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Nov 25 2013 01:38pm
Introduction/how this works:
Hi, this is an alternative PvM build with high clearspeed and 75% fc. I've seen many different auradin builds, this is by far the most efficient way to scale up your damage. Its based on how %lightning damage from gear affects your holy shock aura - the bonus gets applied twice, multiplicatively, once to the aura and once to the skill you use it with (autoattack also counts as a skill). That is only for the additional elemental damage on melee attack of course, the radial lightning damage isnt affected by this "feature".

example 1:
5% from 1 facet

1.05x1.05=1.1025

Aura damage increase will be 10,25%
Effective damage increase will be 10,25%

example 2:
30% from 4 facets+griffon 10%

1.3x1.3=1.69

example 3:
35% from 4 facets+griffon 15%

1,35x1,35=1.8225

The step from 30% to 35 yields 13,25% aura damage increase compared to 10,25% from the first 5% because of the bonus multiplying with itself.
The effective damage increase from 30% dmg to 35% will be 7,8%.
This is because of natural diminishing return (basically because you already got so much increased damage, the 182,25% compared to 169% is just less than 110,25% compared to 100%. Same effect as your torch doesn't give your zeal 20% increased damage from 20 str, because you already have around 700+ ed it will probably add between 2-3%). Its still more than 5 though =)


Some other conclusions I drew while testing and calculating damage:
Speccing cold or fire aura and using dual dream for Holy Shock isn't worth it because you gain only 3.3k cold or 2.6k fire damage with 9 skillers, but you lose 6.5k average (1-13k) lightning damage aswell as -40 enemy lightning resist and 2 fc caps. Also you lose 600/1k physical damage from speccing out of Zeal or Sacrifice for the resist aura synergy you need for your 2nd aura. I've also found that its never worth it to not use Grief. Crescent Moon is crap because you lose 3k physical damage and 20ias. Doom/HoJ aren't worth it, Holy Freeze damage with doom and 20 resist cold will be 390, but you cannot get ias cap because you can't use it in a Phase Blade, also you lose shitloads of physical damage on top of that. Holy Fire base damage sucks in general and only achieves reasonable damage with 2/3 aura items, you lose too much lightning damage from your shield and too much physical from Grief if you use Dragon Shield+Hand of Justice PB, also you lose 1 fc cap cause of the missing ias. All other weapons like Famine, Uniques and so on aren't worth it aswell because Grief just outperforms them by far and you can only get your ias cap with a Phase Blade. Beast also isn't worth it obviously. The only other acceptable setup I found was the physical version outlined below.


Skills/Stats:
20 Holy Shock
20 Resist Lightning
20 Salvation
20 Zeal
20 Sacrifice
1 Holy Fire (prereq)
1 Holy Freeze (prereq)

You will have this at level 92, the rest is dumped into Defiance for a great defense bonus at higher lvls.

[budget builds will have to pick up Holy Shield for 5 points since they usually don't have cta with Holy Shield]

Stats: Dex for 75% block with Holy Shield, rest into Vita

Merc aura: Might (can also use Holy Freeze)


Gear
Weapon: Grief PB 37+ ias
Helm: Griffon with 15ias/15@ jool [lower res for budget builds]
Chest: Enigma Archon Plate
Shield: Jeweller's Sacred Targe of Deflecting 40+ res with 4x light rbf [white st 40+ res for budget. Only roughly 75 base life lost.]
Gloves: Magefist 1x upg or trang-ouls
Belt: Arachnid Mesh
Boots: Waterwalk upg
Amulet: Highlord's Wrath
Ring 1: Ravenfrost 20dex
Ring 2: Rare ring 10fc, 3+ Mana leech, 5+ Life leech, resists (mana) [budget min req would be just fc and dual leech, pretty easy to get.]
Scs: 7+ 5 allres/life scs, you might need more if you lack resists on Torch/Anni/Ring [budget will use just plain allres scs, will need around 10-13 depending on the rest of your gear]
Scs rest: lightningdmg/life (the dmg from those will get increased by rbfs, but only once. A 1-71 dmg sc will do 1-96 dmg, thats stronger than 3max scs.)
Gcs: Offensive Aura/life skiller
Switch Weapon: Call to Arms in +1-3 Holy Shield Scepter (note that only +3 will save you some dex by bringing up Holy Shield to lvl16 for 1 extra block chance)
Switch Shield: Random Bo spirit

Merc:
Weapon: Infinity eth Giant Tresher or Colossus Voulge (ber rune = Giant tresher @ 6.5 frames, 15ias jool = cv @ 7 frames)
Chest: Forti eth bugged def
Helm: Gaze eth upg with ber or 15ias jool (by far the best merc helm, andy is shit. Damage reduce is extremely good.)

