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Feb 27 2023 01:11am
topic!
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Feb 27 2023 03:01am
Max CE + Amp + Skeletons + Skelemaster

1 point to Iron Golem ( make it out of Insight ) + Golem Mastery + Summon Resist + Decry + Mages + Revives + Bone Armor ( Dim Vision is optimal, safety against Souls example )

Rest goes to Bone Wall/Prison to get higet Dmg Absorb to Bone Armor.

- Shako

- Hoto

- Enigma

- Mages

- Arach

- WT’s

- Mara

- SoJ

And then either

- Second SoJ + Homu for 75% Fcr

Or

- Fcr Ring + Spirit Mona 35% for 125 Fcr

Act 2 Might Merc with Infy

e: Here some info also : https://forums.d2jsp.org/topic.php?t=48460552

This post was edited by Soppamies on Feb 27 2023 03:09am
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Feb 27 2023 08:35am
Mandatory
20 Raise Skeleton
20 Skeleton Mastery
20 Corpse Explosion
Optional
20 Raise Skeletal Mage
20 Amp Damage
Required
1 Clay Golem
1 Blood Golem
1 Iron Golem
1 Golem Mastery
1 Summon Resist
1 Revive

You are never going to be running consistently with 20+ revives, so 1 point is more than enough. You don't need to max mages, but I prefer to. You want to get Amp as high as possible, as the radius makes CE wave clearing much easier.

Merc Act II Might :
Infinity (Conviction + Amp + CE = Dead Mobs)
CoH / Fort
Andys / Guil

Gear depends on whether you want to hit the 75% or 125% FCR breakpoint. If the latter, you go Hoto (40) + Spirit (35) + Arach (20) + Trang Gloves (20) + FCR Ring (10). Otherwise you go Hoto (40) + Homunc + Trang (20) + Arach (20).

It's fun to run around with Beast, but the trade-off is expensive. You need to go with Spirit to hit the 75% breakpoint and you lose +80 resist all in return for +35 poison/cold/light in addition to +3 skills (+5 curse) which negatively impacts your CE radius (very bad) and your Amp radius (bad). You can make up the resists with charms, but again, it's an expensive trade-off.
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Feb 27 2023 09:37am
Poison is the way to go.

20 in nova + synergies
Rest into golem mastery, skeletons, or even bone armor

Shako or 2 nec/20 fcr circ or even andy's to negate sunder effect
Deathsweb + homu/spirit/TO shield
Mara's or 2 nec/fcr ammy
Enigma
TO gloves
Sojs or FCR rings
Arach or TO belt (with TO shield)
Sandstorms to negate sunder effect
Sunder + P&B skillers

Infinity might merc, insight iron golem

75 FCR is plenty, you can go max block with homu.
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