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Nov 6 2021 12:14am


Why Triune Zealer?
Are you bored of a normal Dreamer? Don't want to buy all those max damage charms that cost an arm and a leg? What if I told you you could do more damage with Offensive skillers and a native Holy Freeze aura combined with the Holy Shock from your Dreams and Infinity on a merc? What if I told you you could laugh at dual immunes as your third element ripped them up?

If you have played non-whirlwind melee, then you know the most annoying thing about it is having to click everysinglemob. With a good level of Holy Freeze and level 30 Holy Shock, it will clear an entire screen of weaker enemies like archers, skeletons, doom knights, wraiths etc for you in 1 or 2 pulses. (700-2100 damage on your whole screen, BEFORE Conviction reduces their resistances). It gives you a strong, legitimate triple hybrid damage dealer that doesn't really worry about immunes at all. Holy Freeze has huge defensive benefit by slowing most mobs (except act bosses, certain frenzytaurs and a few others) tremendously. And style points. Mainly style points.

Your damage with this build will be slightly lower than a pure Holy Freeze or Native Tesladin (purely using your own Holy Shock) but gives you three strong sources of damage.

Some Aura Mechanic Details

1) Holy Freeze damage goes up incredibly with skill points. That's why Doom's Freeze tickles and a native Holy Freeze with good gear will wipe the screen and take down Diablo in one Zeal.

2) Holy Shock and Holy Freeze double count facets and other sources of +% damage like Ormus's Robes, Griffon's Eye, Nightwing's and facets. It adds the damage to your attack, then sees you are dealing a source of lightning/cold melee damage and adds it again. That means a facet is technically +10.25% damage to that element before you even count the resistance reduction, and Ormus is technically +33% damage to both elements!

3) Holy Freeze stacks with cold damage slow, Decrepify slow, and Hit Slows Target. Mobs have maximum amounts they can be slowed, and some are immune. Check Amazon Basin for full nerd deep dive into the mechanics.

4) Conviction is triple effective for you: reducing enemy defense which boosts your overall damage including physical, boosting your cold, and boosting your lightning damage.

Build
Ok this isn't breaking any new ground. Max Freeze and Resist Cold. Max Resist Lightning. Max Salvation to boost both auras. Get 1 pt in Conviction, Vigor, and Redemption for utility. Put the rest of your points in Sacrifice or Holy Shield depending on whether you're offense or defense oriented. Str for gear, Dex for Block, rest Vita.

Gear

Weapon
Grief Phase Blade. Aim for 32+ IAS. Indestructible, with tons of hybrid melee damage to help us leech and kill elemental immunes. Hits max 4 frame Zeal without Fanat, with 72IAS total, letting you deliver super fast cold and lightning boosted hits. This increases your damage the most, period, and keeps our physical damage viable while we use a lot of other slots on creating or boosting auras.

Stormlash Great damage combined with Conviction, but without Fanatacism it's almost impossible to get 4 frames, although you can have a nice 9/5 Zeal with a facet and Static Field going off all the time. It does about 37% less total damage than our Grief (only 1/4 of the physical damage), not counting the crushing blow and Static.

Heaven's Light Ethereal Zod with Facet, or you can use a two facet non-eth. It has +Skills for our aura, IAS, nice base damage, good crushing blow, and sockets for our facets. Can hit 5 frame zeal with a Nosferatu's Coil.

Insane Rare+2 Pally skills Scepter with fools jewelers of swiftness ethereal self repair socketed with facets and +3 Holy Freeze staffmod. Style points for days but never gonna drop and still worse than Grief by a mile, sadly.

Shield
Dream yep, the Dreamer has to use Dream. Try to get the best rolls you can in a nice base like a Sacred Targe with 40+ all res.

Helm
Dream yep, our second Dream.

Chest
Ormus' Robes With +15% Cold and +15% Lightning, plus room for a facet, this is going to provide us with the biggest DPS boost.

Enigma Tons of utility with teleport, FRW, skills, huge life boost. Lets you jump on priority targets with your merc, too. You have to weigh the utility and its value to you vs. the damage of Ormus.

Jeweler's Much more expensive and not as good as Ormus.

CoH/Fort These do decent damage, but less than amping up our auras, and start to turn you into a crappy phys pally. I thought you're here to use auras?

Amulet
Highlord's WrathThis is still your best bet despite our cold damage build. +skill increases our aura damage, Deadly increases our overall damage a lot, and the IAS helps us hit breakpoints without Fanat.