Extraordinarily wealthy people can opt for 2pally/20fc/dex/life amu, rare gloves 20ias/dex/manaleech/triple res, replace manaleech on ring with dex or life. This will grant around +250-350 life with 10/10 trophy items, while having about equal or probably slightly less damage. You lose the deadly strike from highlords, but gain 1 skill level and probably some more lightning damage from scs, depending on the resists on the rare gear.


Playstyle:
Not much different from a Hammerdin. Left click Zeal, right click Teleport and Holy Shock. Tele around to some monsters, switch to aura, insta gib them, tele to next pack. Works well with up to 8 players in the game.
You also rarely meet any issues with immunes. Firstly, you do high lightning and decent physical damage, the chance of meeting a dual immune which cannot be pierced by Infinity is very low. You can still kill them though, just switch to Holy Freeze. Furthermore, all physical immunes are obviously np because you got high lightning damage. Lightning immunes still die pretty quickly because of your physical damage, almost all of them can be pierced though and get whacked. Lightning/Physical immunes that can be pierced die very quickly aswell, because you got up to -40 lightning resistance from gear. While the -res from Infinity is divided by 5 when applied to immune monsters, the -res from gear is applied fully once the monster is pierced. All monsters which are not lightning immune got between -50 and -100 lightres, thats why you can kill 8 player Shenk the Overseer in 3 hits.


Additional technical information:
Extra Attack Rating is not needed with this build. Conviction level 12 from your merc reduces the defense of all monsters including superuniques, bosses and champions by 85%. It is not getting halved against those 3 types as minus target defense from gear is. Additionally you got 25% -def from Grief, resulting in 97,5% reduced defense against those monsters. With seemingly ridiculous 3.5-3.7k ar, you will reach 95% chance to hit all monsters except diablo, baal and nihlathak at roughly level 83. 95% hit against diablo is reached at 88-89. Baal around 93-94. You also got Ignore Target defense from Grief vs all white monsters, but that's obsolete.
You have a higher chance to hit than physical Zealer builds with Fanaticism.
Faster Hit Recovery is not needed, but you can use 3/6 fhr scs to get 2/3 extra frames if you wish to. Bo level will be 16, four from max as Paladin, acceptable duration. Resists will be amazing, 80/75/85/75, gaining 10 extra lightres from spec and 5 fire from boots. You can probably get by with 1-2% mana leech on your ring, but having 3-4 is nice for leeching you up quickly, you don't really need more though. Life leech of course the more the better, I would suggest a minimum of 4-5.


Gear Setups:
#1: lvl 99, full godly gear with 9x 45l skill charm, 7x 20-5's, 3x 20life/1-71 lightning scs, gozu ring:
Life: 4445
Ele dmg: 341-20k (~300 psn from venom, 6-36 fire from magefist+grief, 15-45 cold from raven)
Physical damage: around 3.8k
Deadly strike: 57%
Attack rating: 3872
Defense: 10155
Magic find: 99%
Inventory: full

#2: lvl 92, regular setup with 8x 20-5 scs and 3x 45l skill charm, decent ring with 10@/fc/dual leech:
Life: 3705
Ele dmg: 335-16k
Physical damage: around 3.8k
Deadly strike: 54%
Attack rating: 3692
Defense: 7805
Magic find: 92%
Inventory: 20/40 half filled

#3: lvl 92, mf setup with Wartraveler, 8x 7mf/5@ sc, gheeds, ring 10@/fc/dual leech:
Life: 2987
Ele dmg: 335-14k
Physical damage: around 4k
Deadly strike: 54%
Attack rating: 3692
Defense: 7588
Magic find: 238%
Inventory: 13/40, around one third


