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Aug 26 2022 08:46am
Terror Zones allow a few things to happen.

Melee doesn't need teleport to farm easily. (the WP is the teleport and most Terror Zones are right next to the WP)

Some people have speculated due to the monsters level being higher than typical melee will have issues connecting a blow.

To solve this issue we can use "ignore defense" weapons.

Early on Lightsaber and Crescent Moon have the ignore defense mod. Later on Grief (probably BIS for melee) has this mod.

As CM has -35% light res when wielding, Zeal, Holy Shock Paladins MAY be viable for farming Terror Zones (They can transition to Smiters for ubers later). Melee Horkers obviously will be strong as well. Amazons with Lightning Strike/Fury will also be viable early and late.

Thoughts?

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Aug 27 2022 06:35am
thoughts: melee builds will continue to be significantly slower than hammers, fohs, light sorcs, cold sorcs and javas

horkers will still be good but won't be as good in high density areas

eni is just as mandatory as it always was for efficient farming
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Aug 27 2022 08:49am
zerk, nados, zeal should work fine due to being versatile, but theyre worse than hammer/lite sorc/java/psn nec

top tier, is top tier for a reason

This post was edited by Bugeater on Aug 27 2022 08:50am
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Aug 27 2022 09:30am
Kicksin reaches high ar, has aoe functions.
Monster total life dont matter as all of his main damage(CB, static, corpse explotion) is based upon monsters HP.
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Aug 28 2022 04:37pm
Quote (gel87 @ Aug 27 2022 05:30pm)
Kicksin reaches high ar, has aoe functions.
Monster total life dont matter as all of his main damage(CB, static, corpse explotion) is based upon monsters HP.

That's what I've been thinking. Kicksin can potentially clear any type of t zones. You can even go with a full trapsin setup with kicks, there are enough skill points.
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