Mara's/Pally Stat Rare/Seraphs HymnYou lose too much damage compared to Highlord's.

Rings
Raven Frost You need this for CBF.

BK Ring Some life leech and +skill for our auras. Biggest damage boost we can get in a ring slot.

Dual LeechPersonally I don't feel the need for mana leech with the occasional Redemption flash, potions, and 2 mana cost Zeal. But you may want one.

Belt
Arachnid's Mesh The skill actually boosts our damage the most if you don't need attack speed, and slow helps again.

Nosferatu's Coil Slow helps reduce mobs to a crawl even further, the attack speed can help you hit breakpoints if you don't use Grief, plus life leech and str. If you don't need the attack speed, consider other options.

String/Tgods/Rare These are more survivability-oriented options.


Gloves
Laying of Hands These are just the best for pvm, period. Huge res, attack speed we need without Fanatacism, and massive +350% damage to demons.

Crafted CB Gloves Another option, but generally will lose to Laying of Hands

Boots

Gore Rider There is nothing amazing in this slot to boost our elemental damage, so we take a much needed bump to our physical side instead. With Grief and Highlords we can get over 70% Critical Strike, boosting our average physical damage up to 4,800.

Charms
Besides the obvious Torch and Annihilus, you really need Offensive Skillers to get this build to do real damage. Luckily they are very affordable. Big benefit compared to a physical Zealot or traditional Dream pally, our charms are a fraction of the cost.


Budgetboi Build
This build needs two Jahs, there is no budget version.

Mercenary
Get a Might merc to increase our physical damage. Luckily, our Holy Freeze provides huge protection for him, so he will be very very tough even without optimal gear.

Infinity NOT necessary to clear hell at all, but it speeds you up. The huge hit to enemy defense basically trivializes our Attack Rating, solving a big weakness of the build.

Reaper's TollA much cheaper, legitimate option that doubles our physical damage and bumps our survivability even further. Decrepified enemys under the effect of Holy Freeze can barely move.

Andy's, Fort, Eth Glad Bane, Vamp Gaze, etc etc you guys know how to gear mercs.

Gameplay
Nothing revolutionary here. Enjoy the safety of a 33+ yard massive screen-wide slow. Run around meleeing high-hp targets and uniques while your Holy Shock and Holy Freeze blasts the crap out of lesser monsters. Often you'll finish with one pack with Zeal and the rest of the screen will be dead from your aura ticks. Pop Redemption to heal up and restore mana. Before you get Infinity you can swap between Holy Freeze and your own Conviction to get a few hits on highly resistant mobs since Conviction lingers for a few seconds after changing your aura. If you run into a heavily cold/lightning resistant pack, it's often better to change auras to Conviction/Fanat to help smack them down. Watch out for the rare mobs that are immune to our Holy Freeze slow, like Frenzytaurs.



This post was edited by Gwala on Nov 7 2021 01:34pm
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Nov 6 2021 06:49am
What makes this better than a light+phys auradin with fort/enigma and native conviction?

How long does it take your build to clear p8 chaos? P1?
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Nov 6 2021 12:46pm
Quote (Doggyfood @ Nov 6 2021 05:49am)
What makes this better than a light+phys auradin with fort/enigma and native conviction?

How long does it take your build to clear p8 chaos? P1?




here is a comparison of a dreamer with a full inventory of god charms (10/76/45 and 3/20/20s) many many times more expensive than the Triune charms, AND Decrepify up.

Against a real monster like Diablo, it becomes 56k dps Dreamer (again, giving credit for Decrep), 42,5k Triune, so it changes a lot depending on monster physical and element resistances. Sometimes the extra -resistance from a native Conviction or the -50% phys from Decrep will help a ton, sometimes it won't. However keep in mind it's an optimized scenario, many monsters you actually fight won't have Decrep on.

1) most obviously, you have a massive screen-wide Holy Freeze slowing everything, protecting you and your merc

2) your screen-wide aura tick damage is about twice as high as the Dreamer

3) you have 3 elemental types, making your damage less resistible. That said, you do increase your odds that a portion of your damage is resisted.

4) you are not wasting AR value on the charms (because conviction makes AR pointless)

5) you trade 7,5k cold and 2.6k lightning damage for 6k physical damage, and Infinity Conviction is making most enemies near your merc more susceptible to that damage.

