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LLD101 Level 9 Min-Damage Tiger Strike Assassin


Introduction to PvP and LLD/MLD PvP


Player vs Player (PvP for short) was an integral part of the game Diablo 2 : Lord Of Destruction (D2LOD). While the PvP community as a % of the total D2LOD population was small, the pursuit of PvP gear invariably made Player vs Monster (PvM) players rich, with players repeating the Leveling, Magic Finding, Upgrading and Selling process each ladder season. This pursuit of PvP items also applied at lower dueling brackets. Low Level Dueling ("LLD") encompasses the dueling brackets 9, 18 & 30 and 49. Level 9 PvP is typically referred to as Very Low Level Dueling or "vLLD" while Level 49 PvP is typically referred to as Mid Level Dueling or "MLD". There are some slight variations to the dueling brackets from time to time i.e. Level 12's with restrictions and characters above level 49, with restrictions, respectively. Duels take place in the Blood More in normal difficulty ( Melee duels might sometimes take place in Inner Cloister) and Mana Potions (and all other potions) are never used. Users have played LLD for decades, spending sometimes years to perfect their characters. Some players to this day are still trying to perfect their character. The Journey to perfection of a PvP character has restarted in the game Diablo 2: Resurrected (D2r) and with changes to the game (FHR, new mechanic's, redundant or missing guides) a new set of guides is being written to support new and old players coming to the game. The journey to perfecting a character may involves tens of hours of effort - its a labor of love and is often frustrating (item availability in particular!), never the less, we all need a HOBBY, and for some people, this is it.

As with all PvP dueling brackets in D2r, the goal is to perfect your character as best you can in order to increase your Life/Damage sothat you can take more hits or kill your opponent faster. The lower the bracket, the more your gear will play an integral part of your success. In this regard players will always seek to Min-Max their characters to perfection. Min-max is a gaming term used to describe the process of minimizing your weaknesses and maximizing your strengths. This means having your character rushed through normal, nightmare and hell, completing Anya and all Stat/Skill Quests (get a friend to help otherwise you might level up by accident), getting a perfect inventory and equipping your character with the best gear possible.

Introduction to Level 9 Builds


(A) Limitations to dueling at Level 9 : This dueling bracket (as with all LLD dueling brackets) has skill, stat and item limitations not seen at the other dueling brackets. (Required Level max = 9 after all). As a consequence there are only certain viable builds with very little room to increase the available class count. Casters are typically in short supply at this dueling bracket noting Enigma (Level 65), never mind Skin of the Viper-magi (Level 29) or Stealth (Level 17) are out of the equation due to Level Restrictions. Furthermore the shortage of available PvP skills in the class skill trees at this level is very restrictive on what you can actually do. Regular builds seen at higher levels "WW Barb" and "Bowa" simply cannot exist.

(B) Damage modifiers at Level 9 : The enhanced damage modifier available at level 9 is far lower then at other brackets. Weapons at this bracket can only get 70% enhanced damage (and thats 2 mods!). Anything over this level and the item requirement will increase beyond the level we want it to be at. This is a far cry from the 450% Enhanced Damage possible at Level 48 or even 165% enhanced damage possible at level 30. In this regard characters at vLLD will typically have Rare Eth-Rep Weapons, making each character unique, which has its own attraction.

(C) Damage to Mana Modifier : With Mana Potions not allowed, and with the limitations on available items while also noting that the mana rolls on items at this level are very low, we also need something to help us to not run out of mana. Enter the Modifier "Damage Taken Goes go Mana" (DTM). This Modifier can spawn on shields and Jewels and effectively solves our mana problems. This is one of the few dueling brackets where this modifier is not useless.

(D) Jewels - the go-to at this level bracket : Most classes at this bracket will use a 3 socket (superior, 15% enhanced defense) Helmet and 4 socket (superior, 15% enhanced defense) Armor. Some will also use a Superior 15% enhanced Defense shield and a superior 15% enhanced damage weapon. All these are Base items, not rare, noting you can get more sockets, and sockets at this level equates to damage.

