d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Pvp Hybrid Plaguesin Patch 2.4 > D2:R
Add Reply New Topic New Poll
Member
Posts: 10,352
Joined: Dec 30 2006
Gold: 33,241.00
Aug 4 2022 08:20am
Hey all,

I decided to share my build as I really have a lot of fun with it and is in my opinion the only new viable pvp option introduced by patch 2.4.
As a plague sin, you will use either 1 or 2 plague claws (depending on opponent) in combination with ls and venom. As a reminder: dual plague grants -46% psn resistance and 40% chance to cast lvl 12 lower resist (-57% all resistances). Lower res will cast more often than you think in pvp ;). This setup also includes the option for cube precast. It does not include stash precast as this is bm anyways.

My sin (lvl 96) currently has the following stats:
life: 4.3k
Venom dmg: 1850 (chaos), 1937 (dual plague), 2575 (cube precast)
ls: 9.3k (chaos) or 9.7k (dual plague)
fcr: 65% --> more than enough fcr in combination with dragon flight to catch casters.
dr: 44% (chaos), 46% (dual plague)
ias: 50% (chaos), 35% (dual plague) --> you need 42%ias to get max trap laying speed
fhr: 30% --> more than enough considering that assassins have the best fhr frames
res: 80 (hell)
ar: 5k (ww) --> this is without visionary helm or angelics

stat points
All in vitality. Depending on your gear, you might need to put some into str/dex but I would not recommend any claw types other than greater talons. The off-hand option to equip a higher dmg claw base will cause issues with str/dex req with cube precast. Moreover, your main dmg types will be poison and lightning, not phys dmg so the benefit will only be incremental.

skill points
traps: 1 fire blast, 1 blade shield (1 skill point wonder vs all which also applies venom and ow), 1 blade fury (1 skill point wonder vs dual wielding barbs), 20 shock web, 20 charged bolt, 20 light sentry
martial arts: 1 dragon talon (1 skill point wonder vs non-block casters), 1 dragon flight (1 skill point wonder vs casters which also applies venom and ow)
shadow skills: 1 in each skill point, max venom, remaining stats in fade (each stat point grants 1%dr)

Gear
claws: 2x plague greater talons 3ls 3venom base + 1x chaos greater talons 3ls 3venom base --> 3ls/3venom/x blade shield or x dragon flight would be optimal, but venom and ls should be prioritised for dmg output.
helm: 2 assa 20fcr 25+str all res visio socked with 15ias-1xall res jool --> if you don't have visionary, it is not a big deal really. Use angelic ring and amu if you really need fool's mod but ww + blade shield will hit more than you think without
amu: 2assa 5fcr life life rep all res amu. If you don't have str from helm, this is obviously interchangable. Precast amu: 3shadow +2xdex (in cube). Angelic amu
armor: eni mp. Bramble dusk 45+% (cube) --> don't get high str req bases for bramble like archon plate as you won't be able to equip it.
gloves: trang-ouls
belt: arach
rings: raven 24x 20dex + 2x soj (1 in cube) --> soj outperforms any other stat ring or fcr ring (which is not even needed) due to +skills only
boots: shadow dancers 2skill 25dex
switch: cta + spirit

Inventory
torch
anni
9x 3xar/18+life scs --> you do not need stacked res
8x shadow lifers --> don't use trap skillers as shadow skillers grants dr (fade), venom, claw block, ar (claw mastery) and shadow master.
cube: with bramble, chaos or plague (depending on your equiped claw), 1x soj, 3shadow 2xdex amu --> I strongly recommend keeping cube in inventory even if you do not always use full precast since you will changing between chaos (vs pala and druid) and dual plague (vs sorc, necro, sin, zon and barb).

tactics
vs pala: Lay traps and ww. vs hammer: use burst of speed. vs smiter/vt: use fade. Use cloack of shadows first and equip angelic set.
vs barb: lay traps and spam blade fury.
vs druid: chase with dr + ww. Personnaly I don't really enjoy camping in traps with mb but this is an option as well.
vs sorc: chase with tele + dragon flight and kick. Don't put any absorb (other than raven) as they should go down relatively fast.
vs zon: chase with tele + dragon flight and spam traps/kick
vs nec: chase with tele + dragon flight and put traps in their tele path. use burst of speed to outrun spirits/cancel golem slow effect.
vs sin: chase with tele + dragon flight. Put traps first.

happy to read your thoughts on the build :).