Physical Version:
Uses exactly the same gear except for switching out griffon and jstod for dream in a sacred targe 40+ res and dream helm (bone visage preferably). Charms shitloads of lightningdmg/life scs, still does more than 3maxdmg. Spec 20 Fanaticism, 1 Blessed Aim, 1 Concentration instead of Holy Fire/Freeze/Shock. This build is quite nice aswell, but has some drawbacks because you lose 1 fcr cap, have shitty damage against pierced lightning/phys immunes and mediocre damage against phys immunes. More damage against lightning immunes though. While the other build almost never meets anything thats slows it down, this one gets them a bit more often. The general damage is slightly less than the main build but more consistent so it will feel about the same, but only if you compare them both with no damage from inventory. The lightning build gets 689 maxdmg from 1gc, while the physical gets only 213 from 3 perfect scs which would be damn hard to get. Advantages are more mf from dream, especially when combined with Wartraveler you could get 300 if you want to. Dream also gives fhr which is, again, not rly needed. You will need less resistance scs, you can have an almost empty inventory if you want to. This build also has slightly more life. Lvl 15 Holy Shield, sadly. You could also use a Berserker Axe for range 3, but i personally still prefer Phase Blade since the range feels kinda useless and you got higher attackspeed if you are affected by Holy Freeze or Decrepify (the latter being quite common in cs).

Stats at lvl 99, Waterwalk, 2x 20-5's, 35x 20life/1-71 lightning scs, gozu ring
Life: 4856
Ele dmg: 369-9919
Physical damage: 6,1k
Deadly strike: 57%
Attack rating: 5767
Defense: 11985
Magic find: 149%
Inventory: full


I had a lot of fun figuring out this build, will most likely play it next ladder.


This post was edited by Kenny123 on Nov 25 2013 01:54pm
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Nov 26 2013 04:47am
You must have not played during older patches
This is a telsadin or whatever you spell it. people have played these many many times already, even dated back to classic when no synergies were even a part of the mix, as alternative to the standard physical zealot.

The only thing you changed that the old school guys never used were facet gear, jstod and any other fancy runewords (simply cause that gear didnt exist and when it finally could drop, they already had all the melee zealot stuff for zpk)

Nice that you spent time to write out an old refresh guide (great for lad reset if they refuse to be a hammerdin)
But this build has existed long time already
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Nov 26 2013 06:34am
All in bold bothers me.
Member
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Nov 28 2013 02:02am
Quote (ButtPirate7 @ 26 Nov 2013 11:47)
You must have not played during older patches
This is a telsadin or whatever you spell it.  people have played these many many times already, even dated back to classic when no synergies were even a part of the mix, as alternative to the standard physical zealot.

The only thing you changed that the old school guys never used were facet gear, jstod and any other fancy runewords (simply cause that gear didnt exist and when it finally could drop, they already had all the melee zealot stuff for zpk)

Nice that you spent time to write out an old refresh guide (great for lad reset if they refuse to be a hammerdin)
But this build has existed long time already


Obviously people have been running holy shock since the game released sherlock. It's called Tesladin.
I just wanted to share it since i didn't see this variant of the build before. (if you see a similar build please link it since I'm always looking for suggestions/improvements)
Also I wouldn't call this an alternative to phys zealots since those are crappy and not really viable in PvM (at least if you want any sort of efficiency)

Quote (testic @ 26 Nov 2013 13:34)
All in bold bothers me.


well imo its less of a pain to read longer texts in bold. Probably its because i got 1280 resolution though.

This post was edited by Kenny123 on Nov 28 2013 02:03am
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Nov 28 2013 03:42am
Good efforts, strong build indeed.

Some input / preferences :
- I like having free inventory (or almost) for pvm. If you get rid off a bunch of Offensive skillers, the difference in levels between 2xDreams and your build is not huge. I would rather use Dreams (at least for the double pulse, able to clear Hell solo games by its own).
- Why waterwalk ? Extra fire res ? Unused extra life ? Try Gore (or Goblin) instead in my opinion.
- 1-71 small charm are super rare (coupled with 20 life or some other useful thing). The bonus is not really noticeable if you reach 10+K max light damage.
- Some items are really expensive (Jstod 40+ res ? come on !) compared to a simple Dreams setup (2 * Jah and you're done).

Quote
Helm: Griffon with 15ias/15@ jool [lower res for budget builds]

In my opinion, 4 frames zeal is more important than an extra 15@res. Just use a plain 15ias for budget builds. Use some @res charms if you feel the need for them.

Have you tried Griswold Tesladin ? I understand it's hard to do without Grief...

Anyway, these are more questions than criticism, good job !
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Nov 30 2013 05:05am
Quote (feanur @ 28 Nov 2013 10:42)
Good efforts, strong build indeed.

