PVM Frostmaiden Guide (Updated)CONTENTS
0. Intro
1. Breakpoints
2. Gear
3. Stats, skills & magezon
4. Final word0. INTROThis is a "new" version of my love letter to Amazons, a
Frostmaiden guide I posted a year ago. I wanted to edit it properly, but apparently it's impossible after 3 days have passed.
So! An old-new guide, more compact, more gear options, less fluff. I started with breakpoints and gear section since most of you just want a quick recap. If you're new to Frostmaidens, Amazons or Diablo in general, I recommend to start with Section 3.
Again I want to make it clear - this is just one of dozens writeups on Frostmaiden. I do not claim my take is original nor the best. I DO hope, however, that you enjoy this read and (maybe) feel inspired to build your own Zon. They're great.
1. BREAKPOINTS2. GEARObviously you can gear Frostmaiden in a number of ways. Some of us prefer full Freezing Arrow bonanza with sporadic Strafe, while others look for balance and stuff items with IAS/@/ED% jewels instead of Facets.
So I'm gonna list the most common items, opening with favorites and moving on to more exotic choices, providing some comments. It should all help you with building your own Frostmaiden.
There will be a couple of pieces I don't really recommend for they are too expensive or impractical - I only listed them for completeness sake. Let's rock.
BowIce (Amn Shael Jah Lo) Grand Matron Bow or Matriarchal Bow- +1-3 Bow skills, depending on base. Always take +3
- -20% to enemy cold resist. Great vs high res monsters, such as Urdars, Balrogs, Moon Lords, Succubi and broken immunes
- +25-30% to cold damage. Works with Pierced shots
- lvl 18 Holy Freeze Aura while equipped. Crowd control, ~160 cold dmg before mods
- 25% CtC lvl 22 Frost Nova on striking. Crowd control, looks cool
- 20% IAS
- 20% Deadly Strike
- 7% Life Stolen per Hit
- Ignore Target's Defense
- 140-210% Enhanced Damage
This my favorite bow for flavor and fun, but low ED% is a concern. Even great rolls in Superior base (15%) barely break 200% bar. Deadly Strike is less useful for Amazons (high Critical Strike %), too.
If your bow of choice is GMB, make sure to have ED% mods elsewhere, i.e. Forti, Might/Conc aura, 40% ED jewels. Definitely use Laying of Hands for ED% vs Demons, consider War Traveler for weapon dmg mod. All these are mentioned later in the guide. Also, if you play with A2 merc (instead of A1 Faith rogue), forget about 8 FPA breakpoint. 10 FPA is more likely as it requires only 56% IAS (your bow, gloves, amulet). It's more than enough for Freezing Arrow, but Multishot feels a bit slow - if you use it.
For Matriarchal Bow users I simply recommend a 2nd bow on switch to Strafe/MS. Otherwise your physical dmg is much lower than Grand Matron and you'll struggle in Chaos/WSK. The upside? You'll be spamming Freezing Arrow much faster because 8 FPA breakpoint is easy to get (75%).
Faith (Ohm Jah Lem Eld) Grand Matron Bow- +1-3 Bow skills, depending on base. Always take +3
- +1-2 To All Skills. Sizeable boost to cold dmg
- Level 12-15 Fanaticism Aura When Equipped. Best mod here, gigantic boost to AR/IAS/phys dmg, makes Strafe powerful
- +330% Enhanced Damage. Much higher than Ice, no surprise rolls
- Ignore Target's Defense. Same as Ice
- 300% Bonus To Attack Rating. We can actually ignore Penetrate skill
- +75% Damage To Undead
- +50 To Attack Rating Against Undead
- +120 Fire Damage
- All Resistances +15
- 10% Reanimate As: Returned
- 75% Extra Gold From Monsters
The best thing about Faith: we instantly get very good Strafe and Multishot damage, which makes for a more balanced build. It's still not enough to kill Baal under 5 seconds, but regular cold immune monsters are dispatched quickly. You will also reach 8 FPA with ease (50% IAS), although your cold dmg will take a noticeable hit. You can still one-shot some mobs on /players 1, but Ice does that trick much better, with more fireworks.
I'd definitely pick this bow if I wanted to spam Multishot often; also, if you don't mind more "hybrid" feel of this bow, Strafing/Freezing for roughly the same amount of time, this should do the trick.
