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Nov 3 2008 09:59pm

Skills in Descending Order

Max Frozen Orb
Enough into Cold Mastery to hit lvl 17 (not much after torch, anni, Tal's set)
1 point Teleport
1 point Static Field
1 point Chilling Armor (yes, chilling armor, the second one. It's much better as it freezes targets before you get hit, rather than simply raising some defense)
1 point Warmth
Max Hydra
Max Telekinesis
Enough into Energy Shield to hit +80% or so (after 9 es leaf stick, not too much)
Dump the rest into Fire Mastery + hydra synergies. Depending on your gear, decided exactly how many points into what will yield more damage using a skill calculator

Stats
Strength - enough for gear
Dex - enough for max block. Yes, maxblock with an ES sorc
Vit - none
Energy - the rest.

Gear

Tal Helm with Sol Rune or Sapphire, dex jewel etc. Um rune if you need.

Tal Armor with Sol rune or Sapphire, dex jewel, etc.

Tal Amulet

Tal Belt

Tal Weapon with a facet, a dex jewel, a strength jewel. Doesn't really matter, find something that helps you.

Sandstorm Treks - hit recovery, strength, poison resists (very nice)

x2 Stone of Jordan - 1 to skills, 25% maximum mana. Great for ES sorcs, as that equates to a ton of life.

Magefists - 1 to fire skills (aids in hydra and warmth), 20 % faster cast rate, 30% mana regen. Awesome gloves.

Gerke's Sanctuary - Weird, huh? This is the shield that makes this sorc so strong. It's cheap, and best of all, it doesn't have a strength requirement of 156. No way, fuck that.
Defense: 221-268 (varies)(Base Defense: 68-78)
Required Level: 44
Required Strength: 133
+180-240% Enhanced Defense (varies)
+30% Increased Chance of Blocking
All Resistances +20-30 (varies)
Replenish Life +15
Damage Reduced By 11-16 (varies)
Magic Damage Reduced By 14-18 (varies)
(Only Spawns In Patch 1.09 or later)
**Socket this with a Shael rune to hit the 7 frame blocking breakpoint.

Weapon Switch
9 ES memory stick (helps if you really want to save plus skills and increase survivability.
Call to Arms - get the highest you can. If you don't have one of these, get a barbarian friend and have him BO you.

Inventory
Torch
Annihilus
Gheeds
Random MF charms
Whatever cold and fire GCs you can scrape together. They aren't really needed, but they certainly help.

Mercenary - Act 2 Normal Combat - Very important, this mercenary is the lifeline of the sorc. Prayer Aura ftw.
Insight Ethereal Great Poleaxe axe - try to get a lvl 17 aura, as that mana regen keeps you alive.
Treachery - 45% IAS, fade, venom. Keeps the mercenary hitting things fast and faded. Chains of Honor is great as well, if you can afford it.
Andy's Visage with a Ral rune - 20% IAS, massive strength, life leech, and a ton of poison resist to boot.

FAQ


Why a Tal sorc guide? They aren't original at all.
Of course they aren't. This guide isn't supposed to be original, it's supposed to be a guide for the magicfinders that play Hardcore or the casual JSPer that can't afford much more than Tal set and some Frostburns. I don't claim this character build to be original, just effective at magicfinding and surviving. I'm not expecting a sticky with this guide, but that's not to say that I won't ask for one tongue.gif

But Energy Shield, wont' you get raped by Manaburns or Mana Maiden?
That's just the thing with this Sorceress. If you play her right, you shouldn't get hit. But this sorceress has Max Block, PDR and MDR, a prayer + meditation mercenary to regenerate her life and mana bulb at crazy speeds, and she also gets a 7 frame block rate. She also comes built in with Glacial Spike to freeze the masses of non cold immunes for easier and safer killing.

Why Prayer Merc?
Prayer mercenaries grant the Prayer aura, which regenerates health every 2 seconds. Meditation gets a synergy bonus from Prayer, and as such effectively doubles Prayer's healing speed (its like having 2 prayer auras stacked on top of eachother). On an Energy Shield sorceress, Meditation and 2 prayer auras is a winning combination. A Prayer mercenary also benefits from plus skills, which are further increased by the passive synergy bonus to Meditation. So by all means pile on the plus skills for the mercenary!

Why is Tal's Set so special?

This is what Tal's Set gives
Tals' Set with this gear selection gives enough cast rate to hit the 9th frame faster cast rate breakpoint, which is good enough on a max block sorceress that uses 2 cast delay spells.

Tal's Set also grants adequate magicfind, a respectable hit recovery level, a ton of resists (which is hardly needed, but this ES sorc only hits about 80%), and a decent amount of plus skills at a relatively low cost. Yes, I know that -resists does not work with Hydra, as Hydra is a summon.