Some input / preferences :
- I like having free inventory (or almost) for pvm. If you get rid off a bunch of Offensive skillers, the difference in levels between 2xDreams and your build is not huge. I would rather use Dreams (at least for the double pulse, able to clear Hell solo games by its own).
- Why waterwalk ? Extra fire res ? Unused extra life ? Try Gore (or Goblin) instead in my opinion.
- 1-71 small charm are super rare (coupled with 20 life or some other useful thing). The bonus is not really noticeable if you reach 10+K max light damage.
- Some items are really expensive (Jstod 40+ res ? come on !) compared to a simple Dreams setup (2 * Jah and you're done).


In my opinion, 4 frames zeal is more important than an extra 15@res. Just use a plain 15ias for budget builds. Use some @res charms if you feel the need for them.

Have you tried Griswold Tesladin ? I understand it's hard to do without Grief...

Anyway, these are more questions than criticism, good job !


dual dream has the same auralevel with no skillers (30). Lightning damage on hit with dream build and no charms is 1-7005. If you go for dream+spec holy freeze, you gain 2k cold, lose 1k phys, 3.3k lightning, 1 fcr cap. If you got for hoj+dragon chest and triple aura, you gain 1.8k cold, 1.5k fire, lose 3-3.5k phys, 3.3 lightning, teleport. I've playtested the other builds aswell and it's just not worth it.

Gores are also very good for this build forgot to mention it in my first post. I just felt like you didn't need more damage that's why i went for waterwalk for extra 110 base life (198 with bo)

charms are pretty rare indeed, but theres nothing useful you could go for. 3max/ar sucks, pure ar/mana etc is useless aswell. best thing you can get is decent lightdmg scs probably 1-50 or smth

using a white sacred targe instead of jstod will cost 75 base life @ 92 (135 with bo) - pretty manageable imo

the jewel i meant was one with 15ias and lower allres or singleres, ofc you should never lose a zeal bp

the issue with griswold is that you need 142ias to get max zeal ias, losing so many facettes its not worth it, going for less ias doesn't seem to be worth is either. also you lose 75% fcr tele and shitloads of phys dmg

The way i playtested was mostly 8-player cs runs. meeting a non-piercable dual immune happened around every 20th run.
if you just skip those you don't lose that much since the next boss usually isn't far. Also in cs infector/de seis can never be dual immune since they have base fire/cold immunity respectively and the game just ignores it if any boss would have more than 2 immunities from its affixes. Grand Vizier of Chaos can be dual immune and non-piercable, the chance of him being that is not that high though, since he has base 100lightning and 50 physical res, therefore he needs stone skin and either lightning enchanted, spectral hit or magic resistant to be dual immune and non-piercable.
In general only base lightning or phys immunes can ever be dual immune because of the 2 immunity cap, and almost all lightning immunes need extra resistance mods AND stone skin aswell as 50 base phys res, since you can normally pierce almost all immunes. Physical immunes need high base lightres (50) and two resistance modifiers, one of them being lightning enchanted for +75 to be non-piercable with 135 or 155, because +60 from the other two together would result in piercable 110.

This post was edited by Kenny123 on Nov 30 2013 05:07am
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Nov 30 2013 07:45am
Quote (Kenny123 @ Nov 30 2013 12:05pm)
dual dream has the same auralevel with no skillers (30). Lightning damage on hit with dream build and no charms is 1-7005. If you go for dream+spec holy freeze, you gain 2k cold, lose 1k phys, 3.3k lightning, 1 fcr cap. If you got for hoj+dragon chest and triple aura, you gain 1.8k cold, 1.5k fire, lose 3-3.5k phys, 3.3 lightning, teleport. I've playtested the other builds aswell and it's just not worth it.

(...)


Who talks about specing those skills ?

max synergies for Holy Shock (40 pts),
max Sacrifice, some points into Zeal,
max Fanatism (in this case merc will carry Infinity) or put into Conviction (until -150%) (and then use Reaper's merc if teleporting, or Pride if charging).

Grief + Enigma (Fortitude if you're ok with charge) + 2xDreams = tons of physical and light damage.
LoH / Gore / Raven / (fcr) leech ring / Highlord / Arach or SoE

This build has higher physical damage (bonus from lvl 25+ fanatism, or either Concentration or Decrepify).

Actually I'm more into charge than into teleport with paladins, that's why I don't bother with fcr. But still, you can reach 30fcr breakpoint with Arach + fcr ring.