Windforce Hydra Bow- +309 max damage (at clvl 99); ~280 dmg at clvl 90. It turns our Amazon into a great Strafer right off the bat
- 250% Enhanced Damage. This value is constant so every Windforce owns
- 20% IAS. Same as Ice
- 6-8% Mana Stolen per Hit. Any roll will do
- Knockback. If you can't live without it, Windforce frees up your gloves/headgear
- 10 Strength, 5 Dexterity. Not that important since Windforce is your most requiring item
- 1 socket potential
The craziest Elite bow out there, notoriously underrated. I used Windforce for
entire Hell mode last year. It doesn't have nearly as many sexy mods as its rival, but makes up for it with MASSIVE raw damage. You can customize it slightly with socket (Larzuk), I used to recommend 5/5 facet here, but IAS jewel is better in many scenarios. Other ideas: Jah (Ignore Target's Defense), Ohm (50% ED), Shael (IAS but cheaper).
You can also consider going for 8 FPA breakpoint (89%), or even 7 FPA if your merc uses Faith (99%). It requires IAS jewels in your helm/circlet (Andy's, Giant Skull, 3 sox tiara) or something like Treachery runeword.
Again, this bow is great if you don't mind Strafing a lot, plus it's cheaper than options above.
Some other, budget options:
Melody (Shael Ko Nef) Grand Matron Bow. Budget option, potentially +6 Bow skills are sweet, but you need good physical bow on switch. Good for Magezons, too
M'avina's Caster Grand Matron Bow. Decent budget set, you can get 3.000+ dmg Freezing Arrow or ~1.5k Strafe with good Eq
Wizendraw Long Battle Bow. We're only here for
-35% to Enemy Cold Resistance mod, nice for broken immunes, otherwise it's entry level bow at best
SwitchIf you went with Ice (especially Matriarchal Bow) or Melody (any), you might be better off with a 2nd bow on switch:
Faith. Already covered.
Windforce. Ditto.
Harmony (Tir Ith Sol Ko). Vigor aura, Valkyrie boost, +Mana After Each Kill, +elemental dmg, Revives. Awesome bow for mobility.
Wrath (Pul Lum Ber Mal). CTC Decrepify, 20% crushing blow, 375% ED vs Demons make this bow a terrific boss killer.
Big thanks to Cantero for this idea!
Call to Arms (Amn Ral Mal Ist Ohm). It has 40% IAS and okay damage (~270% ED), but it's used mainly for style points - if you want CTA, make it in a 1H weapon and get a shield.
Phoenix (Vex Vex Lo Jah). Very pricey, no IAS, but can be used for quick life/mana refill and style points. Perhaps an option for Magezons, but I never used it that way.
Wizardspike + Spirit Monarch. It really IS viable option for Enigma users, providing up to 85% FCR and 55% FHR for Teleport. Get another 20% FCR item (Arach) and you'll get a somewhat respectable 12 frames breakpoint (99%, so you don't need high Spirit rolls, 29% will do). Normally we don't need FHR as Bowazons, but Tele is different story, so it makes for a nice combo - with great res and extra safety.
Demon Limb + sk shield. You shouldn't have any problems with hitting stuff, but if you do, 20 charges of
Enchant will help.
CTA + sk shield. Default option for most builds, same here - if you don't need anything else.
ArmorEnigma (Jah Ith Ber). I moved this one up because maneuverability translates to killspeed and safety in this game. Teleport breakpoints are
horrible, but it can be mitigated with FCR switch. You won't get Pally/Nec speed flying across levels, but it still works on shorter distances and repositions your Merc (aura) and Valk whenever you want. You also get the same +skills and DR% as COH, but Enigma dominates in Strength (70 > 20) and magic find (90 > 25), not to mention 45% Faster Run/Walk. Low resists can be solved with charms, so the only real drawback is physical damage, or lack of thereof.
Fortitude (El Sol Dol Lo). It's all about
300% ED. This mod is huge for any bowazon, even if we kill 80% of stuff with Freezing Arrow. If you are fine with a character not using Teleport, if you don't mind running, if you farm areas (Pits/Tunnels/CS/WSK etc.) or play with friends exclusively, this might be your best option. Honestly, it really boils down to your playstyle and Frostmaiden uses. More ED% = better Strafe = free slots (switch, merc, boots...).
Treachery (Shael Thul Lem). This is IAS paradise for pennies. Makes reaching 7 FPA (Faith) or 8 FPA (Ice MB) a piece of cake. You also get extra safety with Fade (res, dmg reduction). Unfortunately no ED%, no +skills, no cold dmg, so it's worth a hassle only for select number of builds.
Chains of Honor (Dol Um Ber Ist). I changed my mind on this armor once I realized that 50% fire/light res is enough, and I don't need COH to get there. Not to mention that, under normal circumstances, cold and poison damage is rarely dangerous on PVM. Chains have other nice mods - life leech, skills, some ED% vs demons/undead, dmg reduction - but I think Enigma and Fortitude have better bonuses, ultimately.
