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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Is Whirlwind Still Broken?
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Aug 16 2018 02:09pm
any1 else see some kind of improvement on ww or is it just me?

This post was edited by SgtGrosseBite on Aug 16 2018 02:11pm
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Aug 16 2018 02:29pm
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Aug 16 2018 02:34pm
Quote (Goomshill @ 16 Aug 2018 16:29)
https://my.mixtape.moe/kesesm.webm


lmao
i get them leap spins a lot too
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Aug 18 2018 12:28pm
I don't get these. But i also have a lot of fhr..
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Aug 18 2018 12:45pm
Quote (rexox @ Aug 18 2018 01:28pm)
I don't get these. But i also have a lot of fhr..


Do you know what fhr is?
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Aug 18 2018 01:02pm
Seriously
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Aug 18 2018 01:43pm
Quote (Goomshill @ Aug 16 2018 06:29pm)

That's not what the op is referring to, that's swap casting where you swap skill hot keys so fast it displays the wrong animation



Speed runners still use that on single player, mostly with Charge and Blessed Hammer on Paladins to prevent Charge slow downs. Blizzard worked on patching that out and it's very hard to achieve now on BattleNet, but their fix also caused problems with animation bugs with melee attacks and desync from hit recovery.

The Whirlwind bug is where short Whirwlinds, immediately following another, do not actually apply. You know when you are Whirling, or failing to, because when you aren't there is no swirling wind animation on the outside of the character. When the Whirlwind fails, you are just walking/running from point A to B, which leaves you vulnerable.



Quote (SgtGrosseBite @ Aug 16 2018 06:09pm)
any1 else see some kind of improvement on ww or is it just me?

No it's still broken, no improvements have been made.

This post was edited by Marieusz on Aug 18 2018 01:58pm
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Aug 18 2018 07:52pm
Quote (Marieusz @ 18 Aug 2018 15:43)
That's not what the op is referring to, that's swap casting where you swap skill hot keys so fast it displays the wrong animation

https://s26.postimg.cc/h3wrmsojd/Swap_Cast_Leap_Bo.gifhttps://s26.postimg.cc/yh721nrk9/Swap_Cast_Leap_Whirlwind.gif

Speed runners still use that on single player, mostly with Charge and Blessed Hammer on Paladins to prevent Charge slow downs. Blizzard worked on patching that out and it's very hard to achieve now on BattleNet, but their fix also caused problems with animation bugs with melee attacks and desync from hit recovery.

The Whirlwind bug is where short Whirwlinds, immediately following another, do not actually apply. You know when you are Whirling, or failing to, because when you aren't there is no swirling wind animation on the outside of the character. When the Whirlwind fails, you are just walking/running from point A to B, which leaves you vulnerable.

https://s26.postimg.cc/g1ml48y09/Whirlwind_Bug_Desync.gif


No it's still broken, no improvements have been made.


that is more than adequate answer

ty good sir
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Aug 18 2018 10:12pm
Idk Robbie asked me if they fixed it. He claimed ww felt more normal.

Probably needs to be tested again.
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Aug 18 2018 10:35pm
Quote (Egardner @ 19 Aug 2018 00:12)
Idk Robbie asked me if they fixed it. He claimed ww felt more normal.

Probably needs to be tested again.


i agree what i would need is a second computer to do as marieusz and check both side of screens
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