Zealer prob up there. They tanky af if not a little slow to clear.
Enigma for tele, DR, huge HP, life after kill
Dracs for str, tap, OW, more life after kill
Exile for res, another source of tap, freezes target, max FR+CR
String of ears for DR, mdr, more leech
Grief for huge damage so huge leech, venom, ITD, DS
G Face for str, fhr, CB + DS, ber for more DR
Highlords for even more DS
Raven for CBF, dex (more HP)
Wisp for oak, light sorb
Water walks for huge HP, dex so even more HP, +5 max FR
Run a might merc with Eth reapers (Ber’d) to knock out phys immunes, fort, and Andy’s ias jeweled (increases might aura, big leech, hits BP)
Gives you 31% DR, +10 max fire res, + 5 cold, 20% light sorb, 18% leech, 2 sources tap, over 60% DS, 35% CB, 25% OW, 24 life after kill and huge HP pool. Skill into light res aura for passive boost since you don’t need to max zeal.
That plus beastly merc with huge damage, big leech, decrep, and might boosts your damage even more. Swap to smite vs bosses. Slow tele but better than none at all.
Not the most efficient, but damn you won’t die really ever (neither will the merc).