4 sox Armor (+mods). Richest players might prefer this for customization. Cold Facets, 40/15, 15@/15 IAS and rare jewels can be mixed exactly to your liking. You can also get huge +life (Jeweler's Armor of the Whale) or esthetic blue color, if that rocks your boat. I wouldn't ever spend a fortune on PVM character that's not likely to pay it back though.
Tyrael's Might Sacred Armor. Some FRW, Cannot Be Frozen, socket possibility, but let's be honest - people take it for style points.
You might like it if you pursue 8 FPA breakpoint (75 IAS for Mat bow) though.
HelmNightwing's Veil. +2 skills, 8-15% cold damage, 10-20 Dex, cold absorb. Make sure to get +14-15% cold mod, it's still much, much cheaper than high-end Griffons for Java. You can also socket it with 15 IAS jewel if it helps you reach a breakpoint (say, 8 FPA for Faith GMB requires 50%, gloves and amulet are 40%, one jool and you're good to go).
Andariel's Visage. You're losing out on cold damage significantly in order to get
20% IAS and some life leech. I only like it with high breakpoint builds, like 75 or 89%. Negative fire res isn't that bad if you use LOH.
Harlequin Crest aka Shako. Again, sacrifice a good deal of cold damage (likely 300-400 per hit) to get hefty life, mana and DR% for a modest price. Good budget option, maybe more than that for Hardcore players.
Guillaume's Face. I don't think crushing blow (35%) is worth losing out on +skills. Still, you can keep it stashed and equip just before Baal, he's tedious without CB.
Giant Skull. Less crushing blow (10%), but it has 2 sockets and knockback. Decent option if you like customization and can't get KB elsewhere. Again, watch breakpoints and plan accordingly.
3 sox tiara (+mods). These are extremely expensive if mods are good (like FRW or life), better to use that on PVP build. If you need that much IAS, consider
M'avina's True Sight with socket from Larzuk (up to 45% IAS that way).
JewelryHighlord's Wrath. 20% IAS is almost mandatory for amulet. Couple that with +1 skills, light res, some deadly strike - and we have a winner for most itemsetups.
Cat's Eye. This one is sexy, aside from 20% IAS you get a
heckload of FRW (30%) and some Dex to boot. Unfortunately Frostmaidens really, really need every inch of damage, so Cat's Eye is less favored - unless you're doing great there and prefer movement bonus.
Atma's Scarab. If you don't need any IAS from Amulet, this might be the best option - coupled with Strafe of course (otherwise Amp Damage won't proc often). It might be a good idea to keep one in your bag for unbreakable immunes, too.
Mara's Kaleidoscope, Seraph's Hymn, Metalgrid, Saracen's Chance, Crescent Moon etc. aka Non-IAS options. A lot of great mods here, including fat resists, +2 skills, hundreds of AR and some ED% against demons/undead. Crescent Moon is quite different, with good roll it looks like a leech ring on steroids. It's all very nice, but I would only consider them if @res was abysmal... and Faith gives me good breakpoints already.
Raven Frost. DEX, Attack Rating, cold dmg, mana. Also provides CBF (slow zon is a dead zon). You can grab low rolls for peanuts. Best ring out there, imho.
Dual Leech ring (crafted/rare). The limit is 6% for mana and 8% for life leech (11% for the best crafted Blood rings). Many builds want these so expect steep prices. I currently run with modest 7% ll, 5% ml, 70 mana and some AR / MF on top. Other good (and expensive) mods include: 10-20 Strength, 10-15 Dex, 20-40 life, up to 11 allres and 30% for single resistances. Some rings have up to +9 minimum damage and life replenishment, these are nice too. Leech is most important tho, unless you play full elemental build (Magezon).
Stone of Jordan, Bul-Kathos' Wedding Band. Great +1 skills rings, if other needs are covered. BK helps with leech and SOJ = windfall of mana.
Wisp Projector. Some players have it stashed for Burning Souls, often found in WSK lvl 2 and Throne room. Personally, I would only use it on Hardcore (prefer Decoy and max light res).
Gloves, Belts, BootsLaying of Hands. Three awesome mods here: 20% IAS, 50% Fire res (works nice with Highlords) and whopping
350% damage bonus vs Demons. It means your Strafe will be much, much more effective in critical areas such as River of Flame, CS, Throne of Destruction and Act Bosses. These are go-to PVM gloves imo, you can't pass up these mods honestly.
3/20 Archer's Gloves of Alacrity or 2/20 (crafted/rare). I used to run 3/20 gloves a lot, and then realized my Freezing Arrow damage is already sky high, while Strafe/MS could use a boost. That's why I consider LOH superior lately, although 3/20 or 2/20 could still be useful for Faith Frostmaidens (already having enormous phys damage), or if you run Ancient Tunnels most of the time.
