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Jul 22 2022 11:48pm
hi guys just wondering whats your opinion in the best pvp pally set up and item builds ? smiters, zealots , FOH etc?
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Jul 23 2022 12:01am
Vindicator Smite/Foh. The speed of foh now just compliments it so much more. Increase foh pressure = chargetosmite range / Stomp smite

This post was edited by Ambient510 on Jul 23 2022 12:02am
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Jul 23 2022 12:16am
thanks so that would just be harrass afar with FOH then charge/smite into short. what would be a good item set up ? currently im thinking shako /w cham or COA berber , grief wep, spirit shield/hoz, tgods/dungos, eth treks, bk and crafted blood ring, maras/highlords ammy thoughts?
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Jul 23 2022 12:29am
Look up a guide in the guide section. The foh more of a collective dmg, depends on there resist. But regardless it can change a defensive player more aggressive, or turtle more. Casters you can be aggressive, but mix up charges with tele. Some will wait for your stomp or tele spamming in the stationary spot waiting. Druids you pepper with foh till you can get a lock on there name, they have increased zoo but it also takes longer to re-summon. Get aggressive on them. Hammerdin you can foh them till they want to get close or WALK downwards on the hammerdin with smite ready. Just be patient with Druid and hammerdin, wait for the opportunity

This post was edited by Ambient510 on Jul 23 2022 12:39am
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Jul 23 2022 12:40am
Is the VT build really better than a pure hdin spec?
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Jul 23 2022 12:43am
I do very well on hammerdin, a hammerdin hammer starts at 12’clock on the character then goes clockwise. By walking the hammerdin downwards you’re forcing him to cut ahead of you. If he cuts to far ahead change direction but still downwards, wait till he closes in. But don’t be predictable, tele and charge to reset the walk on them if your locked and he’s getting more aggressive

This post was edited by Ambient510 on Jul 23 2022 12:47am
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Jul 23 2022 01:39am
Quote (Ambient510 @ 23 Jul 2022 08:43)
I do very well on hammerdin, a hammerdin hammer starts at 12’clock on the character then goes clockwise. By walking the hammerdin downwards you’re forcing him to cut ahead of you. If he cuts to far ahead change direction but still downwards, wait till he closes in. But don’t be predictable, tele and charge to reset the walk on them if your locked and he’s getting more aggressive


Ty!
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