Sockets - While Ohm grants 50% Enhanced Damage and Magic Jewels 40% Enhanced Damage, we cant use these as the level requirement is too high. 30% Enhanced Damage is also Level 37 so that's out as well. i.e. For all dueling brackets 9-30 the maximum % Enhanced Damage on a Jewel is 20%. This is also why Jewels are so strong at this level - 20ed 4-14 can spawn for jewels (Weapon jewel) while 8Min/-15% Requirements/40ar would be the dream jewel for builds such as this one.

(E) Charms - The elusive 15life 12attack rating charm : One of the steepest "walls" to taking part at this dueling bracket (the same issue is at Level 18 and 30, not so much at 49) is the availability of suitable charms. The perfect charm at this level bracket is a large charm with the modifiers 15 life 12 Attack Rating. When last I checked I saw people offering 1000fg for this charm. So when you are running past unid large charms in Cow Runs or elsewhere, try to remember that finding one of these charms may be a gateway to that Enigma or item you really wanted. It does not matter if it is Ladder or Non Ladder.


Overview of Level 9 Min-Damage Tiger Strike Assassin Build


Tiger Strike assassins ("TS Sin") are very strong at this bracket due to their incredibly fast attack, high damage output and high attack rating (that scales from the skill tiger strike and from claw mastery). The main strategy is to use Tiger Strike to charge up your attack until you have 3 charges, and then switch to normal attack to offload the charges. With the changes in Patch 2.4 of D2r, each normal attack only costs one charge, so after you've accumulated 3 charges from tiger strike, you have 3 empowered normal attacks.

This Guide is championing the Min-Damage Jewel approach - Ths approach uses Jewels with "8 Minimum Damage" (this is 2 mod's of +4 Min and +4 Min) throughout your item slots in order to raise your minimum damage to such an extent that it results in your damage being equalised (where min damage = max damage). While this might take a bit of head scratching, noting at Level 9 jewels can spawn 14 Max damage (this is also 2 mods, 9max + 5max) , the net affect of building your character with 8Min Damage Jewels is that your character will do more damage then using a 14max damage jewel. TLDR: A 8min damage jewel is effectively better then a 16max (which cant even spawn) jewel. The Dream Jewels for our Min Damage TS Sin would therefore be (Armor) 8 Minimum Damage -15% Requirements with 40 Attack Rating (Mask and Shield) 8 Min 3 Dexterity 40 Attack Rating and (Weapon) 20% Enhanced Damage 8 Minimum Damage 40 Attack Rating.

As with a lot of builds in LLD everyone wants to see your rare weapon. While you may start with a Superior 15% Enhanced Damage 3 Socket Blade Talon, the end game weapon you are looking for is a Rare Eth Replenish Quantity "Eth Rep" Blade Talon with 10ias, 70% Enhanced Damage, 2 Sockets and with the Chance to Cast Amplify Damage "CTC Amp" modifier. While such a weapon is not expected to be seen anytime soon, mentioning it might be the first step to actually seeing it as awareness of what good looks like, is a serious mountain for the wider D2r community, to overcome.

Unless you manage to trade an amazing weapon (unlikely, for the reasons outlined above), the journey of getting your End-Game weapon will involve making new characters, rushing them to Level 18 and imbuing new Eth Blade Talons over and over again as you rush new characters. These Base ethereal items (superior quality is irrelevant, and the item cannot be charsi imbued if it has sockets) typically sell for between 5fg - 10fg each (throughout all cycles of ladder/non-ladder). While there is a recipe to reroll rare items (x6 Pskulls + item) this would change your base Eth item to Non Eth, therefore this recipe cannot be used in this endeavor. The 6Pskull + Item would however be used to re-roll jewels (more on this later). so TLDR: Ethereal weapons do way more damage then non ethereal ones and a TS Sin wants a 10ias Eth Repl %ED Weapon for End Game completion of character. The journey to completing you character may be long and winding but remember - the Journey is sometimes more exciting then arriving at your destination!


Pros to the Build


High Damage and High Attack Rating
Low Strength and Dexterity Requirements
High Life


Cons to the Build


Low Defense (no skills to augment this)
As with all vLLD Builds item availabilty is a massive problem
Time and FG cost to making a very good one is very daunting


The Items that make the build

Helmet

Its all about sockets - so no Rares seen here!

