Quote (GrapeApe420 @ Jul 5 2022 12:42am)
Looking for a pvp guide for gear and stats. I have never made one before and was wanting to get some guides but havent been able to find much
Thanks!
Well there are some stuff to come by here:
1. Stun has been nerfed in pvp. Which directly nerf assa in general a lot.
2. The build differs between pvm and pvp. But crushing blow is gonna be great at both. (I now noticed this was for pvp^^)
3. I will say there are 3 main category who uses wirl on assassin:
- Ghostsin(pure ww, but based on fast gameplay)
- Spidersin(Mainly trapbased, and whatever dmg he can get from wirl, often used with much OW)
- Hybridsin (Kinda trying to balance between trap and wirl)
WW sin is often refered to as PURE wirl, without the thought of speed and actually catching some1...
4. You should always use minimum lvl 1 trap for stuns, and usually we maxed mindblast on all type of sins, but since stun is nerfed this may not be the way anymore.
5. Some people like other ranged attacks, such as widowmaker or bladefury. Both is a high risk to use normally.. Widowmaker dont have clawblock, and bladefury has slow starting and ending animation which can get you killed.
6. The best build in my point of view in d2lod was to use 102fcr vs all, however with the nerfing of stun you can no longer focus on keeping enemies stun locked, and then you basicly need more tankyness/damage etc... Which may result in 65fcr beeing more viable...(maby)
7. You can use extreamly rare rares, or you can try to build around more common gear which is cheaper. Exspensive rares will give you more attack rating and some more, however the damage of more common items may be close to the same due to crushing blow is highly valued due to claws dont have that much dmg in general.
Now that we got that out of the way we can start with build.
Helm:
Helm and ammu go hand in hand on a 65fcr build.
Cheapest: Guilaume 'cham' + 2sin/17fcr/adds ammu (with low damage claws this has more damage, but with high damage claws other is better)
Exspensive: Diadem: 2assa, 20fcr, 30frw, visio or ar in any form(ar/dex), adds, 1 or 2 soc + highlord (this allows for higher deadly strike, 1 more skills, frw(which is very good with wirl) as well as more AR if diadem is correct.)
102fcr setup: Griffon 'cham'
Wepons:
Claws are ofc main focus. Wirl is different now, it can recieve 4fpa each claw(which is 2fpa), but will be affected by slow such as: Arach, gleglaws, blackhorn's, div wepons, holy freeze, decreap, golem, impale, chilled.
Chilled is 50% slow, and is taken care of via cham rune in helm.
Typical good cheap claws:
Chaos - Must
Fury - Good(33% deadly strike, 66% ow, -25% enemy def(which is half in pvp), 40ias, but a bit low ed(209%)
Plague - Good (High deadly strike based on level, -2x enemy pr, 2 all skills, can hit 300%+ ed, 20ias, cleansing aura, ctc lr, 25% ow)
Typical inzane exspensive claws:
40ias/fool's/high ed/eth/self/'BerLo'
Staffmods:
3ls/3wb/3venom/3fade whatever that u benefit from.
Cta + spirit offhand(or just cta if precast cube)
Now about claw base:
Well, you need 41 EIAS to hit the beakpoint.
EIAS is a result of WSM, IAS, SKILL_IAS, SLOW
So u will mainly be running fade, but can use bos in 1v1 vs nec and hammer. Other chars too if ur resists are good...
EIAS = Floor(120*IAS/(120+IAS)+SkillIAS-WSM-GearSLOW-SkillSlow-ChilledSlow)
EIAS upper cap is 75.
EIAS lower cap is most likely -85.
GearSlow is capped at 50
SkillSlow is capped at 100 i think
Chilled is constant a 50% slow.
Remember both claws has to hit this individual.
WSM is averaged out between them. (WSM1+WSM2)/2
IAS i think is pr wep.
Offhand ias and skill ias now helps, which is why slow as well penalize ur attack speed now.
