Quote (dromeditor @ Feb 21 2024 11:01am)
Regarding "infinite ber rune" via RNG seed (see
https://www.youtube.com/watch?v=HstDLZX1iQc), Ginger talks about the variables affecting loot table selections like it's an unknown thing.
I just assumed after all these years of reverse engineering and mods and hacks that the actual selection mechanics (outside of the TC chances) were understood and documented somewhere.
However, I'm just searching around and I don't see any in-depth descriptions of the mechanics of loot selection based on RNG. Obviously there are lots of calculators and videos describing TCs and alvls and mlvls, etc, but nothing close to some of the other game mechanic write ups and video descriptions I've seen in other communities (I've been deep into hacking SMB3).
Does this exist somewhere that people know about?
It is a known thing… to very few.
As this is what made importing possible, decoding the pRNG (pseudo random number generator) for item drops. As RNG, random number generators, are only “random enough”, and, at least for now, not fully “random”.
Importing is why on LoD you would see numerous, near perfect rares, with the same state, but all perm.
This was just a lucararive endeavor, people like
@tor never divulged the info on the cracking of the pRNG for loot. And likely never will. Many more know the method, but I like them and don’t like Yogin. Sooo….