Superior 15% Enhanced Defense 3 Socket Mask with x3 Damage Jewels (x3 8min 40ar 3 Dex would be BIS)

Amulet

You are looking for a rare: Attack Rating, Str, Dex, Repl Life and DTM and Rare Amulets should be gambled at lvl 17 if you can't trade / find one

Starter Amulet 4 Strength 4 Dexterity or 2 Strength 5 Dexterity with DTM or 5 Strength 2 Dexterity 4 Replenish Life

End-Game Amulet: 20 Attack Rating 5 Strength 5 Dexterity / 10 Mana / 5 Replenish Life and 12 Damage to Mana

Body Armor

As mentioned, its all about those sockets!

Superior 15% Enhanced Defense Ancient armor with x4 Damage Jewels (x4 8min 40ar -15% Minus Requirements would be BIS)

1. Starter Weapon:Superior 15% Enhanced Damage 3 Socket Blade Talon. This needs x1 -15% Minus Requirement Jewel (with %Enhanced Damage and a Flat Damage modifier) and x2 Damage jewels. 9 Max Damage is fine for a starter jewel but long term you would be looking for 20% Enhanced Damage and Flat Damage modifiers like adds 4-14 Damage. In combination with a Superior Blade Talon you should always wear Death Belt and Death Gloves for the Increased Attack Speed (IAS) bonus from wearing 2 Piece Death Set.
2. Intermediate Weapon: Eth Repl %ED Blade Talon with 10% increased attack speed. At this stage you would swap out the Death Set for Bloodfists Unique Gloves and a Rare belt.
3. End Goal Weapon: Rare Eth Repl Blade Talons 10% IAS 70% Enhanced Damage, 2 Sockets, Chance to Cast Amplify Damage (good luck trying to get this)

Imbuing your Weapon - For seriously dedicated players

We need to be level 18 to have the best chance at imbuing a GG Level 9 Eth Rep Blade Talon. To my mind there are several ways to go about this:

1. The basic method: self play to Duriel in Normal Difficulty. You will typically be level 18 by this stage, at which point you return to Akara, Imbue your Ethereal Blade Talon, and then either throw it away when it does not have the repair modifier (almost always) or jump for joy at any weapon with the repair modifier (not frequent). Delete character and repeat process, buying another Ethereal Blade Talon along the way.
2. A more advanced method: Rush to Act1 Imbue Quest in Nightmare, twinked or with help from friend, and do the charsi imbue quest in normal and nightmare (stay at level 18 ok). Delete character and repeat process.
3. Community events / or providing a service to rush and level 7 players at a time to 18 for their Normal and Nightmare Charsi Imbue (or pay for their Eth Repl Imbued Blade Talon) should be explored.

Charsi Imbuing Ethereal Blade Talons at Level 18 should be the future for a lot of Level 9 TS Sins


Starter Weapon: Superior 15% Enhanced Damage 3 Socket Blade Talon. We will always want this base noting it is the -20% attack speed base viable for the build. We do not want slower base weapons. This needs x1 -15% Minus Requirement Jewel (with %Enhanced Damage and a Flat Damage modifier) and x2 Damage jewels. 20% Enhanced Damage + 9 Max Damage is fine for a starter jewel but long term you would be looking for 20% Enhanced Damage and Flat Damage modifiers like adds 4-14 Damage or + 8 to Minimum Damage.



The above image is a Superior Blade Talon, 15% Enhanced Damage, with 3 Jewels: (a) 9Max -15% requirements (b) 20% Enhanced Damage 9 Max Damage and (c) 20% Enhanced Damage 9 Max Damage for a total of 15-48 Damage. You need the minus - 15% Requirements jewel to bring your Strength and Dexterity requirements down. A key considering when making your character is what jewels are available. I do not recommend matching very expensive jewels with cheap jewels. therefore when socketing any item slot it is highly recommended to use comparable jewels at all times (either low, intermediate or expensive jewels). Therefore when noting that a Superior Blade Talon IS NOT your end goal, at best you should use Low or Intermediate Costing Jewels, and NEVER Expensive Jewels. Finally, in combination with a Superior Blade Talon you should always wear Death Belt and Death Gloves for the Increased Attack Speed (IAS) bonus from wearing 2 Piece Death Set.