This post was edited by Hoh_oli4 on Aug 4 2022 08:26am
Member
Posts: 69,444
Joined: Aug 3 2013
Gold: 31,189.69
Aug 4 2022 08:26am
Quote (Hoh_oli4 @ Aug 4 2022 09:20am)
Hey all,

I decided to share my build as I really have a lot of fun with it and is in my opinion the only new viable pvp option introduced by patch 2.4.
As a plague sin, you will use either 1 or 2 plague claws (depending on opponent) in combination with ls and venom. As a reminder: dual plague grants -46% psn resistance and 40% chance to cast lvl 12 lower resist (-57% all resistances). This setup also includes the option for cube precast. It does not include stash precast as this is bm anyways.

My sin (lvl 96) currently has the following stats:
life: 4.3k
Venom dmg: 1850 (chaos), 1937 (dual plague), 2575 (cube precast)
ls: 9.3k (chaos) or 9.7k (dual plague)
fcr: 65% --> more than enough fcr in combination with dragon flight to catch casters.
dr: 44% (chaos), 46% (dual plague)
ias: 50% (chaos), 35% (dual plague) --> you need 42%ias to get max trap laying speed
fhr: 30% --> more than enough considering that assassins have the best fhr frames
res: 80 (hell)
ar: 5k (ww) --> this is without visionary helm or angelics

stat points
All in vitality. Depending on your gear, you might need to put some into str/dex but I would not recommend any claw types other than greater talons. The off-hand option to equip a higher dmg claw base will cause issues with str/dex req with cube precast. Moreover, your main dmg types will be poison and lightning, not phys dmg so the benefit will only be incremental.

skill points
traps: 1 fire blast, 1 blade shield (1 skill point wonder vs all which also applies venom and ow), 1 blade fury (1 skill point wonder vs dual wielding barbs), 20 shock web, 20 charged bolt, 20 light sentry
martial arts: 1 dragon talon (1 skill point wonder vs non-block casters), 1 dragon flight (1 skill point wonder vs casters which also applies venom and ow)
shadow skills: 1 in each skill point, max venom, remaining stats in fade (each stat point grants 1%dr)

Gear
claws: 2x plague greater talons 3ls 3venom base + 1x chaos greater talons 3ls 3venom base --> 3ls/3venom/x blade shield or x dragon flight would be optimal, but venom and ls should be prioritised for dmg output.
helm: 2 assa 20fcr 25+str all res visio socked with 15ias-1xall res jool --> if you don't have visionary, it is not a big deal really. Use angelic ring and amu if you really need fool's mod but ww + blade shield will hit more than you think without
amu: 2assa 5fcr life life rep all res amu. If you don't have str from helm, this is obviously interchangable. Precast amu: 3shadow +2xdex (in cube). Angelic amu
armor: eni mp. Bramble dusk 45+% (cube) --> don't get high str req bases for bramble like archon plate as you won't be able to equip it.
gloves: trang-ouls
belt: arach
rings: raven 24x 20dex + 2x soj (1 in cube) --> soj outperforms any other stat ring or fcr ring (which is not even needed) due to +skills only
boots: shadow dancers 2skill 25dex
switch: cta + spirit

Inventory
torch
anni
9x 3xar/18+life scs --> you do not need stacked res
8x shadow lifers --> don't use trap skillers as shadow skillers grants dr (fade), venom, claw block, ar (claw mastery) and shadow master.
cube: with bramble, chaos or plague (depending on your equiped claw), 1x soj, 3shadow 2xdex amu --> I strongly recommend keeping cube in inventory even if you do not always use full precast since you will changing between chaos (vs pala and druid) and dual plague (vs sorc, necro, sin, zon and barb).

