d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Can Someone Please Explain Auras From Items? > D2:R
Add Reply New Topic New Poll
Member
Posts: 2,720
Joined: Oct 28 2013
Gold: 194.77
Oct 20 2025 07:14am
I'm planning to make a holy fire + holy shock Paladin. Unfortunately, there's an astronomical amount of contradicting information on the internet. So I was hoping the esteemed members of this fine community could help clarify a few things for me.

-How are multiple auras of the same type calculated by the game?
For example, if a player has a DREAM helm and a DREAM shield do nearby enemies get hit with two separate level 15 shocks? or are they combined into one more powerful level 30 shock? What happens if the player character is a paladin with the holy shock skill active? Does the player's aura stack with the items' auras? ie: level 20 HS aura skill + 15 from DREAM helm + 15 from DREAM shield = level 50 holy shock?
(I've read tons of conflicting info on this. The consensus is that item auras combine, but skill auras do not. The highest aura cancels the others.)

-Is it a bad idea to use HF and HS together?
I was thinking it might be nice having a hand of justice weapon, dragon armor, dream helm, and dream shield, yielding 14HF + 16HF +15HS + 15HS. Aside from the fact that it will require more skill points to maximize the synergies for two different auras, is there any reason NOT to do this?

-Can I use two different resistance sunder charms simultaneously?

-Is zeal always better than vengeance?
Most of the skills required to maximize aura damage also synergize with vengeance. Plus conviction aura should help vengeance's damage right? So does it overtake zeal as being more effective or is zeal always better?

-Is Crescent Moon as effective as people are saying?
Many of the build guides are saying to use CM rather than an HoJ weapon.

-Is there anything else I should know before building an auradin?
I'm expecting the build to be mid-bad in hell difficulty. However in normal/NM it should be very effective (especially cows and areas with high mob density).

Thank you very much for helping me understand this complex build. I feel like I should mention the fact that I did a fair amount of research, but as I mentioned much of the information available is contradictory. If you have any links to updated build guides, I'd be thrilled to see them.
Member
Posts: 87,512
Joined: Jun 24 2007
Gold: 7,417.67
Oct 20 2025 07:32am
-How are multiple auras of the same type calculated by the game?
> their skill levels stack, so dual dream would be 1x level 30 holy shock, hoj + dragon + dragon would be 1x lvl 44 holy fire, player aura does not stack with this (the highest aura overrides the other iirc)

-Is it a bad idea to use HF and HS together?
> yes its really bad, holy fire only shines if you use all 3 pieces, holy shock only shines for a tesladin where you use enigma and grief. so either go pure holy fire for pulse damage which is decent on p1-p3, or play tesladin and go more teleport/zeal focused damage.

-Can I use two different resistance sunder charms simultaneously?
> yes you can use as many as you want

-Is zeal always better than vengeance?
> yes vengeance is a horrible skill, ive theorycrafted every possible outcome with this (even with fire mastery and lightning mastery and cold mastery on a sorc with kingslayer, the skill is just very bad both on paladin and on any other char)

-Is Crescent Moon as effective as people are saying?
> can be useful for a tesladin but it doesnt outperform grief, its a nice budget option until you get grief.

-Is there anything else I should know before building an auradin?
> most of this answered in earlier answers, both pure tesladin and holy fire pulse paladin will be decent in hell, for higher player count i would personally play tesladin over holy fire, and for lower player count density clearing holy fire is nice, like cow runs.
Member
Posts: 30,176
Joined: Dec 9 2008
Gold: 0.00
Oct 20 2025 10:28am
I'm planning to make a holy fire + holy shock Paladin. Unfortunately, there's an astronomical amount of contradicting information on the internet. So I was hoping the esteemed members of this fine community could help clarify a few things for me.

-How are multiple auras of the same type calculated by the game?
For example, if a player has a DREAM helm and a DREAM shield do nearby enemies get hit with two separate level 15 shocks? or are they combined into one more powerful level 30 shock? What happens if the player character is a paladin with the holy shock skill active? Does the player's aura stack with the items' auras? ie: level 20 HS aura skill + 15 from DREAM helm + 15 from DREAM shield = level 50 holy shock?
(I've read tons of conflicting info on this. The consensus is that item auras combine, but skill auras do not. The highest aura cancels the others.)

-Is it a bad idea to use HF and HS together?
I was thinking it might be nice having a hand of justice weapon, dragon armor, dream helm, and dream shield, yielding 14HF + 16HF +15HS + 15HS. Aside from the fact that it will require more skill points to maximize the synergies for two different auras, is there any reason NOT to do this?

-Can I use two different resistance sunder charms simultaneously?

-Is zeal always better than vengeance?
Most of the skills required to maximize aura damage also synergize with vengeance. Plus conviction aura should help vengeance's damage right? So does it overtake zeal as being more effective or is zeal always better?

-Is Crescent Moon as effective as people are saying?
Many of the build guides are saying to use CM rather than an HoJ weapon.

-Is there anything else I should know before building an auradin?
I'm expecting the build to be mid-bad in hell difficulty. However in normal/NM it should be very effective (especially cows and areas with high mob density).

Thank you very much for helping me understand this complex build. I feel like I should mention the fact that I did a fair amount of research, but as I mentioned much of the information available is contradictory. If you have any links to updated build guides, I'd be thrilled to see them.


1. Yes
2. Yes
3. Yes
4. Yes
5. Yes
6. Yes
Member
Posts: 8,687
Joined: Jun 1 2014
Gold: 2,765.00
Oct 20 2025 11:24am
Dual dream = 2x lvl 30 aura pulse, 1x lvl 30 applied to attacks

Dual dragon + hoj = 3x lvl 44 pulse, 1x lvl 44 applied to attacks

+skills don’t boist the aura lvl from items

If you also use HF or HS on top, they don’t stack the same way. The pulse dmg applies 1x at it’s own lvl, and the highest between your self-aura and the total of all your items is the one that is used, overriding the lower one on attack.

But conviction is always better than using an extra HF/HS.

Grief is better than cmoon, like at least 2x better in worst cases.
That’s if you use dual dreams.
But if you go the fire route, use all 3 pieces, including Hoj.
Else you only get 2x lvl 28 pulse instead of 3x lvl 44. That’s very far from a good idea, even if grief is a much better melee weapon than hoj.

Zeal is always better than vengeance.
Even more on such builds that have big bonus elemental dmg applied to each attack, as this bonus is not amplified by vengeance. You want a faster attack from zeal. No other alternative.

Tesladin = strong well-rounded zealot with access to enigma, able to zeal his way through anything.

Dragondin = an auradin with enough pulse dmg to farm exclusively with this on /p1. Great lazy build, but weak at high player count snd no enigma…

This post was edited by SinsOfTheSun on Oct 20 2025 11:28am
Go Back To Strategy & Guides Topic List
Add Reply New Topic New Poll