I think this kind of sorc is commonly not even considered as an option.
But let me tell you that if you run 1 player games, you might have missed something.
I've been carefully testing all imaginable builds on d2 with hero editor, for testing what is the fastest possible clear speed in the game.
Comes out the nova sorc is #1, and by far (yes I was surprised)
Maxed dmg build, you can look at 3.5k average nova damage, with all monsters having -100 res
This means you deal 7k dmg on the whole screen each cast.
Turns out the average life monsters have in hell is also around 7k
You end up 1-hit killing every single thing act 1-2-3, and it simply takes 2-3 hits to kill anything in act 4-5
Some people might think the downside of nova is its weak vs bosses... well, you have quite enough skill points to max charged bolt and light synergie, which allows you to have access to the fastest boss killing sorc spell.
With 24x 900 dmg bolts, vs a -100 res enemy, you deal 43.2k dmg per cast, allowing you to kill hell baal in 1/3 of the time a max dmg hdin can do.
Your typical Lightning sorc needs 12 frames per cast, enough to 1-hit kill a straight line
while this time frame allows 2 nova, enough to kill the whole screen
It feel strange that the 125fcr hdin and the 117fcr light sorc are the 2 builds always considered like the best.... while the nova sorc is literally twice faster when we look at clearing speed of any area in hell, 3 times faster vs bosses, and also 3 times faster at cleaning complete areas in norm and nm (if we need specific area level farming or for rushing purposes)
And the main bonus of this build? The damage output is enough to trigger the fhr animation of any monsters in the game, which is slower than your casting rate, so it is literally impossible for you to get hit by anything except by bosses (who won't last more then 5 sec) and exploding dolls (easy to make them explode away from you since nova's range is long enough and you can't miss)
The 2 builds I used for the tests :
105 fcr :
-25/20 griff
3/25/-5 eschuta
20/-5/+3nova ormus
20/-20 jmod
arach
40mf chancies
50mf travs
2x soj
30@ mara
torch, anni, cta
4x light gcs, 5x 7mf scs
infinity merc
200fcr :
-25/20 griff
3/25/-5 eschuta
5/-5/35@ viper
35fcr spirit mon
arach
magefist
boots of your choice
2x 10fcr rings
2/10fcr amy
torch, anni, cta
4x light gcs, 5x 7mf scs
infinity merc
Both have similar clearing speed. The 105fcr one is faster in later acts cuz you have the 1-hit kill potential vs a few more monsters, while the 200fcr one clears faster act 1-2-3 and tele faster between each points and kills bosses faster.
Both setups won't ever come close to death.
I repeat, this is for 1-2 player games only
Obviously it sucks in a full game.
But I believe most of us run single player games anyway... so maybe you should give it a try
