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May 12 2011 03:54pm
So what changes would you like to see from the beta to the retail version.


- retro lancer toned down
- gnasher beefed up


I hate the sawed off aswell



Trying to think if i missed anything else...

This post was edited by chappy0691 on May 12 2011 04:03pm
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May 12 2011 05:18pm
the way the torc charges----out instead of up
how the mortar barely shoots up when hip fired
how you cant die as leader in CTL that needs to be changed either the gametype or the idea of it
the range of the active gnasher toned down
how the retro lancer maintains decent accuracy when sprayed
how shitty the snub nose is
how shitty the gorgon is
how the boom shield is garbage
the small range of the ink when it explodes
how grenades are useless when planted
how useless meat shields are
how you can beat down through a meat shield
how the scorcher is garbage for a pick up
how stupid the bots are (in CTL they just charge)
how bots still count as full point even though they are easy to kill
the large possibility of tying in a shotgun fight
how picking up a weapon or ammo outranks picking up a teammate or leader
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May 12 2011 06:29pm
Quote (brigadier @ May 12 2011 07:18pm)
the way the torc charges----out instead of up
how the mortar barely shoots up when hip fired
how you cant die as leader in CTL  that needs to be changed either the gametype or the idea of it
the range of the active gnasher toned down
how the retro lancer maintains decent accuracy when sprayed
how shitty the snub nose is
how shitty the gorgon is
how the boom shield is garbage
the small range of the ink when it explodes
how grenades are useless when planted
how useless meat shields are
how you can beat down through a meat shield
how the scorcher is garbage for a pick up
how stupid the bots are (in CTL they just charge)
how bots still count as full point even though they are easy to kill
the large possibility of tying in a shotgun fight
how picking up a weapon or ammo outranks picking up a teammate or leader


these are the ones that really stand out to me , some of these i was unaware of aswell

The snub nose is trash, you can empty a whole clip and not down someone...
gnasher need a power boost for sure, and def a decrease in range when active reloaded
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May 12 2011 06:31pm
Tying in a shotgun fight for sure.
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May 12 2011 07:07pm
Quote (1messdkid @ May 13 2011 12:31am)
Tying in a shotgun fight for sure.


yeah it happened like 1/50 shotgun fights in gears 1 or 2 and now its like 1/2
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May 12 2011 07:47pm
Quote (1messdkid @ May 12 2011 05:31pm)
Tying in a shotgun fight for sure.


This can't really be fixed. We can either go back to no cshd and whoever has a better connections wins. Or leave it like it is =/.


Retro needs to be nerfed.
Hb active and damage needs to be nerfed (add a bigger clip though)
Sawed off needs a range reduce and a tighter spread. Also it needs to be all or nothing.
Gnasher active does to much damage.
Stopping power needs to be decreased drastically.
Firing cap on the pistol needs to be removed and you should be able to headshot with it again.
Ink damage radius needs to be increased and the stun radius should be decreased.

That's about it I think.
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May 12 2011 08:59pm
Quote (blue_fire @ May 13 2011 01:47am)
This can't really be fixed. We can either go back to no cshd and whoever has a better connections wins. Or leave it like it is =/.


Retro needs to be nerfed.
Hb active and damage needs to be nerfed (add a bigger clip though)
Sawed off needs a range reduce and a tighter spread. Also it needs to be all or nothing.
Gnasher active does to much damage.
Stopping power needs to be decreased drastically.
Firing cap on the pistol needs to be removed and you should be able to headshot with it again.
Ink damage radius needs to be increased and the stun radius should be decreased.

That's about it I think.


or the one who hits/most damage out of the buckshot would win

the sawed off does not need a range reduce...mabey the range it downs when it has actives but not a normal kill range

the hb does not need a damage nerfed (actives mabey)...esspecialy if stopping power is reduced
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May 12 2011 10:28pm
Quote (brigadier @ May 12 2011 07:59pm)
or the one who hits/most damage out of the buckshot would win

the sawed off does not need a range reduce...mabey the range it downs when it has actives but not a normal kill range

the hb does not need a damage nerfed (actives mabey)...esspecialy if stopping power is reduced


Increased clip though should balance it out. It has like no recoil and tons of damage.
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May 12 2011 10:33pm
The change where beta lasts until release.
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May 12 2011 10:43pm
Quote (blue_fire @ May 13 2011 04:28am)
Increased clip though should balance it out. It has like no recoil and tons of damage.


if you lower the damage to much kids are just going to ignore you when you shoot at them...and only actives do tons of damage the regular shots take a while to down if you cant find cover by then you just suck
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