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Mar 8 2023 02:15am
What is my armor actually impacting?
Chance to get hit?
Physical dmg taken?
What

Thanks :-)
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Mar 8 2023 02:17am
Quote (Storefarmand @ 8 Mar 2023 02:15)

Chance to get hit?


This.

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Mar 8 2023 02:20am
Quote (IceBucketWood @ Mar 8 2023 09:17am)
This.



And nothing Else?
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Mar 8 2023 02:23am
Quote (Storefarmand @ Mar 8 2023 02:20am)
And nothing Else?


That's right

In Diablo II your chance to hit is the average chance a melee or ranged attack will land on an opponent. It follows the formula:


Chance To Hit = 200% * {AR / (AR + DR)} * {Alvl / (Alvl + Dlvl)}

Abbreviations:
AR = Attacker's Attack Rating
DR = Defender's Defense rating
Alvl = Attacker's level
Dlvl = Defender's level
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Mar 8 2023 04:12am
actual dmg is only diminished by damage reduction (i.e. physical resist), either integer or percentage based
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Mar 12 2023 12:11am
its evasion
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Mar 12 2023 03:35am
lol
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Mar 12 2023 08:16am
If defense counter attackrating then enemy is basicly missing his attack on you.
If ar counters defense then enemy hits you, but you can still block it with ur shield of that roll's a successfull block.
If you block it with shield there will be a FBR animation, which basicly acts as a stun function. FBR rate can speed up this animation.
If enemy bypass both defense and block% then u will get hit. Then there is a small chance of getting stunned. Based upon damage treshhold's or if u have stun swirl above ur head.

So...
Defense, level, block% matters to avoid getting hit.
DR%, DR, MDR overflow reduce the damage.

Many physical attack's ignore defense such as:
Lightning fury
GA
Smite
Tornado, volcano, moulten boulder, armageddon etc. (theese can be blocked partly... 1 of 3 hits in nado can be blocked, and all volcano can be blocked)

So basicly defense help vs:
Mobs, zeal, fury, wirl, zerk, conc, strafe, multi, normal attack and so on xD

This post was edited by gel87 on Mar 12 2023 08:18am
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