Quote (Hoh_oli4 @ Aug 4 2022 09:20am)
Hey all,
I decided to share my build as I really have a lot of fun with it and is in my opinion the only new viable pvp option introduced by patch 2.4.
As a plague sin, you will use either 1 or 2 plague claws (depending on opponent) in combination with ls and venom. As a reminder: dual plague grants -46% psn resistance and 40% chance to cast lvl 12 lower resist (-57% all resistances). This setup also includes the option for cube precast. It does not include stash precast as this is bm anyways.
My sin (lvl 96) currently has the following stats:
life: 4.3k
Venom dmg: 1850 (chaos), 1937 (dual plague), 2575 (cube precast)
ls: 9.3k (chaos) or 9.7k (dual plague)
fcr: 65% --> more than enough fcr in combination with dragon flight to catch casters.
dr: 44% (chaos), 46% (dual plague)
ias: 50% (chaos), 35% (dual plague) --> you need 42%ias to get max trap laying speed
fhr: 30% --> more than enough considering that assassins have the best fhr frames
res: 80 (hell)
ar: 5k (ww) --> this is without visionary helm or angelics
stat points
All in vitality. Depending on your gear, you might need to put some into str/dex but I would not recommend any claw types other than greater talons. The off-hand option to equip a higher dmg claw base will cause issues with str/dex req with cube precast. Moreover, your main dmg types will be poison and lightning, not phys dmg so the benefit will only be incremental.
skill points
traps: 1 fire blast, 1 blade shield (1 skill point wonder vs all which also applies venom and ow), 1 blade fury (1 skill point wonder vs dual wielding barbs), 20 shock web, 20 charged bolt, 20 light sentry
martial arts: 1 dragon talon (1 skill point wonder vs non-block casters), 1 dragon flight (1 skill point wonder vs casters which also applies venom and ow)
shadow skills: 1 in each skill point, max venom, remaining stats in fade (each stat point grants 1%dr)
Gear
claws: 2x plague greater talons 3ls 3venom base + 1x chaos greater talons 3ls 3venom base --> 3ls/3venom/x blade shield or x dragon flight would be optimal, but venom and ls should be prioritised for dmg output.
helm: 2 assa 20fcr 25+str all res visio socked with 15ias-1xall res jool --> if you don't have visionary, it is not a big deal really. Use angelic ring and amu if you really need fool's mod but ww + blade shield will hit more than you think without
amu: 2assa 5fcr life life rep all res amu. If you don't have str from helm, this is obviously interchangable. Precast amu: 3shadow +2xdex (in cube). Angelic amu
armor: eni mp. Bramble dusk 45+% (cube) --> don't get high str req bases for bramble like archon plate as you won't be able to equip it.
gloves: trang-ouls
belt: arach
rings: raven 24x 20dex + 2x soj (1 in cube) --> soj outperforms any other stat ring or fcr ring (which is not even needed) due to +skills only
boots: shadow dancers 2skill 25dex
switch: cta + spirit
Inventory
torch
anni
9x 3xar/18+life scs --> you do not need stacked res
8x shadow lifers --> don't use trap skillers as shadow skillers grants dr (fade), venom, claw block, ar (claw mastery) and shadow master.
cube: with bramble, chaos or plague (depending on your equiped claw), 1x soj, 3shadow 2xdex amu --> I strongly recommend keeping cube in inventory even if you do not always use full precast since you will changing between chaos (vs pala and druid) and dual plague (vs sorc, necro, sin, zon and barb).
tactics
vs pala: Lay traps and ww. vs hammer: use burst of speed. vs smiter/vt: use fade. Always use cloack of shadows first and change angelic set if needed.
vs barb: lay traps and spam blade fury.
vs druid: chase with dr + ww. Personnaly I don't really enjoy camping in traps with mb but this is an option as well.
vs sorc: chase with tele + dragon flight. Don't put any absorb (other than raven) as they should go down relatively fast.
vs zon: chase with tele + dragon flight and spam traps/kick
vs nec: chase with tele + dragon flight and put traps in their tele path. use burst of speed to outrun spirits/cancel golem slow effect.
vs sin: chase with tele + dragon flight. Put traps first.
happy to read your thoughts on the build :).
Terrible idea to build around venom.
1 point of venom = 4.4 pvp damage
Meaning at lvl 42 (which is the level of venom you will get without pre buff venom does about 186 damage per hit per full duration. Not to mention WW and venom interact poorly together.
With all your prebuff, you are pushing that damage a little higher, but still to levels that don’t matter to build around.
Your -46% poison resist is easily stacked against.
Building around venom is dumb.
There is a whole topic called “Venom sucks” listed below, that you should read that will tell much more in-depth why this build is dog shit:
https://forums.d2jsp.org/topic.php?t=45886815