tactics
vs pala: Lay traps and ww. vs hammer: use burst of speed. vs smiter/vt: use fade. Always use cloack of shadows first and change angelic set if needed.
vs barb: lay traps and spam blade fury.
vs druid: chase with dr + ww. Personnaly I don't really enjoy camping in traps with mb but this is an option as well.
vs sorc: chase with tele + dragon flight. Don't put any absorb (other than raven) as they should go down relatively fast.
vs zon: chase with tele + dragon flight and spam traps/kick
vs nec: chase with tele + dragon flight and put traps in their tele path. use burst of speed to outrun spirits/cancel golem slow effect.
vs sin: chase with tele + dragon flight. Put traps first.

happy to read your thoughts on the build :).



Terrible idea to build around venom.

1 point of venom = 4.4 pvp damage
Meaning at lvl 42 (which is the level of venom you will get without pre buff venom does about 186 damage per hit per full duration. Not to mention WW and venom interact poorly together.

With all your prebuff, you are pushing that damage a little higher, but still to levels that don’t matter to build around.

Your -46% poison resist is easily stacked against.


Building around venom is dumb.

There is a whole topic called “Venom sucks” listed below, that you should read that will tell much more in-depth why this build is dog shit:
https://forums.d2jsp.org/topic.php?t=45886815
Member
Posts: 10,352
Joined: Dec 30 2006
Gold: 33,241.00
Aug 4 2022 08:40am
I know the issues with venom but the idea of this build is that your opponent has to stack/abs against lightning (-57%) and poison (-103%) if lower res is casted. Without prebuf, venom is at lvl 53 meaning that it would apply 233 dmg. kick has 4 hits, so that is potentially 932 dmg at once. Dragon flight and blade shield usually auto hit so that is 466 dmg as well. This does not take into account -psn res. I tested this on ladder and it works quite well. Not saying this is the best sin build, but it is at least a new option introduced by patch 2.4 as we have all made the existing builds before :)
Member
Posts: 69,444
Joined: Aug 3 2013
Gold: 31,189.69
Aug 4 2022 08:57am
Quote (Hoh_oli4 @ Aug 4 2022 09:40am)
I know the issues with venom but the idea of this build is that your opponent has to stack/abs against lightning (-57%) and poison (-103%) if lower res is casted. Without prebuf, venom is at lvl 53 meaning that it would apply 233 dmg. kick has 4 hits, so that is potentially 932 dmg at once. Dragon flight and blade shield usually auto hit so that is 466 dmg as well. This does not take into account -psn res. I tested this on ladder and it works quite well. Not saying this is the best sin build, but it is at least a new option introduced by patch 2.4 as we have all made the existing builds before :)



You are assuming poison stacks.

Venom duration is .8 seconds in hell.

The duration is restarted every time you hit someone in that .8 seconds span. It’s not applied again making you deal more venom damage concurrently.

Which means, if you hit someone, then .4 seconds again hit them again, you hve a total venom dursiron of 1.2 seconds.

Which means if your venom does 200 damage, you are doing 300 damage.

As you dealt 200 dmaagw over the first .8 seconds. And 100 damage over the last .4 seconds.


Building and trying to boost venom damage is always a bad idea.

