Introduction
The Vindicator/Inquisitor is a hybrid paladin that uses high damage Smite (Vindicator) for close range and high dmg Holy Fire aura (Inquisitor) to tick opponent's life away and force them to play differently.
This build is very good in both BM and GM (depending what you consider to be GM) and should be able to beat any class depending on gear and play skill. It has some similarities with the V/T and has smite vs smite in stash. This build is pretty high cost so expect at least a few thousand FG worth of items. The cost has no real ceiling but you don't have to have the godliest gear to be a threat either.
It's much better vs all than any pure auradin build and you will easily beat the cookie cutter auradins, plus you enjoy all the benefits that an auradin may posess with none of the flaws. I chose this name to differentiate from the cookie cutter builds that you often see. It has a unique playstyle that requires a few hotkeys but is easier to play than a pure V/T. All else equal, the V/I can beat the V/T but it depends on play skill and gear since it's almost a mirror match, with the V/I being easier to pilot in my opinion. This is by far the best Holy Fire paladin build for PVP that I've encountered and I go way back to the glitch aura days, nothing comes close.
This is an update to a guide I've written in the past. I have changed the way I play quite a bit and have gone to more of a smite heavy approach. This is partially due to grief being banned vs zon in DFC and other formats. The previous version of this guide I had was really reliant on grief for smite damage and so I've adapted it to add more points into holy shield. As of this post this is my current build:
- On my current V/I (Morpheus) I'm lvl 99 and with main gear and cube bo I have:
4457 life
75 block
46 DR
86 FHR
95 FR/80 LR/75 CR/75 PR
230+all res
cbf
50 fcr bp
- The off screen smite dmg calc is exactly the same as smiter, 460% hf dmg from synergy
- in stash I keep dragon for when I want lvl 44 holy fire aura
cube bo
Stats
Max block and max life are the goal here so:
Strength: None. If you can't afford good enough +stat gear to equip everything I would say don't go for hybrid builds. You should be able to equip COA. Enigma in stash
Dexterity: Put the bare minimum to achieve max block.
Vitality: After you got max block put the rest in here.
Energy: None. Charging can use up a lot of mana so if you need more mana get it from charms/ring.
Skills
The goal with skills is to get the highest possible smite with the highest possible aura dmg from dragon, with a few 1 point wonder skills as well. Most of the dmg comes from Grief. This build is far superior to any cookie cutter auradin build vs a great number of match ups.
Smiter Skills:
Smite: Max
Holy Sheild: 19 pts (you can trim from hs or smite whichever you prefer)
Fanaticism: Max
Fist of the Heavens: 1 pt
Auradin Skills:
Resist Fire: Max (synergy for Holy Fire) +420% HF dmg
Salvation: 4 pts
Conviction: 12 pts (you'll get 25 with cube bo and +3conv HOJ caddy)
Other skills:
Holy Freeze: 1 point (good option to flash this vs smiters)
Prerequisites: 1 point
Gear:
Here's the fun part of the build, the gear!
Main Gear
Helms: CoA chamber
Armors: Enigma MP
Weapons: Grief PB/HoJ Caddy +3convic (this will give you lvl 25 convict on hoj side)
Sheilds: Dragon Sacred Targe +45 res/Pheonix with 45 res
Belts: Dungos
Gloves: trangs
Boots: Shadow Dancers
Rings: FCR rings
Amulet: 2pally/20fcr/life or dex
Inventory: Torch, anni, Pcomb lifers and 20 life/res sc (I like 4 pcombs and the rest 20 life/res)
Cube: 6bo CTA caddy with cleansing, arach, bk's
Stash:
Helms: fcr hats, berber coa, kiras, shako, 2x fire facet coa, 15 ias coa
Armors: Dragon Dusk Shroud
Weapons: Hand of Justice Ettin/Zerk, Grief Zerk (vs Barb/Sin/ HDin), 4x um gris caddy
Sheilds: Pheonix with +65% ED (smite vs smite), 35 fcr Spirit with +res (for tele smite), Exile,
Belts: Tgod's, String of Ears
Gloves: Trangs, dracs
Boots: Marrowwalks, Waterwalks, Tri res etc
Rings: Dwarf, Wisp, FCR rings, Nature's Peace, Raven,
Amulet: Ammy with tele charges, PLR ammy, cold res ammy
Match Ups
This will be somewhat brief but give me your feedback as I am always open to criticism. I would like to improve the build and guide as much possible.
Pally
Hdin: not easy but if you play well you can beat a good Hdin
Smite or V/T: basically a mirror match with some nuance, beatable but playskill important
Auradin: phoenix is enough to counter their build but you can stack res, holy freeze and charge them down, smite foh telestomp
FOH: mostly easy but if they are good kiras with salv is enough stack, wisp/tgods helps also
Mage: hard match up but not impossible
Barb
WW: hard match up for barb, if they use doom you can grab dragon from stash and put them on a clock
Druid
Nado: one of the hardest match ups but aura kills their oak, bear is annoying but you just have to learn how to not click on it when smiting (my fav set up vs this is grief dragon dragon with tele ammy if you wanna stomp)
Fire Druid: by far the hardest match up if the rules ban you from using phoenix, otherwise you have 95 res with phoenix on. still hard but not impossible
Sorc
Blizz: can be a hard match up but with kiras, cold ammy, 1 raven 20/11's.
Others: use appropriate res and fcr
Amazon
Tele Bowa: grief is banned vs zon in DFC so I use 4x um gris caddy and smite to apply ow and tele away come back when they're low just ping with aura
Jav: smite makes this match up ez
Assasins
Trapper: ez match up
WW/hybrid sin:= really depends on the sin but usually i want tgods, spirit, max block, cbf
Necromancers
Bone Nec: go 125 fcr and nature's peace
Poison Nec: not as hard as bone nec but use plr ammy/boots and cleansing when psnd
This post was edited by Aurasmiter on Feb 10 2026 07:42pm