I would be on a paladin that is using max conviction, HoJ, 2 x Dragon.
Thinking of making a mercenary that does some aura damage on top of that with his own pulse damage.
Not sure which mercenary is best or what element, but I think staying with holy fire would be fun.
Any thought on this or any changes to mercenaries or aura element?
The two ideas that I have thought of and probably already exist:
Quote
Act 3 Mercenary
1 x HoJ
2 x Dragon
1 x Helm with 3 fire facets (or Flickering Flame or CoA with 2 fire facets)
Act 5 Mercenary
2 x HoJ
1 x Dragon
1 x Helm with 3 fire facets (or Flickering Flame or CoA with 2 fire facets)
Adding the ideas posted or what else I find below:
Quote (hardcoretrader @ Jun 29 2024 10:14pm)
act2 merc
1x doom thresher
act5 merc
2x azurewrath 250-500 cold dmg
With conviction -defense they hit pretty hard. Aura dmg is minimum without synergies.
Quote (di3tc0ke @ Jun 30 2024 12:17am)
Destruction, Law ringer or Voice of Reason
Harmony on A1 merc
Quote (di3tc0ke @ Jun 30 2024 01:04am)
2x Phoenix make more sense to me. Or Phoenix + Crescent Moon.
Quote
Act 3 Mercenary
1 x HoJ
2 x Dragon
1 x Helm with 3 fire facets (or Flickering Flame or CoA with 2 fire facets)
Act 5 Mercenary
2 x HoJ
1 x Dragon
1 x Helm with 3 fire facets (or Flickering Flame or CoA with 2 fire facets)
Act 5 Mercenary
2 x Plague
1 x Treachery
1 x Vampire Gaze
Act 5 Mercenary
1 x Plague
1 x Grief
1 x Fortitude Sacred Armor
1 x Arreat's Face
Act 5 Mercenary
2 x Crescent moon
1 x Fortitude Sacred Armor
1 x Andariel's Visage
Act 5 Mercenary
1 x Plague
1 x Crescent moon
Act 5 Mercenary
1 x Azurewrath
1 x Plague
Act 5 Mercenary
1 x Phoenix Phase Blade
1 x Plague Conquest Sword
1 x Dragon Archon Plate
1 x Dream Bone Visage
Act 5 Mercenary
1 x Phoenix Phase Blade
1 x Hand of Justice Phase Blade
1 x Dragon Archon Plate
1 x Dream Bone Visage
This post was edited by Werewolf016 on Jun 30 2024 01:53pm