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Jul 11 2025 11:21am
How do auras work on multiple items? I've been looking for a definitive answer, but this area of the forum can't be searched, seemingly; and AI is dumb as a box of rocks when it comes to D2R questions
.
Here's what I'm wondering:
If I have dual Dragon do the aura levels from each count individually, or are the numbers cumulative?

Dragon shield = 14 Holy Fire
Dragon armor = 14 Holy Fire

Is this level 28 Holy Fire, or just level 14?

Same question for Dream. Does the Holy Shock aura level stack if I have a Dream helm and a Dream shield?
What about if I level Holy Fire and Holy Shock? Does the level from my character accumulate or is it separate?

Thanks in advance.
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Jul 11 2025 11:28am
Yes they Stack.

Lvling either Aura does no good, better lvl Conviction and the synergies.

Since conviction also lowers def you might put rest points in sacrifice
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Jul 11 2025 11:29am
Damn, thanks. I've been trying to find a reliable answer for about a week. Bless you, brother.
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Jul 11 2025 04:04pm
Damn, thanks. I've been trying to find a reliable answer for about a week. Bless you, brother.


Old Auradin guides have the answer, and they have been nerfed to stop abusing auras from items since they stack.

Also, if you switch (toggle weapons with W) and have dream helm on and no dream on switch, you get only 1 aura.

OH, don't go with the Fire damage auras, most of the monsters in Hell Difficulty are fire immunes and harder to break their immunity with Conviction compared to Lightning Immunes... and Souls can wreak havoc in the throne room or WSK... especially if they have conviction aura as well.

Oh, yeah, you may want to research Conviction aura level cancels out another conviction aura ... check monsters (champ+) abilities.
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Jul 11 2025 05:57pm
You can get level 44 Holy Fire Aura with HoJ and Dual Dragon, Level 30 Holy Fire and Level 30 Holy Shock with Dual Dream+Dual Dragon or just level 30 Holy Shock with Dual Dreams.

Leveling the Auras on the Skill Tree do NOT add damage to the Auras from items BUT the synergies do so You will want to max Resist Fire, Lightning Resist or Salvation depending on your setup.

It's not bad, I run Dual Dream+Dual Dragon on my Bear Paladin with a level 25 Conviction Aura and I one shot almost everything...Sunders help but not really necessary

I can show you my setup, I also got a Bear Sorc running dual Dream if you want to see

This post was edited by TyraeLucifer on Jul 11 2025 05:57pm
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Jul 11 2025 07:14pm
Auras FROM ITEMS stack together, if they are held by the same entity.

For exemple, a barb dual wielding 2x beast would get fanatism aura lvl 9 + 9 = 18
If that barb is using an a1 merc with faith lvl 15, then this aura that comes from another entity is overridden by the barb's aura which is higher lvl.
If a paly joins the party with a fana lvl 30, then both the barb and the merc now have lvl 30 fana, making their own aura useless as long as they are in range of that paladin.

Now, there are different types of auras...

Auras that are shared with your allies : might, blessed aim, conc, fana, thorns, resist fire/cold/light, salvation, prayer, cleansing, meditation, defiance, vigor.
Those auras will display the visual effect at the feet of everyone who's buffed by them.
They respect the rule above about the highest lvl aura overriding the others.

Auras that are shared with your enemies : conviction
Even if your allies also benefit from the malus you give to the enemies, this aura is not shared with them... it's shared with the enemies, and the same rule applies : the highest lvl override the others.
So if an enemy has a conviction aura at a higher lvl than yours, your own conviction stops working and you are now the one negatively affected by it.

Auras that are shared with corpses : redemption
This aura is independent, not shared. Only the holder of the aura is healed.
It does not get overridden by other redemption auras.
But if multiple entities are using this aura at the same time, they get lesser results because this aura needs to consume corpses to return health/mana.

Auras with pulsating dmg : holy fire/cold/light, sanctuary
Like redemption above, those auras are not shared, they only give bonus dmg to the holder (but their pulse is damaging enemies).
They are not overridden by other auras of the same type.
They also stack, but in a different way than what was described initially in my example with fanatism...
When an entity has multiple items with the same pulsating dmg aura, he gets the total lvl of these auras in 3 different ways:
1) total lvl of the aura is applied to his bonus damage on attack
2) total lvl MULTIPLIED by the number of items he has with this aura is applied to his pulsating dmg
3) if he is also self-using the same aura (not from an item), the highest lvl aura DOES NOT override the others pulsating dmg, but it does override the bonus damage added on attack

This means that a tesladin using dream helm + shield gets :
lvl 30 holyshock applied to his attack
2x lvl 30 pulse dmg

A dragondin using HoJ + Dragon + Dragon gets :
lvl 44 holyfire applied to his attack
3x lvl 44 pulse dmg

If the dragondin above is also using himself holyfire lvl 40, then only the lvl 44 aura is applied to his attack, but he gets the pulse dmg of 3x lvl 44 + 1x lvl 40
(I don't recommend the above, using conviction results in much more dmg)

Note that even if the pulse dmg happens simultaneously, they are different instances. So if an enemy has, for example 15 magic dmg reduction, this -15 dmg is applied to each instances of the pulsating dmg.
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Jul 11 2025 09:08pm
Edited previous information that was well written:

If the dragondin above is also using himself holyfire lvl 40, then only the lvl 44 aura is applied to his attack, but he gets the pulse dmg of 3x lvl 44 + 1x lvl 40
(I don't recommend the above, using conviction results in much more dmg)

Note that even if the pulse dmg happens simultaneously, they are different instances. So if an enemy has, for example 15 magic dmg reduction, this -15 dmg is applied to each instances of the pulsating dmg.


just asking a minor question which may seem real strange and may have been tested.

