Quote (SuperButt420 @ Oct 4 2018 05:35pm)
There's no way you're even going to reach 1k damage on the golem
There's a reason nobody's used it since they patched golem+iron maiden
If maxed to lvl 40 a Fire Golem gives 240% bonus to Damage to any other Golem, and at the same time if Blood Golem is lvl 43, and so it has ~250 to Max Damage, this means ~850 to Max Damage for Blood Golem. With only Amplify Damage, it will reach much more Damage beyond 1k to Max Damage, this without Might Aura, Fanaticism Aura and Heart of Wolverine.
I think that max Skill points that those 2 Golems can have at the same time is 53 for each of them (10 Grand Charms of +1 to Summoning Skills; wand with 3 to Summoning and 3/3 to Blood and Fire Golem; necro shield with the same stats as the wand or 3/3/3; 2x Stone of Jordans; helm with 3 to Summoning Necro Skills; 3 to Necro Summoning Skills Amulet; Arachnid Mesh belt for +1 to All Skills; Any armor with +2 to All Skills. Total: 53). With this setup and with only 1 point in Amplify Damage, the Damage of Blood Golem can be near 2k Damage.
Yes, i know about patched Blood Golem+ Iron Maiden, but i think that this Golem is still useful, and i want to try this build to show this, even if nobody is using it.
This post was edited by GodlyMod on Oct 4 2018 10:18am