Intermediate Weapon: A better Eth Repl Blade Talon would need 50% Enhanced Damage (or more) to beat a Superior 3 Socket Blade Talon. A true Intermediate Blade Talon would have the modifier 10% Increased Attack Speed, as well as 20% enhanced damage or greater to beat a Superior white/grey Blade Talon) - as this would enable you to attack 1 frame fast. At this stage you would swap out the Death Set for Bloodfists Unique Gloves and a Rare belt (and go change your Skill Distribution from 9 Claw Mastery to 7 Claw Mastery and from 2 Burst of Speed (BOS) to 4 BOS.



The above image is a Rare Eth Repl Blade Talon 20% Enhanced Damage with 10% Increased attacked speed with a Jewel 20% Enhanced Damage and 8 Min Damage. While visually it is comparable to the Superior Blade Talon, the 10% Increased Attack speed enables Bloodfists and therefore this would be regarded as better.

End Goal: Rare Eth Repl Blade Talons 10% IAS 70% Enhanced Damage, 2 Sockets, Chance to Cast Amplify Damage (good luck trying to get this)



The above image is showing examples of Rare End Game TS Sin weapons. They must have 10% IAS, High Enhanced damage (reminder: Max is 70% Enhanced Damage at this dueling bracket) or have Enhanced Damage and be 2 Socketed.


This post was edited by ferdia on Dec 6 2022 05:16pm
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Shield

1. Starter Shield: Pelta Lunata
2. End Goal Shield: 17FHR 30/20 Block 2 Socket DTM Bone Shield (Bonus if Eth Repair)

The End Goal Shield is actually not too hard to Gamble or alternatively they do not cost much to buy.

Gambling your Shield

Gambled items are only affected by character level with the item levels of the gambled items being anywhere from -5 to +4 of the character level.

Rare Bone Shields should be gambled at lvl 25
Desirable mods include:
10 to 17 fhr (must have)
30/20 deflecting (must have)
2 sockets (must have)
40% Enhanced Defense
Damage Reduced by 1
Damage to Mana modifier (7 - 12 possible)

Rings

Starter Rings: Nagel's (Unique ring)
Intermediate Rings:60 Attack Rating 2 Strength 2 Dexterity or 60 Attack rating 2 Strength 2 Dexterity 5 Replenish Life
End Game Rings: 80 Attack Rating 2 Strength 2 Dexterity 5 Replenish Life 10 Mana

Similar to Amulets, its marginal gains here. Rare Rings should be gambled at Level 17

Belt

Starter Belt: Death Belt (in combination with Death Gloves and white 3 Socket Blade Talon noting the IAS bonus from the Set)
End Goal Belt: Rare - Life, Replenish Life

Again, not much here. This item slot will not make or break your build, its not in verdungo territory.

Gloves

1. Starter Gloves: Death Gloves (in combination with Death Belt and white 3 Socket Blade Talon noting the IAS bonus from the Set)
2. End Goal Gloves: Bloodfists (used once you have a Eth Rep Blade Talon).

Boots

Starter Boots: Heavy Boots - 10 Faster Hit Recovery, 3 Dexterity
End Goal Boots: Heavy Boots - 10 Faster Hit Recovery, 3 Dexterity, 40% Enhanced Defense, 15 Attack Rating, Resistances for Style Points

Boots can't really spawn with amazing mods at this level.

Gamblin Boots and Belts

Rare Boots and Belts should be gambled at lvl 19.
Ideally you want to have:
3 Dexterity
15 Attack Rating
10 Faster Hit Recovery (on either your boots or belt)
Chance to Cast (CTC) Frost Nova (on boots or belt)
+5 Replenish Life




Starter, Intermediate & High End Maxroll versions

What Starter Gear Looks like:

Starting out we will just use jewels that are easy to get and inexpensive i.e. "9 Max" damage jewels. In some slots we will look for 9/-15% or 20ed/9max.

