Quote (WD-Hydralisc @ 4 May 2022 11:57)
Maybe I have been unclear about my question. The casting delay is now 0.4s and I want to know how much FCR is needed to be able to guarantee casting the next FoH right after the casting delay ends.
There's the static delay but FCR reduces the amount of time the animation needs to cast and frees you up quicker to do other actions after the cast. Considering the game runs at 25fps for calculations, .4 seconds is 10frames. So you'd need 75fcr to match delay and the 125fcr BP is essentially just helping you do other actions faster. The 125 BP gives you 1frame quicker animations
This post was edited by CrackerSJ on May 4 2022 10:15am