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Oct 4 2018 07:20am
I want to build a Blood Golem based Golemancer. What is the Max Damage possible for a Blood Golem? -for this setup:

Clay Golem 1 pt
Golem Mastery 20 pts
Blood Golem 20 pts
Summon Resist 1 pt
Iron Golem 20 pts
Fire Golem 20 pts
Bone Armor 10 pts
Amplify Damage 10 pts

After getting 10 Grand Charms with +1 to Summoning Skill Tree and this gear items:
Harlequin Crest +2 to All Skills
Chains of Honor +2 to All Skills
2x Stone of Jordan +2 to All Skills
Necro Shield with +2 to All Skills (and atleast +3 to Blood Golem)
Amulet with +2 to All Skills
I will have:

Clay Golem 21 pts
Golem Mastery 40 pts
Blood Golem 43 pts
Summon Resist 21 pts
Iron Golem 40 pts
Fire Golem 40 pts
Bone Armor 30 pts
Amplify Damage 30 pts

More of gear:
Beast rw for Lvl 9 Fanaticism Aura and lvl 13 Summon Grizzly (and 25- 40 to Strength);
Chains of Honor for 20 to Strength
Marrowwalk for 10-20 to Strength
Steelrend for 15-20 to Strenght
I need so much Strength from items to be able to make Beast rw in Berserker Axe and for Chains of Honor rw (for armor use) etc.
As weapon on switch Heart of the Oak for lvl 3 Heart of Wolverine (34% Damage).

Might Merc with this Gear:
Harlequin Crest or Andariel's Visage
Chains of Honor
Arioc's Needle
for + 6-8 to All Skills (if this will rise his Might lvl- i dont know this)

A lvl 43 Blood Golem will have ~90-245 to Damage. By adding 240% Damage from lvl 40 Fire Golem, ~200% by Might Aura from Merc, 93% by Fanaticism Aura, 100% by Amplify Damage and 34% from Heart of Wolverine, how much Damage will have my Blood Golem? Also, Migth Merc can give ~200% Increased Damage to my Blood Golem (those + to Skills items on Merc works or not?).

Edit: I don't use Ladder rws.

This post was edited by GodlyMod on Oct 4 2018 07:45am
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Oct 4 2018 07:59am
You might as well go summoner with skeles and mages. One golem no matter how you build it won't outdamage 40 skele/mages/revive/iron golem
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Oct 4 2018 08:08am
Quote (eric1014153 @ Oct 4 2018 03:59pm)
You might as well go summoner with skeles and mages. One golem no matter how you build it won't outdamage 40 skele/mages/revive/iron golem


I want to be a Golemancer but without skeles, but only with Blood Golem, Merc, Grizzly Bear and Heart of Wolverine. I know that a full summoner Necro is much more powerful than such no skeles Necro build.

This post was edited by GodlyMod on Oct 4 2018 08:08am
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Oct 4 2018 09:35am
Quote (GodlyMod @ Oct 4 2018 09:08am)
I want to be a Golemancer but without skeles, but only with Blood Golem, Merc, Grizzly Bear and Heart of Wolverine. I know that a full summoner Necro is much more powerful than such no skeles Necro build.


There's no way you're even going to reach 1k damage on the golem

There's a reason nobody's used it since they patched golem+iron maiden

This post was edited by SuperButt420 on Oct 4 2018 09:36am
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Oct 4 2018 10:16am
Quote (SuperButt420 @ Oct 4 2018 05:35pm)
There's no way you're even going to reach 1k damage on the golem

There's a reason nobody's used it since they patched golem+iron maiden


If maxed to lvl 40 a Fire Golem gives 240% bonus to Damage to any other Golem, and at the same time if Blood Golem is lvl 43, and so it has ~250 to Max Damage, this means ~850 to Max Damage for Blood Golem. With only Amplify Damage, it will reach much more Damage beyond 1k to Max Damage, this without Might Aura, Fanaticism Aura and Heart of Wolverine.

I think that max Skill points that those 2 Golems can have at the same time is 53 for each of them (10 Grand Charms of +1 to Summoning Skills; wand with 3 to Summoning and 3/3 to Blood and Fire Golem; necro shield with the same stats as the wand or 3/3/3; 2x Stone of Jordans; helm with 3 to Summoning Necro Skills; 3 to Necro Summoning Skills Amulet; Arachnid Mesh belt for +1 to All Skills; Any armor with +2 to All Skills. Total: 53). With this setup and with only 1 point in Amplify Damage, the Damage of Blood Golem can be near 2k Damage.

Yes, i know about patched Blood Golem+ Iron Maiden, but i think that this Golem is still useful, and i want to try this build to show this, even if nobody is using it.

This post was edited by GodlyMod on Oct 4 2018 10:18am
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Oct 4 2018 10:25am
I mean it seems like you answered your own question here. I'd say use a token and give this build a try. I've always wondered myself if golems could dish out damage like Druid bears (now those can do damage), but traditionally golems were always meat shields more than anything.
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Oct 4 2018 10:26am
>2018
>blood golem build

:unsure:
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Oct 4 2018 10:36am
People on this site is so negative. Let people have passion for this game!! I like weird builds like this. Keeps the game interesting.
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Oct 4 2018 10:41am
Quote (eric1014153 @ Oct 4 2018 06:25pm)
I mean it seems like you answered your own question here. I'd say use a token and give this build a try. I've always wondered myself if golems could dish out damage like Druid bears (now those can do damage), but traditionally golems were always meat shields more than anything.


I think that Blood Golem can be much more than just a meat shield. At lvl 53 for both Blood and Fire Golem, with only Amplify Damage the Max Damage of Blood Golem will be ~2.8k, and now i only need to know what is the Max lvl of Aura that a Might Aura Merc can reach with those items listed: Chains of Honor, Harlequin Crest and Arioc's Needle, or 6-8 + to Mercs skills (this works or not?). After knowing this, i will try to know what is the math formula for knowing the % of Damage of Might Aura given to Blood Golem's Damage. Next, if Heart of Wolverine is cast from switch weapon (Heart of the Oak) it will disappear on switching back to the wand?

Quote (The_Charade @ Oct 4 2018 06:26pm)
>2018
>blood golem build

:unsure:


Yes, this great game still has so many unexplored areas, so why not to try it even after nearly 20 years from game's taking its birth?
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Oct 4 2018 10:45am
Quote (Taurean @ Oct 4 2018 06:36pm)
People on this site is so negative. Let people have passion for this game!! I like weird builds like this. Keeps the game interesting.


Thanks :thumbsup:
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