Gerke's Sanctuary? Wtf...
Gerke's Sanctuary is a great shield that grants block, resists, and most importantly, PDR and MDR. These by far help you more than Damage Reduction % in PvM. Damage Reduction # reduces the amount of physical damage you take, along with Magic Damage Reduced by # which reduces the elemental damage you take. Combine this with a max block energy shield sorc that has a prayer/meditation mercenary and the chances of dying start to diminish. You really have to fuck up to die with this sorceress, and gloams aren't as great of a hazard with this kind of equipment. I definitely recommend sniping Gloams around a corner with Hydras, however.

Why are you using Hydras?
Hydra is a great secondary skill that allows this sorceress to do adequate fire damage without investing too many skillpoints into synergies for the sake of a decent Energy Shield with a maxed Telekinesis. Cast Hydra and they do the work for you, although Frozen Orb by far is this Sorceress's main attack.

PvM Strategies

Magicfind areas such as Andariel, Mephisto, Travincal, Pindleskin, Frigid Highlands (the mercenary + Static field + hydras can finish them with relative ease). There's not much to say here, Static field the bosses, Glacial spike monsters to freeze them, Hydra the cold immunes and Frozen orb everything else.
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Nov 3 2008 10:13pm
Es + Pvm = big nono.
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Nov 3 2008 10:26pm
Quote (PerfectFlame @ Tue, Nov 4 2008, 04:13am)
Es + Pvm = big nono.


es + andy running = big nono
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Nov 3 2008 10:27pm
Quote (chingaso_d2 @ Mon, Nov 3 2008, 08:26pm)
es + andy running = big nono


Or any monster with mana burn.

This post was edited by PerfectFlame on Nov 3 2008 10:28pm
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Nov 4 2008 06:47am
Quote (PerfectFlame @ Mon, Nov 3 2008, 10:13pm)
Es + Pvm = big nono.


Try it once, it really is not much of a problem with max block and an Insight/prayer mercenary. I wouldn't write this guide if it was.
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Nov 4 2008 06:59am
Low fcr and es is imo a waste in pvm , will do just fine with vita aswell.
If you wanna do some chaos with some friends and your getting slammed by those mana burn monsters in there.

Imo 105fcr is a must and Es is a waste.
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Nov 4 2008 07:26am
nice guide it's really hard to die with an es tal sorc
mana burn doesnt kill u instantly since tal sorc have a nice life with even base vit
max block isn't even needed from my experience
and vit sorcs are just bad in pvm
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Nov 4 2008 07:43am
That looks overall a pretty solid build imo. smile.gif

Just to point out a couple of things for the slightly more challenged commenting here:

1) In HC, anything can kill you, and the only thing you can do is to minimise the chance of it happening. This build has pretty much everything.
2) He hits the 63 BP so it's not all that bad, only one frame slower than 105.
3) Manaburn is only a real problem if you tank them. You tank anything with a HC sorc, you're rebuilding before you know it. ES is an extra buffer, not all your life.

4) Most importantly, Gerke's has the second best block of any shield in the game. The only better blocking shield is Whitstan's Guard. Which means his max block is cheap.

This is a pretty hot HC defensive build, and though I would never ever, ever use the word immortal about any build, this one should live to tell most tales.
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Nov 4 2008 06:13pm
Quote (AyeCaramba @ Tue, Nov 4 2008, 07:43am)
That looks overall a pretty solid build imo. smile.gif

Just to point out a couple of things for the slightly more challenged commenting here:

1) In HC, anything can kill you, and the only thing you can do is to minimise the chance of it happening. This build has pretty much everything.
2) He hits the 63 BP so it's not all that bad, only one frame slower than 105.
3) Manaburn is only a real problem if you tank them. You tank anything with a HC sorc, you're rebuilding before you know it. ES is an extra buffer, not all your life.

4) Most importantly, Gerke's has the second best block of any shield in the game. The only better blocking shield is Whitstan's Guard. Which means his max block is cheap.

This is a pretty hot HC defensive build, and though I would never ever, ever use the word immortal about any build, this one should live to tell most tales.


Well, it was more of a hyperbole than anything, something to catch the attention of Hardcore magicfinders. I know that this build can die under some circumstances (Manaburn Fanatic Lord de Seis minions in the Chaos sanctuary comes to mind)

Gerke's is a seriously underrated shield by those that play Softcore, I'm surprised that I don't see that often considering it's effectiveness.

This build hits roughly 700 life and 2k mana with a crappy CTA, and much more than that with a battle order barbarian. Thanks for the positive feedback.
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Nov 4 2008 09:41pm
Any other comments, criticism, or feedback? Feel free to make suggestions.
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