Quote (Virtuous @ Apr 2 2023 02:01pm)
If you deal 500-999 damage, and your opponent has 3000 life, then +4 max damage gives you a chance to kill them in 3 hits rather than 4.
Secondly, inconsistent damage is better than consistent damage because opponents tend to run (especially hammerdins) when low on life.
you can construct examples like this so they fit either min or max. actually one might look at the full distribution
i'd rather go for consistency since you don't get use from overkill dmg