THE INFAMOUS ED|MIN|MAX JEWEL BUG
When inserting a jewel with ED on it, on anything but a weapon, that ED can become partially or totally bugged:
- If there's also min on the jewel, and/or on the target item*, the ED on the jewel won't affect minimum melee attack damage.
- If there's also max on the jewel, and/or on the target item*, the ED on the jewel won't affect maximum melee attack damage.
- If there's also min+max on the jewel, and/or on the target item*, or a combination (min on jewel and max on target, or the opposite), the ED on the jewel will be completely ignored, for both melee and ranged attack damage.
* That includes regular item mods, as well as mods from previously socketed jewels.
So because the ED on the jewel is affected at the time of socketing, the order in which multiple jewels are inserted actually matters.
Simple example with 3 jewels with just 1 mod on each (ED,min,max), inserted on a 3-sockets normal non-weapon item:
ED,min,max or ED,max,min -> no bug
min,ED,max -> ED not affecting minimum melee attack damage
max,ED,min -> ED not affecting maximum melee attack damage
min,max,ED or max,min,ED -> ED completely ignored for both melee and ranged attack damage
Note that for ED+min OR ED+max, the final attack damage displayed on the character screen will reflect the bug for ranged attacks, despite it's not actually the case.
ED to demons|undead isn't affected by the bug at all.
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