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1 - Crafting :
PW has now 5 crafts,
FW has 12 (How useful though not sure, just had 4 before wipe)
FW wins
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2 - Pets :
PW has Venos that can use attack pets, Mystics that can summon, and all class for all.
FW has pets that can attack for everyone, pet interface better, can combine them..
FW wins
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3 - Customization :
PW has very intense customization, cheek depth etc..
FW (In beta at least) 6-7 faces per char, 6-7 haircuts, no "morphing" allowed..
PW wins
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4 - Stats :
PW can allow stats where u want each level, more personalize your char
FW has auto-stats each level.. (Ur a mage, ur gonna gain "x" hp and "y" mp each lvl..
PW wins
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5 - Equipement
PW has equipements anyone can use (or close...) if u have stats for them and a lot of different "mods" possible
FW has class restricted equipements.
PW wins
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6 - Graphics
PW starts to show it's age , although EG area is nice
FW has pretty nifty graphics
FW wins
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7 - Music
PW can bring you to sleep why u play
FW, a bit less..Better overall soundtrack
FW wins
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8 - SKills
PW has a skill tree for each char, most skills can go to lvl 11 (sage/demon)
FW unlocks 3 skill trees per chars at lvl 20, allowing to fine tweak ur char to your liking a lot more.
FW seems to win this
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9 - Classes/Races mix
PW has now 10 that can be mostly male or female (except barb/veno) so 18
FW has , well, more possibilities, but limitations (Tank is made of rock and male, dwarfs are the archers..)
FW wins to my eyes although not sure big differences between human priest and elf priest
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10 - Quests
PW has quite a bit, some nice dailies, tideborn, new EG area ones..new emissary ones..
FW has a lot of quests opening around lvl 10, some are just npc to npc though.
PW wins for now..
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11- Events
PW has wraith attacks, Arch invasion, Celestial Tiger and maybe few random ones..
FW has events almost each hour, harbor invasion, town invasion, fishing, etc..
FW seems to win this.
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12 - Auto-pathing
PW let's u hit walls, trees if u auto-path somewhere and go make coffee.
FW will get u there
FW wins
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13 - Instances
PW has FB's/BH's/TT/FC/Nirvana/Warsong/Cube/Delta and might forget one
FW was unfinished. Saw 4. They are mostly very small compared to PW so maybe good for people in a hurry.
PW wins for now
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14 - Map
PW is free roaming, u can go fight lvl 105 mobs when ur 10 if u want, teleports can get costy though, but u can fly.
FW is "sector based" with invisible walls. Can't fly, but most teleports I saw are free.
PW wins
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15 - Boutique
PW has A LOT
FW is pretty bland
PW wins.
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16 - Actions
PW u can sit, dance, embrace, kiss or play dead from lvl 1
FW u must quest and "learn" them
PW wins
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17 - Squad making
PW, U can have ur "regulars" or go disk or WC for what I call "randoms" and be surprised if u get pro's or not so pro's.
TW, U can hit a button a apply to a instance, so if someone seeks a member, outta the blue a pop-up will show inviting you to join it. More chances of getting "noobs" though
Tie for a few reasons. TW is VERY innovative, PW u can filter if u ask class/level and it's uneven so giving this point to one would unbalance the whole thing,
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For now it's all, let's do count :
PW : 8
FW : 8
So..Depends on point of view I guess
