So since they added sunder charms, plague rw and reworked ele% dmg, I was wondering if anyone have been theorycrafting viable poison based sin builds. I've loved the concept since playing a cobra strike sin in Project Diablo a few years back and have been wanting to recreate the poison sin concept in regular d2.
Obviously you can go kick, but it's not really that great for PvM due to lack of aoe tbh, so lets explore some other opportunities:
Blade sentinel based sin - automatic piercing attack, delivers poison.
Some sort of ranged bow/crossbow sin. Throwing?? You can get 100% piercing through items, so theres the aoe.
Some sort of weird blade shield in-your-face variation - blade shield applies your poisons.
WW? My only problem with WW for sin is that the weapon breaks after like 5 ww's. Really wish they changed that.
Other ideas? Items?