Helmet: 3Sox Superior 15%ed Mask with x3 9 maxers
Amulet: Any rare amulet can be used to start. Your ideally looking for Stats and/or Repl Life
Armor: 4Sox Superior 15%ed Ancient Armor with x4 9max/-15% req Jewels
Weapon: 3Sox Superior 15%ed Blade Talon with x1 9max/-15% req Jewel and x2 20ed 9max Jewels
Shield: Pelta Lunata Unique with x1 9max Damage Jewel
Rings: x2 Nagel Rings Unique Rings
Gloves and Belt : Death Set
Boots: Rare 10FHR 3 Dex

Charms: 15 Life plain large charms with minor adds

Maxroll Link to Budget Build - https://maxroll.gg/d2/d2planner/x8010622



What intermediate gear looks like:

At this stage of the journey of making your character you should have started to use min damage jewels - This is after all a Min Damage Build !! That means utilising +Min Damage Jewels across your item slots. Typically 6min is relatively easier to get then 8min, but nevertheless it could take you some time to reach this stage.

Helmet: 3Sox Superior 15%ed Mask with x3 6min damage jewels (or better - 8min is perfect). Try not to match gg 8min jewels with intermediate 6min jewels - its a waste.
Amulet: At this stage you are looking for a dual stat amulet with something extra
Armor: 4Sox Superior 15%ed Ancient Armor with x4 6min/-15% req Jewels
Weapon: Any Eth Repl 10ias Blade Talon with x1 Min/-req jewel.
Shield: Rare Bone Shield 30/20 Block 2 sox + Adds with x2 min damage Jewels.
Rings: x2 Rare Rings Ar/stat/Repl
Gloves: Bloodfist Unique Gloves
Belt: Hsaru Set Belt
Boots: Rare 10FHR 3 Dex or Hsaru Boots

Charms: 15life large charms with adds, some will have attack rating (ar)

Maxroll Link to Intermediate Build https://maxroll.gg/d2/d2planner/9p0106he



What End Game gear looks like:

By now, all your jewels should be 8min + adds and your charms 15life/ar (final goal is 15life/12ar large charms x20)

Helmet: 3Sox Superior 15%ed Mask with x3 8min/40ar+add (dex ideally)
Amulet: Dual stat, Repl Life + Adds
Armor: 4Sox Superior 15%ed Ancient Armor with x4 8min/-15%/40ar req Jewels
Weapon: Eth Repl 10ias Blade Talon with high ed (70%ed is max) or with ed and 2 sox (and/or CTC Amp Damage). Socket with 1 (or 2!) 20ed/8min/40ar jewel(s).
Shield: Rare Bone Shield FHR/30/20 Block 2 sox + Adds with x2 min damage Jewels. For style you can try to find/trade an Eth Rep one.
Rings: x2 Rare Rings 80ar/dual stat/Repl
Gloves: Bloodfist Unique Gloves
Belt: Rare Belt CTC Frost Nova, Life, Repl Life
Boots: Rare 10FHR ar and 3 Dex

Charms 15life/7-12ar (end goal is x20 15/12 large charms)

Maxroll Link to High End Build https://maxroll.gg/d2/d2planner/ss0106g2



This post was edited by ferdia on Dec 6 2022 04:45pm
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Dec 6 2022 04:44pm
That Perfect Charm Inventory

Starter Charms: Aim for 20 Large Charms 15 Life as starter charms.
End Goal: You are looking to obtain 20 Large Charms 15 Life 12 Attack Rating (this is perfect for Level 9).

The Skills that define the Build

Tiger Strike: 9
Claw Mastery: 7
Burst of Speed: 4

Stats - Its (almost!) all about Vitality

Strength - 11
Dexterity - Base
Vitality - Everything Else
Energy - Base

With perfected gear you should have max block with Base Dexterity and only need 11 points into strength to wear your Ancient Armor and Blade Talon (at 40 Strength Requirement).



This post was edited by ferdia on Dec 6 2022 05:09pm
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Rerolling Jewels with PSkulls

Out of all the dueling brackets, Level 9 characters benefit the most from the jewels that they wear. This is because the damage output of the jewels is greater then the base items to which they are being put into (weapons/helmet/armor/Shield). The best way to obtain starter and intermediate jewels is to roll them yourself. Some players will Level their Jewel "re-roller" to Level 18 in order to obtain the elusive double min damage "8 Min Damage (4min+4min) Jewel, however I do not recommend this. I recommend Level 20, as this gives you a better chance of rolling decent ed/max jewels that you can sell to make up for the cost of rolling. Therefore, TLDR: Level to 20, place 1 rare jewel and x6 Pskulls into your cube to "reroll" the jewel. Within 10 Rolls you should get 1 decent jewel (9 max damage or better).

