Quote (MobileDevice @ Jul 31 2024 04:32pm)
I agree bro!
Sometimes people with max block and DR tank zeal.
Switch to smite for those guys haha.
Tele is sick, Life tap goes hard on druids lol.
Yes, i had this build on eu nl:
God BA 100% perf 15/3 base
Phoenix 400/xxxx/45@ base ST /// Exile 45@ base ST
Cta + Sop ST 45@ 100% perf
Enigma AP (strenght bug etc there)
2pala/20fcr/visio/life/2 soc ChamBer
10fcr/ar/str/dex/mana/@ ring
Wisp / Raven
Gore Riders
Bug belt (since bug belt also had 15str/25dex we were limited to not be able to swap belt very easy, but now u use dungo and its easy to swap to arach if want 75fcr build, need addional fcr ring at cost of oak/abs or other ammu at huge damage cost, or spirit at huge damage cost or life/tap cost)
Highlord
Trang Oul's
Torch
annie
322s
20/5@
Precast enchant from limb.
Vs smiter:
Charge in and out, 1 hit = 75% HP gone and u can win SVS or charge again.
Usually quite easy, was kinda impressed how good it was vs smiters.
Vs hammer:
Basicly try to play the map, use swamps, rocks, walls etc to cornersmite them. Charge from below. Smite from south/Northsmite, then zeal once KB'ed.
What i did not have/used is a widowmaker. This build is actually quite perfect for widowmaker. Makes pretty GOOD damage if widowmaker!
Vs necro:
Use ur time, either jump and zeal, or jump and smite, then charge as he is just at correct range. Just play as tele smite or tele zeal, and wait for ur timing to land a devasting charge which will end him.
Vs druid:
Basicly mix between zeal/charge/smite. Put on exile if u need LT.
Vs assa:
Pheonix and mix up ur gameplay. Jump / charge etc.
Vs druid + assa:
In d2lod that team was used to stunlock you and jump with a devasting damage from druid, but with exile + unstunnable zeal it just felt like juving. Juv vs sm, juvs vs zoo, unstunnable xD
Vs barb:
Ideally jump and zeal ground, once barb fuck up you zeal or charge him to death. Smite if he uses block.
Vs ama:
It was quite effective to time his desync and jump in front and zeal the ground. Usnure how it plays out now with changes to stun/desync/dodge etc. Javas was quite risky to zeal, so i smite stunned them to death easy.
Charge + zeal combi is less delayed/stucky compared to charge smite as well. So works well also.
Vs sorc:
Jump if it works, else wait for ur time and charge here down.
Foh/Auradin:
Charge to death, zeal if he stops to attack you in any way or form.
Vs all:
keep oak up for meatshield. Not important vs druid/assa/sorc.