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Jan 28 2023 02:23am
Is the next delay on strafe for amazons in d2r still 4 frames or did they patch that out?

I ran some numbers with the ias calculator using a lvl 9 burst of speed and many of the easy to get options hit 2 or 3 frames with even a modest amount of extra attack speed.

Edit

I read through this thread

https://forums.d2jsp.org/topic.php?t=81090548

Quote (draftw3dr @ May 21 2019 07:59am)
Here's a simple conceptual explanation of the NextDelay mechanic:




1. NextDelay is a property of projectiles:

25 Frame Delay
Blade Sentinel
Shock Web
Twister
Tornado

10 Frame Delay
Volcano Eruption

6 Frame Delay
War Cry
Grim Ward

5 Frame Delay
Fissure
Volcano Fireballs

4 Frame Delay
Battle Cry
Battle Command
Battle Orders
Chain Lightning
Claws of Thunder Charge 2 & 3
Dragon Flight
Fist of Heavens Holy Bolts
Frost Nova
Lightning Strike
Multiple Shot
Nova
Phoenix Strike Charge 2 & 3
Piercing Projectiles
Poison Nova
Shock Wave
Strafe
Wake of Fire

2. The general idea is that when a projectile is launched, damage is not dealt immediately. The game performs a "hit check" of sorts each frame to see whether that projectile has collided with a target. So let's say you fire off an arrow. That arrow will probably fly for a few frames without impacting anything before it collides with your target, at which point the hit check on that frame will be successful and the damage is dealt. So far so good.


3. The problem occurs in one of two scenarios. The first is when you are firing at a very fat target (like Diablo) and your arrow pierces the target. This is a problem because rather than being consumed, your arrow will continue to fly through the target for 3-5 consecutive frames with successful hit checks on every frame. We can't have the same arrow hit the target 5 times!


4. The second problem is when you have a spell like Multishot which can fire 20+ arrows at once. What if I'm standing right next to Diablo, does that mean I will hit him with 20 arrows? (imba) - What if they all pierce? Does that mean I hit him 100 times with a single shot?


5. Next delay is a kind of cooldown timer that disables collision between the target and any missles with NextDelay for however many frames the Delay length is set to. In other words - your hit checks will automatically fail even when the projectile is inside the target's hit box until the timer expires.


6. Regarding Strafe, the ability is much weaker than it appears because it's big selling point is an ability to burst down a single target quickly with rapid strikes. The majority of strafe arrows are fired at a rate of 3 FPA, but the NextDelay of 4 Frames means that the target can only take a hit at most once every 5 frames. Hence, some of these projectiles will fly through the target without ever impacting. This is perhaps an oversight by game developers but it is not a glitch.



And apparently strafe only hits once every 5 frames which is complete ass lmao.

Also some skills like twister have a next delay of 25 frames (one whole second!) and that prevents the monster from taking damage from amything else at all. Even shittier that they appear.

Just wondering if this ever got fixed or patched out.

This post was edited by Dr_Lecter on Jan 28 2023 02:29am
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Jan 28 2023 06:23am
I know that they changed some of this, mostly to be able to use all the druid skills at the same and still make them do damage.

But I think strafe is still working as always and you will have next delay.

Anyway look for the patch that changed the druid and let him use all the skiils at the same time, if you are lucky you may get some notes there about the change and figure it out how it works for strafe.
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