Lava Gout and Magnus Skin. Lava Gout has CTC Enchant mod, resulting in 101% AR (constantly recast because we Strafe much). There is also +100 AR mod on Magnus, both have fire res. I consider LOH superior though and only mention these because I used Lavas for most of Hell mode.
Razortail. Massive boost to
Pierce (33%) alone would get this slot, that's how good it is. Each successful Pierce inflicts cold burst dmg to all creatures in the area; now imagine how devastating it is for tightly packed groups, getting pierced 3,4, 5+ times a shot. With Razortail even modestly geared Amazons can get 100% chance. Other than bug belt, I don't know how you top that.
Nosferatu's Coil. Mana after kill, 10% IAS, Strength, slows target, life leech... If not for Razortail's jawdropping Pierce, these would be my favorite. Some builds will need it for IAS, and it's 10x better than Goldwrap for sure.
Arachnid Mesh. Good option for Enigma users, with Wizzy and Spirit you will hit 99% FCR breakpoint and have some dignity teleporting.
Verdungo's Hearty Cord, String of Ears, Thundergod's Vigor. Incredible belts from safety point of view, 15 DR% / 20 light absorb are really dope for HC mode. Less useful for Softcore though, two options above provide better killspeed.
War Traveler. "Adds 15-25 Damage" is the sexiest mod. Doesn't sound like much, but it's actually a pretty big deal for any Bowazon trying to up her physical damage (it's applied before ED% in damage formula). Magic find is just gravy.
Silkweave. Charming +5 Mana after kill mod. I used them on Javazons a lot. In theory, every time you one-shot a group of 5+ creatures, Freezing Arrow pays for itself. Worth a look.
Gorerider or Goblin Toe. Just like Guillaume, it's worth stashing if you fight Baal often and can't finish him off efficiently. Gores can be used as main boots thanks to FRW mod.
Aldur's Advance and Natalya's Soul. For those in desperate need of res, Aldur and Natalya's are good budget options. Especially Aldur with massive FRW and life bonus. Still, I prefer damage or MAEK.
I removed trires boots from the list because I believe that resistances should come from other slots and we don't need max values really.
CharmsAmazon Torch and AnnihilusIt goes without saying - massive skills boost = much stronger FA, better Valk, Pierce, Penetrate. You also get a ton of life and much needed resists. Actually res > stats this time, again we're playing PVM so ~100 life either way isn't much of a difference if you can bump your fire/light res. Amazon torches happen to be quite cheap so maybe you can have 18/19 roll for a good price.
SkillersThey boost Freezing Arrow to high heavens, but don't help Strafe dmg too much. It's good to have 2-4 of them, but I'd try to get other mods in my inventory as well.
Gheed's FortuneThere are better MF chars out there, but if you have spare Gheed's and some space, it's better to have them ofc.
Small charmsThere is a bunch of sweet mods we can get here, all depends on our budget and luck:
- 5% @res
- 11% single res
- 5% FRW
- +2 Strength
- life, mana, MF
- AR and min/max damage. Grand Charms have higher ceiling though. These are extremely pricey
- cold damage. I've never seen perfect 15-29 cold damage scs, but it's good to have lower rolls in your inventory as they improve Cold duration
MercI currently use
Act 2 Nightmare Offense Merc (Might aura), for obvious reasons. There are 2-3 top choices for his weapon imho:
Infinity (Ber Mal Ber Ist). Conviction aura (lvl 12) won't break all immunes, but it still softens up non-immune mobs and lowers enemy's defense. The only problem is that we're shooting from mid-long distance so first volleys hit monsters BEFORE Conviction actually kicks in. You need to wait for your merc or reposition him with Teleport.
Pride (Cham Sur Io Lo). It's all about Concentration (lvl 16-20) which improves Strafe/MS damage. Very good for low ED% builds (ie. Enigma, Ice or both), although merc himself won't deal much damage. Conc should work on our Zon pretty much all the time though.
eth Reaper's Toll. Cheaper than runewords above, life leech frees up a slot (so you can pair it with Guillaume for quick boss killing) and Decrep also improves physical dmg, of course it takes a while to proc.
When it comes to armor/helm, you all know the options so just a brief mention:
Andariel's Visage, Vampire Gaze, Guillaume's Face. IAS + leech, DR% + leech, or huge Crushing Blow. Depends on merc weapon and needs, you can socket it with IAS/ED% jewels, Ral, Perfect Skulls...
Fortitude, Treachery ebug. I used to go with Forti every single time but now I mix it up with Treachery. I like the IAS, leech/CB proc'ing more often, Fade... both options are good, if you want to know what's better check other detailed guides on the matter.
If you'd like to reach higher IAS breakpoint but simply can't get there with Ice/Windforce,
Act 1 Rogue with
Faith is an option to consider.