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Jun 17 2024 05:56am
Yo.

Im currently playing SP p8 dagger necro and have ofc teory crafted a guide for optimal endgame gear xD

Strenghts:
Thorn's aura + Amp > All melee monsters
High CB and decent direct physical damage, and ow is handy as well.
- Enemy Defense %.
AR is hard to come by, but we will manage to hit easy with this build.
Actually quite decent physical damage
Self applying synternegiesed bone armor.

Merc stands for:
Inner sight
Fana
Thorns aura
Merc gear: Bramble, Faith, LL helm of choice.

This merc is elusive, so stays alive pretty well :)

Ur gear:
Fleshripper 'BER' (8xx-2,4k damage) or Eth Fleshripper 'Zod' (1k more damage, but 20% less CB) + Shield: Phoenix (other shields can be used for fun, if the constant body removal gets annoying)
Tele staff offhand
Armor: Bon
Ring 1: Raven
Ring 2: Wisp
Boots: Gore riders
Gloves: Loh
Ammu: highlord
Helm: Guillaume 15ias/@ soc

Inventory:
Torch
Annie
Cube (cta + demon limb)
Life+@ res charms
Gheed's

Skilling:
20 psn dagger
1 corpse explotion
20 bone wall
20 bone prison
1 bone armor
1 amp (u can choose decpreficity as well, incase u want to slow down archers and casters, all other we want to attack ur summons as fast as possible)
1 to all summons. You may want to buff further on summon resist/golem mastery/skeleton mastery
Remaining points can be used to either increase amp range, or to syntenergi psn dagger with psn nova.

You may also precast fade on both you and merc prior to ubers.

Stats:
85fr, 28fire absorb
75lr, 20% light absorb + oak of choice
75cr, 20% cold absorb
15% DR
Leech
Self heal of mana and life via Phoenix for you and summons
Thorns aura
Amplify damage
800-2,4k physical damage, but with 100% deadly strike if lvl 99. So always doubled. Max breakpoint ofc. 10FPA.
95% CB
60% OW
some unrelevant psn damage
Fana
Inner sight
-50% enemy defense
350% damage to demons
Self applying bone armor

Tactic:
Amp
Let all melee monsters litterally sucide on thorns/amp/summon combi. Keep golem up. Repostioning with teleport.
Bone prison/wall if needed.
Dagger down enemies. Mainly pick out the casters/archers urself.
Use fire golem in heavy fire areas, such as forexample act4.
Use naj's staff to summon zoo, in combi with thorns/amp/golem to kill.
You may use quick corpse explotion prior to bodies getting cleansed by phoenix.

Early gear for leveling up / singleplayer / walktrue:
Early: Gulldagger for mf, throwdagger for safe play prior to resists and survivability is top notch.
Mid: A Deathbit is nice and safe wep early.
Edge gives thorns aura and is availeble from lvl 25 merc.
Death sash + belt, or Sigons gloves + 1 more part.
Nothing else matter early game. Start with 1 to all summons, maby a few amplify damage, and a good necro shield to make rhyme in(level 29 or 30)
Guillaume can be used already at lvl 34, but any good helm is usuable, im in act 4 p8 SP and use a double topaz helm currently...

It's actually easier than you would think to singleplayer this.
A 25-50 psn damage nec shield can be used already at lvl 6 if no staffmods.
Death Gloves and Sash is already level 6.
Then a random decent throwing knife, ideally with ML.
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Jun 17 2024 09:34am
Is Treachery best with this guy? If I would to build poison based with CB. How good is this guy?
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Jun 17 2024 03:39pm
Bone is best
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Jun 20 2024 01:45am
Quote (Tarisus @ Jun 17 2024 05:34pm)
Is Treachery best with this guy? If I would to build poison based with CB. How good is this guy?


Although u can use treachury for fade, and lvl 15 venom which gonna give MASSIVE psn damage boost.
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Jun 20 2024 08:58am
Exile seems to be a good shield choice, with the life tap cast?
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Jun 20 2024 09:07am
Quote (Taurean @ Jun 20 2024 04:58pm)
Exile seems to be a good shield choice, with the life tap cast?


Quote
Exile is the rune word 'VexOhmIstDol' for paladin shields


:banana:
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Jun 20 2024 10:16am
The only think i would add is to use prebuff from treachury. Fade is always nice, but 15venom is devasting bonus to psn dagger.

Example:
Lvl 15 venom = 315 average psn damage over 0,4 seconds.
Even though i have not even bothered mentioning anything about the psn damage itself this build lands around lvl 27 psn dagger. Which is 12,4 seconds.
315/0,4*(12,4+0,4) = 10k psn damage added. The skill itself if lvl 99 with almost full syntenergies(missing 12 skills to poison explotion) is only 7k on this build.
So investment into synenergies is pointless in this excact build and one can rather boost amp/golem/skeleton mastery etc instead. Or corpse explotion. Since zero syntenergized psn dagger is 1k psn. So you only miss 6k damage and saves 28 skills to use in better slots.
So on this build i would rather run venom fueled psn dagger at 11k with 28 skills to use on summons etc, instead of 17k psn damage with lvl 1 to all skills except bonewall/prison and psn dagger.

This post was edited by gel87 on Jun 20 2024 10:17am
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