And I agree that bi-immuned monsters are rare enough to not worry about them (Decrepefy setup will almost never meet any unpiercable physical + light).
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Dec 1 2013 08:02pm
Quote (feanur @ 30 Nov 2013 14:45)
Who talks about specing those skills ?

max synergies for Holy Shock (40 pts),
max Sacrifice, some points into Zeal,
max Fanatism (in this case merc will carry Infinity) or put into Conviction (until -150%) (and then use Reaper's merc if teleporting, or Pride if charging).

Grief + Enigma (Fortitude if you're ok with charge) + 2xDreams = tons of physical and light damage.
LoH / Gore / Raven / (fcr) leech ring / Highlord / Arach or SoE

This build has higher physical damage (bonus from lvl 25+ fanatism, or either Concentration or Decrepify).

Actually I'm more into charge than into teleport with paladins, that's why I don't bother with fcr. But still, you can reach 30fcr breakpoint with Arach + fcr ring.

And I agree that bi-immuned monsters are rare enough to not worry about them (Decrepefy setup will almost never meet any unpiercable physical + light).


ah dunno i thought u meant dual aura builds cause you said double pulse

anyway I think i mentioned the fana build in my first post. the gain without inventory is 2k physical, the loss 3.3k average lightning.


enigma builds:
fana, dual dream, magefist: 6k phys, 3,5k light, 9,5k total, -0res from gear (50fc) (you can use loh at the expense of 1 fc cap)
holy shock, griffon+st, magefist: 4k phys, 6,8k light, 11,8k total, -40res from gear (75fc)
conv, dual dream, loh+leech ring, reapers toll: 4k phys, 3,5k light, 7,5k total, -0res from gear but -150 from aura and reapers toll, 1k extra phys vs demons (30fc)


charge builds:
fana, forti, dual dream, loh+leech ring: 7k phys, 3,5k light, 10,5k total, -0 res from gear, 1k extra phys vs demons
holy shock, griffon+st, 4s life chest w/ rbfs, manaleech ias glove+bk, rbf in griffon: 4k phys, 9,4k light, 13,4k total, -65res from gear (1 skill charm will add 1-1029 dmg, yolo^^)
conv, forti, dual dream, loh+leech ring, pride: 6k phys, 3,5k light, 8,5k total -0res from gear but 150 from aura, 1k extra phys vs demons


lightning damage is also worth a bit more than physical, since you get high -res for almost all enemies, whereas most monsters in hell difficulty got base 50% physical res. At 70% deadly strike with gore, you do 85% physical damage vs non-immunes (0,3x50%+0,7x100%=85%)
lightning with rbfs+infi will do 175% damage against non-immune monsters with 50% lightres (50-125=-75)
physical immunes can only be pierced with decrepify, but its almost useless against immunes because they will still have 90% res (decrepify physical reduce, same as conv/lower res vs elemental, also has only 20% of its effect against immunes so its 50% phys res reduce will be only 10%. therefore against a 50% phys res monster with stone skin which results in 90res after reduce, you will do 10% damage.)
against lightning immunes with dream build the infinity becomes almost useless because of the same reason. 85% will be reduced to 17. against regular lightning immunes like storm casters you will do 17% lightning damage, whereas the griffon build will do 57% with standard eni setup, 77% with 4sox chest.

Lolz actually looking over this stuff again just made me realize that you will actually do more damage against most lightning immunes with the griffon build.
A storm caster in cs hell has 100% lightning and 50% physical res. with 6k phys and 3,5k light, (dual dream/nigma/fana), the average damage after resistances is as follows: 6000x0,85+3500x0,17=5695
with 4k phys and 6,8 light and -40 from gear (griffon/st/nigma/holy shock): 4000x0,85+6800x0,57=7876
with conv build, if the reapers toll procs before you even land the first hit (gl) it comes out almost the same: 4000x1,7+3500x0,3=7850
without nigma the difference gets even greater obviously.
Btw even with dual dream build and no enigma a 4s rbf chest will be stronger than forti. it adds 1-3.3k(1650 avg)lightning and -20lightres, forti will add 1k phys.
One more thing to conviction builds, whereas you can pierce more monsters with this build, its almost useless because you have no -res from gear. Also the general issue is obviously that you lose a lot of base dmg with conv.

This post was edited by Kenny123 on Dec 1 2013 08:05pm
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Dec 2 2013 03:48am
t[b];dr
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