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Mar 31 2026 09:27am
for trav runs do i need to use phase blades or can i go berserker axes for griefs

ai is telling me im going to repairing too much ?
but i want the baxe reach

im on ladder atm i have pstone pride on merc enigma

layofhands gface with pstone ?

do i go combat skillers or find item

im going goldfind over magic find
spening too much on gold in fg



lmk ty all info appreciated
Member
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Mar 31 2026 10:04am
I always go phase blade. The repairs are trash and kill my buzz.


Gface stone jewel
Highlords
Arach
Raven
10 fcr dual leech ring.
Enigma
Gores
Loh
2 x greif pb
2x hoto swap


Go for max/ar/gf charms if that’s what you want.


Might reapers merc if you dint care about bodies freezing
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Mar 31 2026 10:27am
im hoark back bar im sure ill kill them before he freezes them with pride

i bought a bunch of combat skillers lol no good?

i have bone break too wedmg

This post was edited by DiabloPVP on Mar 31 2026 10:27am
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Mar 31 2026 10:56am
im hoark back bar im sure ill kill them before he freezes them with pride

i bought a bunch of combat skillers lol no good?

i have bone break too wedmg


I would use reapers toll not pride. Skillers are fine if you have. But max ar life charms are much better.
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Mar 31 2026 11:45am
combat skiller gives:
+5% ed, +5% ar, +0.5 mana cost for WW

I would suggest that you charsi them

If you want some poorman charms, mastery skillers are already way better
+5% ed, +8% ar, +10% def, and some bonus crit%, @res and frw
more of everything, no increased mana cost

But still, those are pretty bad compared to max/ar/life charms

You should really use PBs, the constant repair is 100% annoying.
Also for pvm, lower range is better for ww, cuz it allows you to burst your target instead of spreading your dmg around many targets.
This is particularly relevant for trav cuz this allows them more time to heal.

Ideally you should avoid shattering corpses.
This is why zerker is better than ww.
No cold dmg needed on merc, and you also get an extra 450% gf from your off-hand.
You can put arioc needled on might merc with CoH and andy, this way he deals gg dmg (let him kill the 2-3 last council while you start horking/looting to save time) and also provides you with a high lvl might cuz he gets +8 skills.
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Apr 1 2026 02:18am
combat skiller gives:
+5% ed, +5% ar, +0.5 mana cost for WW

I would suggest that you charsi them

If you want some poorman charms, mastery skillers are already way better
+5% ed, +8% ar, +10% def, and some bonus crit%, @res and frw
more of everything, no increased mana cost

But still, those are pretty bad compared to max/ar/life charms

You should really use PBs, the constant repair is 100% annoying.
Also for pvm, lower range is better for ww, cuz it allows you to burst your target instead of spreading your dmg around many targets.
This is particularly relevant for trav cuz this allows them more time to heal.

Ideally you should avoid shattering corpses.
This is why zerker is better than ww.
No cold dmg needed on merc, and you also get an extra 450% gf from your off-hand.
You can put arioc needled on might merc with CoH and andy, this way he deals gg dmg (let him kill the 2-3 last council while you start horking/looting to save time) and also provides you with a high lvl might cuz he gets +8 skills.


interesting

how would i go zerker instead ?
Member
Posts: 7,992
Joined: Jan 28 2026
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Apr 1 2026 03:56am
combat skiller gives:
+5% ed, +5% ar, +0.5 mana cost for WW

I would suggest that you charsi them

If you want some poorman charms, mastery skillers are already way better
+5% ed, +8% ar, +10% def, and some bonus crit%, @res and frw
more of everything, no increased mana cost

But still, those are pretty bad compared to max/ar/life charms

You should really use PBs, the constant repair is 100% annoying.
Also for pvm, lower range is better for ww, cuz it allows you to burst your target instead of spreading your dmg around many targets.
This is particularly relevant for trav cuz this allows them more time to heal.

Ideally you should avoid shattering corpses.
This is why zerker is better than ww.
No cold dmg needed on merc, and you also get an extra 450% gf from your off-hand.
You can put arioc needled on might merc with CoH and andy, this way he deals gg dmg (let him kill the 2-3 last council while you start horking/looting to save time) and also provides you with a high lvl might cuz he gets +8 skills.


two pnb greifs correct?
that dmg to demons is too good id say
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Apr 1 2026 05:06am
If you go zerk, just 1 grief pb
You only attack with main hand
The off-hand can be 6x Lem for an extra 450% gf

You need 32+ ias on grief
Then using goldwrap you reach 42 ias = max zerk speed

2x dwarfs = neglecting all hydra dmg

Enigma is unbeatable

Rest of gear is pretty much just for extra gf%
Member
Posts: 7,992
Joined: Jan 28 2026
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Apr 1 2026 08:25am
If you go zerk, just 1 grief pb
You only attack with main hand
The off-hand can be 6x Lem for an extra 450% gf

You need 32+ ias on grief
Then using goldwrap you reach 42 ias = max zerk speed

2x dwarfs = neglecting all hydra dmg

Enigma is unbeatable

Rest of gear is pretty much just for extra gf%


lets pm eachother before i get suspended again lol
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Apr 1 2026 09:05am
lets pm eachother before i get suspended again lol


How the fuck would you get suspended on this topic

Also do not use zerks the repair every single game kills your timing because you have to stray away from the path to the Waypoint
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