Quote (therentacop @ Wed, Jul 9 2008, 09:42pm)
I said competitive cs, not pubs. Can you show me your steamid proof to show you at least played and succeeded at a decent level? If you can get 5 I can install cs and get a scrim with a couple members of my old team and some ringers to show you how it's not so ez. I guess since you play halo aim is the only thing considered a skill so you'll side with other games where aim is the only thing taken into consideration. Cs requires great aim, great reaction, years of experience to succeed in clutch situations, creativity for strats, and a knowledge for every part of the map including every spam spot. Aim means little without proper positioning. You can have cpl aim but if you can't clutch, your team will lose matches in the long run because of you.
No way you can prove it's harder to master than UT3. Both games rely almost entirely on aim and one is a twitsh shooter while the other is slow moving.
kid, i haven't played cs in years. the game lost a lot of it's competitiveness because the community has gotten so much smaller than a few years ago. if we're going to play this game, i'll get on some quake and embarrass you.
there you go comparing EVERYTHING to halo. did halo rape your mother or something? i wasn't even comparing halo to cs but you're too closeminded to actually read what i type.
halo requires a lot more than aiming. there is weapon-nading, the best strafing out of any console fps ever, halo has higher viewing angle than ut3 which means more is on your screen, force-spawning, button glitches such as double melee and backpack reload, and i could go on and on.