6) pure phys dreamer has less chance to take advantage of double dipping elemental% damage mechanic

7) infinity is a more reliable damage booster than Reaper's Toll

8) your charms are cheaper - probably 2-5% the cost because offensive lifers can be obtained for next to nothing.

This post was edited by Gwala on Nov 6 2021 12:56pm
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Nov 6 2021 12:56pm
Quote (Gwala @ Nov 6 2021 02:46pm)
https://i.imgur.com/eehJlle.jpg

here is a comparison of a dreamer with a full inventory of god charms (10/76/45 and 3/20/20s) many many times more expensive than the Triune charms, AND Decrepify up.

Against a real monster like Diablo, it becomes 56k dps Dreamer (again, giving credit for Decrep), 42,5k Triune, so it changes a lot depending on monster physical and element resistances. However keep in mind it's an optimized scenario, many monsters you actually fight won't have Decrep on.

1) most obviously, you have a massive screen-wide Holy Freeze slowing everything, protecting you and your merc

2) your screen-wide aura tick damage is about twice as high as the Dreamer

3) you have 3 elemental types, making your damage less resistible. That said, you do increase your odds that a portion of your damage is resisted.

4) you are not wasting AR value on the charms (because conviction makes AR pointless)

5) you trade 7,5k cold and 2.6k lightning damage for 6k physical damage, and Infinity Conviction is making most enemies near your merc more susceptible to that damage.

6) pure phys dreamer has less chance to take advantage of double dipping elemental% damage mechanic

7) infinity is a more reliable damage booster than Reaper's Toll

8) your charms are cheaper - probably 2-5% the cost because offensive lifers can be obtained for next to nothing.



And how much -res are you losing by using infinity over native conviction?
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Nov 6 2021 02:42pm
Quote (Doggyfood @ Nov 6 2021 11:56am)
And how much -res are you losing by using infinity over native conviction?


obviously -65, but this only has full effect against a monster with 50 lightning resist or more.

The Triune does 30% more lightning damage natively. Then the lightning dmg with -85 vs -150 Conviction breaks down like below:

Against 80 lres monster - 5250 Triune, 5250 Dreamer

Against a 50 lres monster - 6750 lightning damage for the Triune, 7000 for the Dreamer.

Against a 0 lres monster - 9250 for the Tirune, 7000 for the Dreamer.

You also use points more efficiently because Zeal points are basically garbage for a Dreamer - the AR% doesn't help and the ED% is tiny.

Dreamer has the benefit of all its physical boost being multiplied by >70% thanks to Deadly, which does help a lot and basically keeps it fairly competitive in most scenarios.

This post was edited by Gwala on Nov 6 2021 02:45pm
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Nov 6 2021 03:20pm
BTW If u really wanna go insane with a native Tesladin u can get:

1-34k lightning damage at 5 frames with -75% from facets, -85% from infinity with a 2-3400k damage aura pulse.
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Nov 6 2021 04:57pm
Feels like enigma to telestomp and to keep conviction on everything rather than waiting for the merc to walk close to them would be worth more than the elemental damage from ormous but I like the idea of Holy Freeze, might try it out

This post was edited by phantom_yyz on Nov 6 2021 04:58pm
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Nov 6 2021 05:54pm
Quote (phantom_yyz @ Nov 6 2021 03:57pm)
Feels like enigma to telestomp and to keep conviction on everything rather than waiting for the merc to walk close to them would be worth more than the elemental damage from ormous but I like the idea of Holy Freeze, might try it out


yeah that's true, I tend to avoid Enigma for my melee chars but the utility is hard to say no to. It's hard to weigh utility vs. damage.
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Nov 6 2021 06:24pm
Quote (Gwala @ Nov 6 2021 07:54pm)
yeah that's true, I tend to avoid Enigma for my melee chars but the utility is hard to say no to. It's hard to weigh utility vs. damage.


What slow % and what's the pulse and attack damage on a max Holy Freeze (without Ormus)? Wondering how much stronger it would be than just dreams + 25 conviction
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Nov 6 2021 06:29pm
Quote (phantom_yyz @ Nov 6 2021 05:24pm)
What slow % and what's the pulse and attack damage on a max Holy Freeze (without Ormus)? Wondering how much stronger it would be than just dreams + 25 conviction


u lose about 18k dps, 110>92. freeze pulse 662 before accounting for positive or negative res, cold dmg on hit 4000>3300

slow is complicated bcuz monsters have chill effectiveness, so the holy freeze slow # is not that simple to read.

This post was edited by Gwala on Nov 6 2021 06:34pm
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