Pulse Damage is time based by 1 second (if I remember correctly)

So, a Conviction Zeal build has Dream Helm + Shield (ignore other equipment for now) and the Pulse damage is consistent with max Lightning Res (think this skill adds to Pulse damage and melee damage).

So the minor question is this;

"Can you increase the speed of Pulse damage of lightning (say FoH) by switching (pressing W) to identical weapons and vice versa?"

Basically like the old Far Cast Amazon, throw Jav and switch where your CS comes into effect before the thrown jav hits (very old school tactic)? However, with Pulse damage and timing, you maybe able to increase the speed by constantly pressing W with the same weapons on switch.

Hey, it has been awhile since I played, and no, I have not played D2:R or others, just asking a question you may know the answer, or may have not tested for a result to improve the build.
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Jul 11 2025 09:22pm
just asking a minor question which may seem real strange and may have been tested.

Pulse Damage is time based by 1 second (if I remember correctly)

So, a Conviction Zeal build has Dream Helm + Shield (ignore other equipment for now) and the Pulse damage is consistent with max Lightning Res (think this skill adds to Pulse damage and melee damage).

So the minor question is this;

"Can you increase the speed of Pulse damage of lightning (say FoH) by switching (pressing W) to identical weapons and vice versa?"

Basically like the old Far Cast Amazon, throw Jav and switch where your CS comes into effect before the thrown jav hits (very old school tactic)? However, with Pulse damage and timing, you maybe able to increase the speed by constantly pressing W with the same weapons on switch.

Hey, it has been awhile since I played, and no, I have not played D2:R or others, just asking a question you may know the answer, or may have not tested for a result to improve the build.


All auras are "pulsating" (yes even those that don't do dmg) each 50 frames (2 seconds).
The pulse timing is the same for all auras.
See it as a constant in-game ticking clock that ticks each 2s, at the same time for all players.
Let's say you activate an aura, either by triggering it on yourself, or by pressing w to an item with an aura...
if your timing is good, it could be activated at the precise moment the game checks for all current active auras, and the effect will be immediate.
Or maybe the game just made its check, then you activate your aura on the very next frame, then there's still 49 frames left before your aura actually affects anyone else.
So no, you can't just quickly "flicker" it to trigger its effect and quickly come back to your previous aura, in hopes of having the effect of both at the same time.
If you precisely swapped to holy shock for exemple, at the moment the game checked the active auras, to trigger the pulse dmg, yes it will work, but for the next 2 second the previous aura you were using will be deactivated until the next game check.
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Jul 12 2025 12:26am
just asking a minor question which may seem real strange and may have been tested.

Pulse Damage is time based by 1 second (if I remember correctly)

So, a Conviction Zeal build has Dream Helm + Shield (ignore other equipment for now) and the Pulse damage is consistent with max Lightning Res (think this skill adds to Pulse damage and melee damage).

So the minor question is this;

"Can you increase the speed of Pulse damage of lightning (say FoH) by switching (pressing W) to identical weapons and vice versa?"

Basically like the old Far Cast Amazon, throw Jav and switch where your CS comes into effect before the thrown jav hits (very old school tactic)? However, with Pulse damage and timing, you maybe able to increase the speed by constantly pressing W with the same weapons on switch.

Hey, it has been awhile since I played, and no, I have not played D2:R or others, just asking a question you may know the answer, or may have not tested for a result to improve the build.


No to the switching question.

That was called the Aura Stack Glitch about 20 years ago...

One was Open Trade Screen then keep taking off Aura gear and putting it back on unlimited times... UNLIMITED so it broke the game.

Another one was stacking on your merc I believe but I forget that one..

All has been patched about 20 years ago.
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Jul 12 2025 02:23am
No to the switching question.

That was called the Aura Stack Glitch about 20 years ago...

One was Open Trade Screen then keep taking off Aura gear and putting it back on unlimited times... UNLIMITED so it broke the game.

Another one was stacking on your merc I believe but I forget that one..

All has been patched about 20 years ago.


I know the patched versions... trade screen was patched first... 1.11 or close to that, the other one is switching items from your character to merc... example the merc has dream helm, your character has both dream helm and shield, it stacks with full switch... you take the helm from your character, put on merc and put the merc helm on your character, repeat this like 100x and the pulse damage is multiplied by 100%... this was still viable upto 1.13a patch.

My question is different, it is not about multiplying the pulse damage, it is in reference to the CAST speed (without FCR) because it has a 1 second delay... so the initial question is creating another pulse with the same damage during that 1 second of the first by pressing W ... switching to identical weapons / shield.

Oh... btw, in 1.13 using Auradin and the method I spoke of, if you switch to another shield, the damage of pulse is based on the Aura Level of your Helm.
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