If you want to read more about rolling jewels see the original draft of this guide, here: https://forums.d2jsp.org/topic.php?t=98345778&f=87&o=0 [ again, I do not recommend rerolling vLLD jewels at other levels ].

The best way to obtain high end jewels is to buy them on D2JSP. This is because it could take 2000+ rolls to get the jewel you want (and therefore buying them is infinitely cheaper). So while a perfect Level 9 jewel may sell for 5000fg, its still cheaper and saves a lot more time, then trying to roll the jewel yourself. With Brevity, There is a massive wall of FG dividing a basic Level 9 starter character and a perfected Level 9. In this regard the dueling bracket has a high degree of "Pay to Win".

Jewels In Item Slots:

Disclaimer: Jewel Bug: You cannot use Enhanced Damage + Max Damage in Helmets, Armor's or Shields. For Enhanced Damage + Min Damage - you need to know what you are doing if you are using such jewels (It is a known bug carried over from the game Diablo 2: Lord Of Destruction).

Helmet Jewels:

Starter Jewel: x3 9 Maximum Damage Jewels
Intermediate: x3 7 Minimum Damage Jewels or 6 Minimum Damage + Attack Rating
End Goal: x3 8 Minimum Damage, 40 Attack Rating, 3 Dexterity

Armor Jewels:

Starter Jewel: x4 9 Maximum Damage - 15% Req
Intermediate: x4 7 Minimum Damge -15% Req or 6 Minimum Damage + Attack Rating
End Goal: x4 8 Minimum Damage, 40 Attack Rating, 3 Dexterity -15% Requirements

ThisDongers approach to the build

Throughout my build, I followed a few guiding principles:
1- Maintain 7 FPA (fastest attack frames possible for lvl 9)
There are a couple variations to attain 7 FPA
- Blade Talons with Death's Combo (LVL 2 Burst of Speed)
- 10% IAS Blade Talons with Death's Combo (LVL 2 Burst of Speed)
- 10% IAS Blade Talons with Bloodfist (LVL 4 Burst of Speed)
Blade Talons & Death's Combo (7fpa)
2 Burst of Speed (BoS)
9 Claw Mastery (CM)
9 Tiger Strike (TS)

10% IAS Blade Talons & Bloodfist (7fpa)
4 Burst of Speed
7 Claw Mastery
9 Tiger Strike

2- Leverage Minimum Damage to scale total dmg
Instead of using max damage jewels, I elected for a pure minimum dmg build. If you think about it, once your min damage exceeds max, then your max damaged essentially becomes min+1. So really, every +1 min that you have on a jewel is actually +1 min and +1 max damage. 8 min damage jewels are the highest possible rolls while staying under lvl 9. Each of these 8 min damage jewels act as a +16 dmg jewel.

3- Obtain the highest life possible by keeping the build at 40 Str. With this build you are running very low defense, meaning that you are going to take alot of hits. You need to be able to tank as many hits as possible to build up charges and offload them. That's why I shoot for 20 life rep and 600+ life.


This post was edited by ferdia on Dec 6 2022 05:14pm
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Dec 6 2022 05:18pm
Examples of some gg 8min Damage Jewels



Min-Damage TS Sin

Overview:
A tiger strike assassin is a very strong LVL 9 dueler because of its incredibly fast attack, high dmg and attack rating that scales from the skill tiger strike and from claw mastery. The main strategy here is to use Tiger Strike to charge up your attack until you have 3 charges, and then switch to normal attack to offload the charges. With the changes in 2.4, each normal attack only costs one charge, so after you've accumulated 3 charges from tiger strike, you have 3 empowered normal attacks.
Pros-
High Dmg/AR
High Life
Low STR/Dex Req
Cons-
Low Defense

