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Jul 27 2019 04:51pm
Was thinking about making a wind druid and I was wondering if purely for PVM purposes there would be any sort of benefit to maximizing hurricane damage rather than tornado.....

Was thinking of something like this:

Nightwings (5/-5)
2/15FCR Ammy
Doom
Enigma
Spirit (Potentially go with a 20/-20 facet shield instead?, would need to make some switches to FCR to make this viable though)
Magefists
10FCR
Spider
Soj
Wtravs

This gives me +20% Cold Dmg and -65% enemy cold resist given perfect items.....I'd still have tornado to deal with some of the stronger monsters but this seems like it could be half decent for pvm at least?
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Jul 27 2019 04:59pm
its just fun build for low ppl games, but not completely crap one atleast

you better to go with infi merc also

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Jul 27 2019 05:07pm
using swap eth/hel earthshifter to cast and 30/30+20/20 on swap, with a 6/10/10 pelt and infinity merc, you can theoretically cap out at 5553 damage with -60 (-145) resists.
and yeah it can plausibly kill monsters in PvM, you'll hit most for ~14k HP per second and keep them permachilled thanks to the heavy -resists scaling their duration enough (need to reach -67% before its permachill)
that's using gear like +3 ammy and not trying to hit the fcr bps, because they really don't matter as much when you're going heavy on hurricane now do they

for comparison, a pvm windy using normal a 99 fcr glass cannon build (hoto/spirit/enigma/+6 helm/+3 ammy/arachs/2x sojs) does 7580 damage per hit, which at caps out thanks to nextdelay + aura damage being fixed not based on fcr (26 fpa and 15 fpa respectively, assuming always colliding) for 19921 dps in physical damage- halved against most 50% dr monsters until decrep kicks in, then its 20k dps again.

I'm not counting the damage of nado spam on the hurricane druid and hurricane on the windy respectively.

This post was edited by Goomshill on Jul 27 2019 05:08pm
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Jul 27 2019 05:19pm
I was thinking it could be fairly decent, just trying to think what would be the best way of going about things. I'd probably still want to hit at least the 68FCR bp and have some overall survivability

Would this be fairly optimal given my goals?

6/10/10 Pelt
Maras
Doom Vs 30/30 CS I'm not sure which is more advantageous for me.....
Enigma
Spirit (Hard to pass on spirit)
Magefists
Soj
Spider
Soj
WTravs

Really not sure the best way to decide on the weapon and shield, I suppose I could switch both to faceted items and go magefists + spider + FCR ring + 18FCR ammy to hit 68......but then I'm sacrificing a lot on my ability to cap res without loading up my inventory....
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Jul 27 2019 05:42pm
for pure glass damage I was calculating based on;

6/10/10 pelt (lets say +3 ele / +3 tornado / +3 hurricane)
+3 ele / whatever amulet
30/30 facet crystal sword
20/20 facet monarch
ethereal hel'd earthshaker swap with prebuff BO, else cta + spirit
trangs gloves
arachs
2x sojs
aldurs or whatever boots
skillers/torch/anni
infinity merc
same skill build as a normal windy

your fcr would be crap for sure- you'd need to sacrifice 2 skills to go up a bp- but you could still nado for nearly max dps, and you'd hit as much as 6.7k nado which is again 17.5k phys dps.
but you'd be missing reapers decrep while using an infinity merc.

also with the -4 skills from not having earthshifter prebuff on the glass hurricane build (still +3 from cta/spirit), it takes you down from 5553 to 5081 damage
just to run the numbers, nightwings with//without shifter would wind up at 5398 damage with 5% less -resists // 4899 damage with 5% less -resists. Its a lot more pronounced loss for losing -4 tornado as your spam, but a +6/6 pelt with 2 sockets is prohibitively expensive/rare compared to nightwings, though a crappy delirium works too
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Jul 27 2019 06:05pm
I played around with it on SP and found it a pretty huge improvement over a regular windy, which I've always considered the benchmark for a mediocre pvm build that can work, but is too slow
its not near the wizzbang damage output of a fissure druid against non-fire immunes, but unlike a fire build it does hell chaos quite well, better than the windy I've got on there easily
earthshaker is of course annoying to use so I was testing with spirit/cta. Its about 4-5 hits (3.2-4 seconds) for hurricane to take down doom knights without even including nado/merc/bear, and you could go HoW with spare points if you're really crazy
had no problems chomping through venom lords, just stone skin + cold enchanted or stone skin cold immunes pose a problem
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Jul 27 2019 09:21pm
Yeah I’m really interested to actually build one without earthshifter for ease. Feel like there’s just a lot of untapped Potential. Did you use 30/30 and 20/20 as well as pelt?

This post was edited by Kweisler on Jul 27 2019 09:22pm
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Jul 27 2019 09:53pm
Quote (Kweisler @ Jul 27 2019 10:21pm)
Yeah I’m really interested to actually build one without earthshifter for ease. Feel like there’s just a lot of untapped Potential. Did you use 30/30 and 20/20 as well as pelt?


build as listed above
I can't say +9% damage is worth the ornery casting of earthshifter, I definitely would recommend cta/spirit, the strength saved also matters. In many cases, 9% damage won't change the number of hits to kill monsters

overall it played as just a far better windy. Most everything dies to aoe alone in P1, P8 it kills efficiently, and its about twice the boss speed of a regular windy. Capable of reasonably taking down anything other than hell baal where the kill speed got slow enough to use up a full belt of potions and need a town trip, P8 diablo was fine, better than windy, worse than dedicated boss killers.
FCR just doesn't seem too big a deal for pvm here when both your attacks don't scale with FCR, so its just teleport speed.

now you could get really fancy with 20 HoW instead of 20 oak. Windies always had that same choice- ~3k hp is plenty for PvM especially when you have cyclone armor. it helps buff up your bear a bit
you could even go might merc over HF but I'd say that's not worth the tradeoff, the slows stack to be -66 speed on most monsters instead of -33
keep in mind, oak/HF merc is probably better against bosses since mercs deal only 1/4 damage vs them, so even that 8k avg damage might/how merc still only hits for 2k vs diablo/baal, only his crushing blows deal full damage
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Jul 28 2019 01:55am
Can’t say I’ve ever tried but it sounds kinda cool, and pleasantly surprised at the efficacy Goomshill found when testing!

Also very much this:
Quote (Goomshill @ Jul 28 2019 01:05am)
...a regular windy, which I've always considered the benchmark for a mediocre pvm build that can work, but is too slow

:thumbsup:
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Jul 28 2019 12:58pm
Yeah I wasn’t sure it would scale to the point where it would be effective, but I’m excited to build one of these now
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