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Dec 24 2022 05:17am
Hey guys !

Have we played the Tesladin wrong the whole time ? Hear me out plz <3


Thought about making a tesladin soon and wanted to go for the „classic“ dual dream build.

But when you go full lightning with sunder charm, isn’t using the holy shock aura as main aura even better? Looking at the numbers it is and it’s not even close:


Setup:


Maxing synergy’s + holy shock and zeal for Ar and put infinity on merc.

Instead of dream you could get a Griffon (Also helps a Ton with Tele-fcr) and a 4 facette jewelers paly shield. With crescent moon, griffon and the shield you could get up to -80 enemy light res and a whooping +40% lightning dmg (Griffon + shield) from your gear
Dual dream has max of -35 light res on gear (from crescent moon)
And zero % lightning dmg

With offensive aura skillers and rest of gear, your holy shock could be much higher than the level 30 from dual dream and you could gain -45 more light res on gear and +40% more Lightning dmg resulting in much higher aura dmg than dual dream.

Vs Immunes:

You would have a much lower conviction from merc instead of self use.
But especially against light immunes, wich will take the longest to kill, conviction is only 20% as effective, wich makes the high - res on gear (+ merc conviction) more effective than getting all your -res from an high Self use conviction.
-> more effective -res from gear + higher aura dmg, should be way stronger than dream vs immunes

Vs non immunes:

you still have a 100% effective merc conviction(-85 res) and -80 light res from gear, resulting in -165 enemy res, more than a maxed conviction. With a much higher skill level on holy shock and the 40% light dmg from facettes, your dmg will be way higher than with the dream variation against non immunes also.

To sum it up and compare:

Dual dream with conviction as used aura
Level 30 holy shock
Max conviction (-150enemy res) , only 20% effective vs immunes
-35 Enemy res from gear (if using crescent moon), 100% effective vs immunes
+ 0% lightning dmg from gear

Griffon + 4 facette shield with holy shock as main aura:
Level ~40+ holy shock aura
Level 12 conviction from merc (-85 enemy res) , only 20% effective vs immunes
-80 Enemy res from gear (crescent moon, Griffon, 4facette shield)
100% effective vs immunes
+ 40% light dmg from gear

So all in all with my setup, your Aura base dmg would be way higher because of more + skills and 40% llight dmg on gear.
Your - enemy res would be at 165 (80 gear + 85 conviction from merc infinity), more than a maxed out conviction on dual dream.
Your - enemy resist vs immune mobs would be even higher compared to dream because - res on gear > -res from conviction against immunes.

Looking at this, the lightning dmg with the setup I suggest seems way higher than with dual dream. It’s not even close.

The only downside I see is the loss of decrep on merc because he has to hold infinity. Making you deal less Phys dmg. You can still use grief instead of crescent moon just like the dual dream version. But I guess I would go full lightning setup….

Sooo what am I missing ????

Is it an attack rating thing ???
Does a tesladin realy need an full conviction + full Ar sc inventory to hit stuff ??? Do facettes not work with aura dmg ???
Or why does no one play with a ~ 50% stronger shock aura while loosing nothing on -res compared to the dual dream version ???

Plz lmk guys ! :) thanks <3

Merry Christmas everybody <3

Edit : fixed some wrong numbers

This post was edited by Junglist69 on Dec 24 2022 07:07am
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Dec 24 2022 02:18pm
why put more than 1 point to zeal? crescent moon has ignore target defense. maybe use good lighting damage scs instead of offensive charms. idk for sure on this but i think that the game will double the damage of the holyshock pulses from the dreams.
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Dec 24 2022 04:13pm
Your missing the fact that 2 x dream gives u 2 x lvl 30 pulses.

Other than that i did not read the whole thing and you most likely got a point :)
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Dec 24 2022 05:07pm
Quote (gel87 @ Dec 24 2022 11:13pm)
Your missing the fact that 2 x dream gives u 2 x lvl 30 pulses.

Other than that i did not read the whole thing and you most likely got a point :)



Oh when it does work like that dream may be way better :)
Always thought 2 if the same Aura simply add up on gear. 2x level 15 aura holy shock = level 30 holy shock aura with nothing extra.
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Dec 24 2022 05:17pm
Quote (L8knightResurrected @ Dec 24 2022 09:18pm)
why put more than 1 point to zeal? crescent moon has ignore target defense. maybe use good lighting damage scs instead of offensive charms. idk for sure on this but i think that the game will double the damage of the holyshock pulses from the dreams.



O, didn’t know crescent moon has ignore target defense. Well this way going full light, you would need a lot less skill points. Not sure were to dump points outside of zeal sacrifice or blessed aim though, except holy shield when you haven nothing else :)

When using holy shock as self use aura I would go for offensive aura skillers (some fhr , some life) I guess + some res small charms , since you loose some resistance without dream

The way I understood things so far, same aura on gear just adds up. 15 holy shock + 15 holy shock = 30 holy shock . but when there is something applying multiple times I guess dream is way better.

This post was edited by Junglist69 on Dec 24 2022 05:26pm
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Dec 26 2022 03:07am
ITD doesn't work against champs/uniques/sup uniques/bosses. But Conviction (even 12lvl) reduces enemy defense enough to forget about AR problem completely, especially if you've leveled up to mid 90s already. Always check your chance to hit Baal with, for example, D2Planner - in-game character screen lies about pretty much everything.

This post was edited by dpswt on Dec 26 2022 03:15am
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Dec 26 2022 03:13am
Quote (dpswt @ Dec 26 2022 10:07am)
ITD on doesn't work against champs/uniques/sup uniques/bosses. But Conviction (even 12lvl) reduces enemy defense enough to forget about AR problem completely, especially if you've leveled up to mid 90s already. Always check your chance to hit Baal with, for example, D2Planner - in-game character screen lies about pretty much everything.



Alright than :) thanks! Not much of a meelee player , still need to learn :D
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Dec 26 2022 03:25am
Quote (gel87 @ Dec 24 2022 11:13pm)
Your missing the fact that 2 x dream gives u 2 x lvl 30 pulses.

Other than that i did not read the whole thing and you most likely got a point :)



Looked that up and yeah it seems that you gain pulse dmg for every aura item you use (after they add up). So two dreams = level 30 shock aura with two times the pulse dmg (that’s why dragondins pulse dmg is better since it applies 3 times from items ).

But pulse dmg is not where your big numbers come from and the meele part doesn’t add up with multiple aura sources it would just be a level 30 aura.

So i guess the light dmg on your meele Hits would still be much higher with the Version I posted compared to dual dream.
Guess you loose quite some stats from the dreams, up to 50 all res and 60fhr with Griffon/facette shield but when you can compensate that , I guess my version should be better when it comes to pure light dmg.

This post was edited by Junglist69 on Dec 26 2022 03:28am
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Dec 26 2022 09:34am
They are very similar, played them both
I liked Dreams better, with fanatism on

Here is a link
Its nothing new, old build :D

https://forums.d2jsp.org/topic.php?t=69270742&f=87

This post was edited by xXHeisenbergXx on Dec 26 2022 09:38am
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Dec 26 2022 10:16am
have a couple different variations, all feel quite similar. advantage of dual dream is imo that you can have conv/fana combo as well, so you can add good phys dmg with grief. advantage of self-aura is that you can use spirit/for circ for good tele speed and thus high mobility
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