Throughout my build, I followed a few guiding principles:
1- Maintain 7 FPA (fastest attack frames possible for lvl 9)
There are a couple variations to attain 7 FPA
- Blade Talons with Death's Combo (LVL 2 Burst of Speed)
- 10% IAS Blade Talons with Death's Combo (LVL 2 Burst of Speed)
- 10% IAS Blade Talons with Bloodfist (LVL 4 Burst of Speed)
Blade Talons & Death's Combo (7fpa)
2 Burst of Speed (BoS)
9 Claw Mastery (CM)
9 Tiger Strike (TS)

10% IAS Blade Talons & Bloodfist (7fpa)
4 Burst of Speed
7 Claw Mastery
9 Tiger Strike

2- Leverage Minimum Damage to scale total dmg
Instead of using max damage jewels, I elected for a pure minimum dmg build. If you think about it, once your min damage exceeds max, then your max damaged essentially becomes min+1. So really, every +1 min that you have on a jewel is actually +1 min and +1 max damage. 8 min damage jewels are the highest possible rolls while staying under lvl 9. Each of these 8 min damage jewels act as a +16 dmg jewel.

3- Obtain the highest life possible by keeping the build at 40 Str. With this build you are running very low defense, meaning that you are going to take alot of hits. You need to be able to tank as many hits as possible to build up charges and offload them. That's why I shoot for 20 life rep and 600+ life.

Imbuing:
Eth Blade Talons should be imbued at level 18

Gambling:
Rare Boots and Belts should be gambled at lvl 19.
Ideally you want to have:
3 dex on your boots
15 AR on your boots
10fhr on either your boots or belt.
CTC Frost Nova on boots or belt
+5 Rep Life on your belt

Rerolling Jewels:
Rare jewels for lvl 9 are very scarce and so rerolling is the most efficient way to farm rare jewels. Once you've acquired a rare jewel with an ilvl of 12 or higher, you can use the cube recipe with 6 PSkulls to reroll the mods. You want to use a lvl 20-22 character when rerolling because it will lower the ilvl down to 12, which has the highest odds of getting desirable mods.
6x PSkull Method
ilvl = int(.4 * clvl) + int(.4 * ilvl)
ilvl = int(.4 * 20) + int(.4 * 12)
ilvl = int(8) + int(4.8)
ilvl = 12

This is my build right now:




Credit: Weed4me for the amazing BBCode and HTML Text Colorizer.
Credit: The Low Level Dueling Community of D2LOD of yesteryear ( Guides here (but know they are now outdated ) : https://forums.d2jsp.org/topic.php?t=84940990
Credit: ThisDonger for pioneering the build in D2r and for being the brainchild behind the Max Roll Guides and the many Q/A in the Draft and in Discord.
Link to the Draft version of this guide: https://forums.d2jsp.org/topic.php?t=98345778&f=87

This post was edited by ferdia on Dec 6 2022 05:28pm
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Dec 6 2022 05:29pm
Very helpful I just rushed a sin she’s lvl 3 and was contemplation on lvl 9 vlld sin
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Link to ThisDongers Assassin in TR: https://forums.d2jsp.org/topic.php?t=97297685&f=103
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Jan 20 2023 06:24am
see the start of post #4 re: jewel re-rolling, as well as the bottom of post #5, see also the link to the previous topic. this is specific to vlld only. i will write something for 30 when i get the time.

This post was edited by ferdia on Jan 20 2023 06:34am
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Jan 20 2023 06:27am
Quote (ferdia @ Jan 20 2023 06:24am)
^Cransnam see post 4 re: jewel re-rolling, see also the link to the previous topic. this is specific to vlld only. i will write something for 30 when i get the time.



You sure it level 20
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Jan 20 2023 06:48am
Quote (Cransnam @ Jan 20 2023 07:27am)
You sure it level 20
^matlaver86



As long as u dont exceed lvl23, u will not get lvl12 affixes so u are fine.

clvl24 x 66% = 16 when rounded so 75% of 16 is lvl12 which means that at lvl24 u will begin to get lvl12 req affixes

been doing on lvl20 i believe
does it on lvl21 or 22
Idk bout

But I just do it on lvl20-22 mules that i have available



This post was edited by Matlaver86 on Jan 20 2023 06:50am
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