Quote (GodlyMod @ Oct 5 2018 04:37am)
I was wrong with Heart of Wolverine from HoTo, I was looking to that ring, Wisp Projector, which i should add to my gear list for that lvl 5 of Heart of Wolverine (also that 10-20% Lightning Absorb is awesome). I think that all Golems has that 5% Chance for Critical Hit. I want to end the game in Player 1 setting, because this is the right and proper mode to do it (also without Ladder rw/ extanded stash etc.). In a player 1 game, i think that in about half of hits those zombies will be killed by my Golem, which is enough for me, because even when using another real tanky Golem, the necro (even pure Golemmeleemancer) has a merc and even a Bear, some Ravens etc. to kill things. Also, even if a Golemancer uses a Fire or Iron Golem, he will still use Clay Golem for Bosses, so i will use it too.
Thank you very much for your time and in general for your entire contribution on D2JSP forum :thumbsup: .
Level 13 grizzly charges actually do about the same damage as your 80 skill point golems.
I went into the moor on players1 and the first zombie I came to took 54 hits to kill. I'm really not sure why you're so dead set on torturing yourself but have at it.
Raven charges are bugged and die instantly.
Your bear will not have enough AR to hit fallen in the blood moor, much less bosses