Yes hybrids and ghost max venom. But going out of your way to try to further buff it always results in a net negative compared to other things you could do.
Member
Posts: 10,352
Joined: Dec 30 2006
Gold: 33,241.00
Aug 4 2022 03:16pm
I didn't know venom doesn't stack but in practice you will rarely hit more than once in 0.8 secs anyways (except vs low def chars with ww, but then kick outperforms ww anyways). In my experience, dmg is more than ok as opponents need to balance psn res, light res and even dr without losing too much own dmg/fcr/hp. She holds up quite well against every character class as you have different play styles available (i.e. ww, kick, trap, df, blade shield and blade fury) combined with great survivability (46%dr, 60%claw block). If you haven't tested it, worth to give it a try ;)
Member
Posts: 69,444
Joined: Aug 3 2013
Gold: 31,189.69
Aug 4 2022 09:21pm
Quote (Hoh_oli4 @ Aug 4 2022 04:16pm)
I didn't know venom doesn't stack but in practice you will rarely hit more than once in 0.8 secs anyways (except vs low def chars with ww, but then kick outperforms ww anyways). In my experience, dmg is more than ok as opponents need to balance psn res, light res and even dr without losing too much own dmg/fcr/hp. She holds up quite well against every character class as you have different play styles available (i.e. ww, kick, trap, df, blade shield and blade fury) combined with great survivability (46%dr, 60%claw block). If you haven't tested it, worth to give it a try ;)



It’s not worth a try.

I’ve know vastly more about sin then you ever will.

Member
Posts: 45,106
Joined: Mar 11 2006
Gold: 34.50
Aug 8 2022 10:54am
Attack rating too low with plague

Trap speed too slow with plague

102 fcr needed for trap/spider sin

Lower res proc overrated

Dueling tactics no good

Angelics also bad and same with 5 fcr ammy

This post was edited by Alpha on Aug 8 2022 10:55am
Member
Posts: 69,444
Joined: Aug 3 2013
Gold: 31,189.69
Aug 8 2022 10:56am
Quote (Alpha @ Aug 8 2022 11:54am)
Attack rating too low with plague

Trap speed too slow with plague

102 fcr needed for trap/spider sin

Lower res proc overrated

Dueling tactics no good

Angelics also bad and same with 5 fcr ammy



Yep

Terrible build.
Member
Posts: 10,352
Joined: Dec 30 2006
Gold: 33,241.00
Aug 8 2022 11:42am
Based on experience, It works much better than you both think:
- ar: good enough, even vs pala w/o angelics. Just dragon flight + blade shield will most often already hit your opponent.
- trap speed: you only use dual plague vs casters/runners where your main dmg source is venom anyways. Moreover, 10fpa is not terrible either. If you really want 9fpa, put on 2os circlet with 30ias-allres jools and you reach max trap speed on dual plague. Did this before, not worth it.
- fcr: I even chase 200fcr sorc with 65fcr + dragon flight so this is not an issue. Obviously, this build does not focus on spamming mb which is nerved anyways.
- low res: good luck stacking/absorbing both psn and light on bow, sorc or barb as they will loose significant dmg, fcr and/ or life/mana (which is the purpose of this setup).

Assessing a build as terrible without having tested it is like a kid not wanting to taste his veggies. If you want to see it in practice, feel free to pm me (sc lad eu).

This post was edited by Hoh_oli4 on Aug 8 2022 11:45am
Member
Posts: 69,444
Joined: Aug 3 2013
Gold: 31,189.69
Aug 8 2022 11:46am
Quote (Hoh_oli4 @ Aug 8 2022 12:42pm)
Based on experience, It works much better than you both think:
- ar: good enough, even vs pala w/o angelics. Just dragon flight + blade shield will most often already hit your opponent.
- trap speed: you only use dual plague vs casters/runners where your main dmg source is venom anyways. Moreover, 10fpa is not terrible either. If you really want 9fpa, put on 2os circlet with 30ias-allres jools and you reach max trap speed on dual plague. Did this before, not worth it.
- fcr: I even chase 200fcr sorc with 65fcr + dragon flight so this is not an issue. Obviously, this build does not focus on spamming mb which is nerved anyways.
- low res: good luck stacking/absorbing both psn and light on bow, sorc or barb as they will loose significant dmg, fcr and/ or life/mana (which is the purpose of this setup).

Assessing a build as terrible without having tested it is like a kid not wanting to taste his veggies. If you want to see it in practice, feel free to pm me (sc lad eu).



I have significantly more experience and knowledge about WW sins then you do

Your build is dog shit
Go Back To Strategy & Guides Topic List
Add Reply New Topic New Poll