Hammerdin probably or even bone nec.
Aim for 125fcr with 86fhr or whatever that fhr bp is.
Start with standard gear and upgrade as you go.
Shako or coa
Mara
Arach/dungoes… ect ect.
9xskillers , torch, Anni, 10x 20 Life sc
Basic sorb gear. Ravens, dwarf, spurs, tgods, wisp, stack res gear like Kira’s, res charms ect..
Hdin is easy to use but is generally hard to master vs decent duelers.
Bone nec is fun but don’t get caught up spamming bone spirit 24/7 like those boring as DFC guys.
163fcr Wind/nado druid is good too.
This is pretty solid advice. I would say wind Druid though since it will force you to have to play at least somewhat aggressive. Too many people learn to play on a character that can play purely defensive and it’s hard to break that habit later.
Most people above are suggesting such builds because it’s easy to pick up random kills in pubs with them but they aren’t as conducive to improving as a player. Just go in with the expectation that you’re going to lose a lot and try to learn and improve from each fight rather than focusing purely on how much you win.
Another thing about wind Druid is you won’t be as reliant on tanky stats as a lot of other builds because you have summons and cyclone armor so it’s more about managing those than just being tanky which means you can get away with using a really cheap setup and still do well if you play well
This post was edited by Void511 on Dec 31 2024 09:53am