo isnt a game where footsteps are going to change the pace of the game compared to cod, it doesnt matter if you know your shooting medal or wood in halo. cod thats essential and they really dropped the ball in black ops compared to past games like mw2 (which had perfect sound basically).

Epic is extremely stubborn and ignorant about a lot of things, they are mostly all bad players so they wanted to make a game that anyone could pick up and play (which really doesnt work because new players still get raped while good players just abuse the weapons). Yes theres some balancing issues but the core gameplay is still there, watch some gears 3 scrims from artyc.

"High level halo or cod play is so much different than the same for gears 3"

idk what your trying to say here, high level gears 3 play is much different from ranked if thats what your implying.

Quote (WolfOfHonor @ Oct 3 2011 10:49pm)
This game die down yet?


goty + no cchoppy animations and shit servers unlike some other games >.>
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Oct 4 2011 12:10am
Quote (blue_fire @ Oct 4 2011 12:58am)
I was going to show you how black ops has inconsistency's but you clearly didn't want the proof because you later said thats its only inconsistent online... I cant talk about reach sounds a ton because i would have to play it more but the sounds in halo3 are good for that game, halo isnt a game where footsteps are going to change the pace of the game compared to cod, it doesnt matter if you know your shooting medal or wood in halo. cod thats essential and they really dropped the ball in black ops compared to past games like mw2 (which had perfect sound basically).

Epic is extremely stubborn and ignorant about a lot of things, they are mostly all bad players so they wanted to make a game that anyone could pick up and play (which really doesnt work because new players still get raped while good players just abuse the weapons). Yes theres some balancing issues but the core gameplay is still there, watch some gears 3 scrims from artyc.

"High level halo or cod play is so much different than the same for gears 3"

idk what your trying to say here, high level gears 3 play is much different from ranked if thats what your implying.



goty + no cchoppy animations and shit servers unlike some other games >.>


Ya because online is online. Hit detection should be measured on lan settings. I could show you ANY game being inconsistent online. Footsteps very much would change the game. I played counter-strike for several years and reading position on the map off of footsteps was essential. The shooting at materials part doesn't matter as much as not being able to hear where your opponents are coming from when they should leave the loudest footsteps in video game warfare history lol. Every reviewer says black ops is top notch sound... if they say "top notch" and I say "it's at least solid" then there's really no argument against me.

I know they're stubborn. The only time they'll fix the game is when a large part of casual community moves on. Even if it was a compromise of making only headshots do significant damage with rifles while the rest of the body was like the previous games, along with the SOS getting some range and spread nerfs, it would dramatically change the game. The core gameplay is completely different lol. On a competitive level, even seemingly small changes makes a world of difference.

No, I was implying that you can see the skill difference between your average player and people who win money in console games like halo and cod, and pc games like UT and cs 1.6, is much larger than that of gears 3. Halo at least had the decency to put playlists for bad players. Sniping is like the only thing that's unchanged but there's 0-2 snipers per map and you still have to fight for them in most cases.

This post was edited by axshen on Oct 4 2011 12:11am
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Oct 4 2011 12:16am
Quote (axshen @ Oct 3 2011 11:10pm)
Ya because online is online.  Hit detection should be measured on lan settings.  I could show you ANY game being inconsistent online.  Footsteps very much would change the game.  I played counter-strike for several years and reading position on the map off of footsteps was essential.  The shooting at materials part doesn't matter as much as not being able to hear where your opponents are coming from when they should leave the loudest footsteps in video game warfare history lol.  Every reviewer says black ops is top notch sound... if they say "top notch" and I say "it's at least solid" then there's really no argument against me.

I know they're stubborn.  The only time they'll fix the game is when a large part of casual community moves on.  Even if it was a compromise of making only headshots do significant damage with rifles while the rest of the body was like the previous games, along with the SOS getting some range and spread nerfs, it would dramatically change the game.  The core gameplay is completely different lol.  On a competitive level, even seemingly small changes makes a world of difference.

No, I was implying that you can see the skill difference between your average player and people who win money in console games like halo and cod, and pc games like UT and cs 1.6, is much larger than that of gears 3.  Halo at least had the decency to put playlists for bad players.  Sniping is like the only thing that's unchanged but there's 0-2 snipers per map and you still have to fight for them in most cases.


Not even going to argue about the sound anymore, i really don't care about what reviewers say. ign said that the footsteps were "so loud" when the game first came out yet you couldn't here anyone elses footsteps except your own.. The sound is bad compared to mw2 period.

Its hard to see the skill difference in gears because its mostly about teamwork and knowing what to do and when to do it, its not as reliant on aiming ability as halo or cs.
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Oct 4 2011 05:37am
Quote (blue_fire @ Oct 4 2011 02:16am)
Not even going to argue about the sound anymore, i really don't care about what reviewers say. ign said that the footsteps were "so loud" when the game first came out yet you couldn't here anyone elses footsteps except your own.. The sound is bad compared to mw2 period.

Its hard to see the skill difference in gears because its mostly about teamwork and knowing what to do and when to do it, its not as reliant on aiming ability as halo or cs.


i disagree, i can easily hear other peoples footsteps. love turtlebeach also the skill cap in gears once you master blind fire and wallbounceing you are golden which neither are hard to do

its defintely harder then any halo game besides halo 2, and any cod game
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