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Mar 23 2023 10:41am
So since they added sunder charms, plague rw and reworked ele% dmg, I was wondering if anyone have been theorycrafting viable poison based sin builds. I've loved the concept since playing a cobra strike sin in Project Diablo a few years back and have been wanting to recreate the poison sin concept in regular d2.

Obviously you can go kick, but it's not really that great for PvM due to lack of aoe tbh, so lets explore some other opportunities:

Blade sentinel based sin - automatic piercing attack, delivers poison.
Some sort of ranged bow/crossbow sin. Throwing?? You can get 100% piercing through items, so theres the aoe.
Some sort of weird blade shield in-your-face variation - blade shield applies your poisons.
WW? My only problem with WW for sin is that the weapon breaks after like 5 ww's. Really wish they changed that.
Other ideas? Items?
Member
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Mar 23 2023 02:09pm
Yo.
1. Sin has always recieved % psn dmg.
2. Venom sucks in pvm.
3. Blade sentinal can deal like 10k++ dmg physical, would be dumb to destoy that with a psn build.
4. Ranged skills only benefit once from psn% skills. Melee benefit twice in a multiplicable manner.
5. Psn dagger lvl 8 can deal like 120k dmg on a fast teleport build.
6. Plague jav can deal around the same but only on direct impact.
7. You need to combine one of those 2 skills with venom for this heavy dmg. Gargoyl's bite jav for plague jav. Else any dagger/throwing dagger can spawn with up to lvl 8 psn dagger, rings can spawn with lvl 5, diadems with lvl 8 i think.

Psn dagger sin with some added crushing blow will deal heavy dmg.

This post was edited by gel87 on Mar 23 2023 02:11pm
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Mar 30 2023 08:09am
I seen a video by macroboiboi where he had a venom widowmaker sin in p1 hell cows doing decent. He was using that and death sentry, it looks like a fun build.
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