Here is the ias table, the ??? means that every wep hits that. However they did not think about slow. But we can find those even lower caps by using the formula below picture, also the slowest 2 handed breakpoint is wrong, it should be -18.
FPA 1 handed weps:
FPA = ROUNDUP(7*256/Floor(256*(100+EIAS)/100))-1
FPA 2 handed weps(just if u ever wonder about barb wirl...)
FPA = ROUNDUP(9*256/floor(256*(100+EIAS)/100))-1
So reaching 41 EIAS will grant you 4fpa wirlspeed each claw, which is 4/2 = 2fpa
25/2 = 12,5 attacks per second.
The attack that happens on frame 4 will strike 1 more additional target per wep if in range (nice way of summons removal etc)
So, if u use 2 x Suawaya's (0wsm) Chaos(35ias) is slowest, unless you use Plague(20ias) which is even slower.
* 0 Gear ias, but chaos suawya : (120*35/(120+35)+0-0 = 27 EIAS... So you would need way more ias with theese claws...
* 20 gear ias(HL), but chaos suawaya: (120*55/(120+55)+0-0 = 37 EIAS... So you would need way more ias with theese claws, and that would ruin your build. As well as slow will impact u heavy!
So my guess is that Runic talons are best.
* 0 Gear ias, but chaos Runic : (120*35/(120+35)+0-(-30) = 57 EIAS! You can now handle a slow ammount of 16% slow, which mainly means arach slow which is most common slow in GM setups.
* 20 gear ias(HL), but runic claws: (120*55/(120+55)+0-(-30) = 67 EIAS! You can now handle a slow ammount of 26% slow, which basicly means gleglaws... So not so common...
As you can see you must accept dropping down in wirl FPA vs golem/holy freeze/decreap/impale/Extensive Slow Gear etc, unless you run bos, or have BM faith merc urself.
The idea with Runic is that those handle slow much better.
The 5FPA break is 17 EIAS. So without HL you keep this break with runics and no other offhand ias up to 40% slow. However if HL setup you keep it up to 50% slow.
So the conclution here is that:
Diadem + HL is the best combi, and combined with Runic talons.
You may consider feral if you come over a great example of them, you will handle the 10% arach slow without dropping down to 5fpa if additional HL ias, but you will not be able to handle 50% slow as a 5 fpa wirl. You should anyways be using bos vs golem necs etc... Then quickly change to fade when not duelling nec.
Plague + Hl will only remain at 4fpa wirl if its in a runic base (-30wsm)
Oki, now that we covered helms/ammus and claws lets see on the rest:
Ring 1: 10fcr/ar/dex/str or life/@/mana is best stat combi.
Ring 2: Wisp / Raven / Dwarf / Carrion's / Soj(if traps are included)
Belt: Arach (you may have dungo's and TG in stash)
Boots: Gore riders
Gloves: Trang oul's
Armor: Enigma BP
Inventory:
Torch
Annie
8 skillers (varies depending on build type, shadows best for wirls, but trap sks can be more relevant for spider and hybrid sins)
1 lc max/8fhr/ar or 8fhr/8@
7 scs depending on needs (life/5@ and max/ar/life)
You may consider fhr, the relevant breakpoints are 27 and 48. Which is why we use that LC which max out at 6max/8fhr/48ar
Cube in inventory: (2 x precast claws, maras, soj or bk, soj or bk, demon limb'hel')
A little extra on the precast claws:
3shadows/3venom/3fade '2 x 5% psn facets' is best in class
3shadows/1 facet is worst in class.
Theese two are inbetween:
3shadows/3venom/2 facets
3shadows/3fade/2 facets
When running cube precast you can not have a shield beside ur cta. Due to then you would need to drop items to do the change...
But those 2 bo skills lost on spirit, you gain back via the 2 sojs and mara's.
Skilling:
Depends on type of assa you wanna run (ghost/hyb/spider)
In hybrids it also depends on if u run plague or not.